Overwatch 2 Season 9 Patch Notes Reveal Big Balance Changes and More
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Overwatch 2 Season 9 Patch Notes Reveal Big Balance Changes and More

Overwatch 2 Season 9 Patch Notes Reveal Big Balance Changes and More

Season 9 of Overwatch 2 is lastly right here. As you’d anticipate, Blizzard has offered a rundown of all the brand new additions coming to the team-based shooter.

In a new blog post covering the patch notes, Blizzard reveals not solely that the brand new replace introduces season 9 but in addition a slew of enhancements to aggressive play. Most notably, the developer reworked aggressive updates — as an alternative of requiring a participant to win 5 matches or lose 15, they may obtain updates after each match. A brand new talent tier, Champion, above Grandmaster, has additionally been launched. Blizzard touted that “solely an exceedingly small proportion of gamers will ever occupy this echelon of Aggressive Play.”

Overwatch 2’s Season 9 replace additionally introduces a brand new co-op occasion referred to as Cosmic Criss. Gamers will workforce up with three others to restore their ship, fend off enemies, and attempt to escape the Ruins of Ecopoint Antarctica.

In our evaluation of Overwatch 2, we mentioned: “Overwatch 2’s swap to a 5v5 format breathes new life into what was as soon as the sharpest shooter round. It simply hasn’t fairly recaptured all of that glory – but.”

You may take a look at the total patch notes beneath.

Overwatch 2 Season 9 Patch Notes

NEW EVENT: COSMIC CRISIS

Face off in opposition to eldritch abominations within the twisted actuality of Cosmic Disaster, a brand-new co-op mission. Work with three different gamers to restore your ship and escape the ruins of Ecopoint Antarctica whereas preventing off the monstrous Null Sector. However hold an eye fixed out on your teammates… an historic energy lurks within the shadows, ready for its likelihood to strike.

Ability Rank Reset

(*9*)

  • Given the numerous modifications to our heroes and the addition of a brand new talent tier, this reset is designed to present all gamers an opportunity to climb larger than ever earlier than.
  • All roles in Position Queue and Open Queue in Aggressive Play have been reset to Unranked.
  • Placement Matches

    (*9*)

  • Placements have been rebuilt from the bottom up. Your predicted rank might be displayed after every placement match.
  • You need to full 10 matches in a task to obtain your Ability Rank for that function.
  • Successful your placements could have a big impression in your closing rank.
  • Aggressive Updates

    (*9*)

  • Aggressive Updates have been reworked. As a substitute of requiring 5 wins or 15 losses to get a Aggressive Replace, updates now occur after each match.
  • Going ahead, the Aggressive Updates web page now hosts details about your ranks in Position Queue and Open Queue, in addition to your progress towards Aggressive Level rewards.
  • Ability Modifiers

    (*9*)

  • Modifiers now seem on the Aggressive Progress web page after every match.
  • Ability modifiers present data on how a lot a rank will acquire or lose progress after a match, together with win or loss streaks, rank instability, and match favorability.
  • New Ability Tier – Champion

    (*9*)

  • A brand new rank has been added above Grandmaster, referred to as Champion, that’s extra unique than another rank in Overwatch. Solely an exceedingly small proportion of gamers will ever occupy this echelon of Aggressive Play.
  • Versus Display screen

    (*9*)

  • The vary of ranks for gamers in a match of Aggressive Play is now displayed on the identical display screen the place each groups are proven with their identify playing cards, participant icons, and titles.
  • New Grouping Necessities

    (*9*)

  • Bronze by means of Diamond Gamers might group with different gamers inside 2 Ability Tiers of their very own Ability Rank.
  • Grasp gamers might group with different gamers inside 1 Ability Tier of their very own Ability Rank.
  • Grandmaster gamers might group with different gamers inside 3 Ability Divisions of their very own Ability Rank.
  • Champion gamers might group with just one different participant inside 3 Ability Divisions of their very own Ability Rank.
  • Artwork & UI Updates

    (*9*)

  • Ability Tier and Ability Division artwork for rank icons have been redesigned for improved readability.
  • The Aggressive Ability Tier legend has been redesigned to incorporate up to date and new related data.
  • Aggressive Factors

    (*9*)

  • Every win now grants 10 Aggressive Factors.
  • Every draw now grants 5 Aggressive Factors.
  • Every loss nonetheless grants 0 Aggressive Factors.
  • Aggressive Development

    (*9*)

  • Aggressive Challenges that award extra Aggressive Factors on the finish of the season have been changed with a brand new Aggressive Development system.
  • Each match grants progress towards your Aggressive Development meter, and after incomes 30 you’ll obtain an extra 100 Aggressive Factors.
  • Wins award 3 progress towards your Aggressive Development meter. Attracts and Losses award 1 progress.
  • Aggressive Rewards

    (*9*)

  • Jade Weapon Variants have been launched.
  • Every Jade Weapon Variant prices 3000 Aggressive Factors to buy.
  • All gamers will begin this season with a stability of 0 Aggressive Factors.
  • All present Aggressive Factors have been transformed into a brand new forex, Legacy Aggressive Factors.
  • Every Golden Weapon Variant now prices 3000 Legacy Aggressive Factors to buy.
  • On the finish of a Aggressive 12 months, any remaining stability of Aggressive Factors converts to Legacy Aggressive Factors.
  • Matchmaking Score

    (*9*)

  • At the beginning of this season solely, the inner Matchmaking Scores for all gamers have been adjusted to push gamers nearer to the normalized common (roughly at Gold 3).
  • Matchmaking Scores have been decayed. The upper the rank, the extra it has been decayed.
  • Most gamers will begin at a decrease talent rank and division than their most up-to-date rank.
  • Aggressive Challenges

    (*9*)

  • Aggressive challenges eliminated. Rewards and progress for Aggressive Play at the moment are displayed on the Aggressive Progress web page and titles are rewarded on the finish of the season.
  • GENERAL UPDATESPLAYER PROGRESSION

    (*9*)

  • Added a brand new set of visible upgrades. Hero/Sport Mode badge upgrades begin at Stage 500. Development Stage badge upgrades begin at Stage 2500.
  • Wrecking Ball title rewards are renamed from “Champion” to “Champ” to align with Junker Queen’s utilization of the title (and to keep away from confusion with the brand new Champion rank).
  • Adjusted quantity wanted to degree up sure sub-badges for Mauga and Illari.
  • FRIEND ENDORSEMENTS

    (*9*)

  • The endorsement is just eligible when you’re within the match for a set period.
  • Endorsements are topic to the configured cooldown interval of 12 hours.
  • Endorsements are topic to cooldown even when you unfriend the recipient.
  • SETTINGS

    (*9*)

  • Added a characteristic for controller/keyboard customers that remembers what you had focus when backing out of screens.
  • CROSSHAIR UPDATE

    New Reticle Varieties have been added.

    (*9*)

  • Sq.
  • Field
  • Line
  • Triwing
  • Falloff
  • New Reticle Dots have been added.

    (*9*)

  • Ring
  • Sq.
  • Triangle
  • Cross
  • Coronary heart
  • New Reticle coloration choices have been added.

    (*9*)

  • Brown
  • Darkish Crimson
  • Mild Crimson
  • Mild Purple
  • Grey
  • Teal
  • HERO UPDATES

    Most damage-dealing projectile sizes have been elevated by a brand new world modifier added to their base measurement.

    (*9*)

  • +0.05 meters for hitscan projectiles with a excessive charge of fireside or unfold (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles which can be extra exact (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for journey time projectiles which can be shotguns or have a really excessive charge of fireside (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for journey time projectile with a velocity larger than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for journey time projectile with a velocity lower than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very massive projectiles with a base measurement larger than 0.5 meters have been excluded from these will increase (e.g., Orisa’s Power Javelin or Reinhardt’s Fireplace Strike).
  • Hero mixed HP (base well being/armor/shields) elevated by 15-25%.

    (*9*)

  • 150-175 HP heroes elevated by 25 HP.
  • 200-300 HP heroes elevated by 50 HP.
  • 300+ HP (Tanks) elevated by 75-100 HP.
  • Every hero’s exact well being will increase are listed of their patch notes beneath.
  • Final Cost

    (*9*)

  • All Final means prices elevated by 10%.
  • Regenerative Passive for All Heroes

    (*9*)

  • All heroes now regenerate 20 well being per second after 5 seconds of not taking injury.
  • Help Position Passive

    (*9*)

  • Now reduces the delay earlier than regeneration begins by half (2.5 seconds).
  • Injury Position Passive

    (*9*)

  • Reload velocity bonus on elimination has been eliminated.
  • New function passive: Dealing injury reduces enemy therapeutic obtained by 20% for 2 seconds.
  • Fast Melee

    (*9*)

  • Injury elevated from 30 to 40.
  • D.Va

    (*9*)

  • Pilot well being elevated from 150 to 175.
  • Mech armor elevated from 300 to 375.
  • Self Destruct

    (*9*)

  • Explosion most injury elevated from 900 to 1000.
  • Inside explosion radius (vary for optimum injury earlier than falloff begins) elevated from 4 to six meters.
  • Doomfist

    (*9*)

  • Well being elevated from 300 to 375.
  • Rocket Punch

    (*9*)

  • Max impression injury elevated from 50 to 75.
  • Max wall slam injury elevated from 30 to 40.
  • Junker Queen

    (*9*)

  • Well being elevated from 300 to 375.
  • Rampage

    (*9*)

  • Wound injury over time elevated from 60 to 90.
  • Mauga

    (*9*)

  • Well being elevated from 300 to 400.
  • Orisa

    (*9*)

  • Armor elevated from 275 to 350.
  • Ramattra

    (*9*)

  • Well being elevated from 200 to 275.
  • Reinhardt

    (*9*)

  • Well being elevated from 200 to 250.
  • Armor elevated from 250 to 275.
  • Rocket Hammer

    (*9*)

  • Injury elevated from 85 to 100.
  • Cost

    (*9*)

  • Wall impression injury elevated from 225 to 275.
  • Roadhog

    (*9*)

  • Well being elevated from 550 to 650.
  • Sigma

    (*9*)

  • Shields elevated from 200 to 275.
  • Winston

    (*9*)

  • Well being elevated from 200 to 225.
  • Armor elevated from 200 to 250.
  • Tesla Cannon

    (*9*)

  • Injury elevated from 60 to 75 injury per second.
  • Primal Rage

    (*9*)

  • Punch injury elevated from 40 to 50.
  • Wrecking Ball

    (*9*)

  • Armor elevated from 100 to 175.
  • Zarya

    (*9*)

  • Well being elevated from 100 to 175.
  • Particle Cannon

    (*9*)

  • Main hearth beam width elevated from 0.15 to 0.2 meters.
  • DAMAGE

    Ashe

    (*9*)

  • Well being elevated from 200 to 250.
  • B.O.B.

    (*9*)

  • B.O.B.’s weapon injury elevated from 14 to 17.
  • Bastion

    (*9*)

  • Well being elevated from 200 to 250.
  • Cassidy

    (*9*)

  • Well being elevated from 225 to 275.
  • Deadeye

    (*9*)

  • Preliminary injury charge elevated from 130 to 150.
  • Injury charge elevated from 260 to 300.
  • Echo

    (*9*)

  • Well being elevated from 200 to 250.
  • Focusing Beam

    (*9*)

  • Width elevated from 0.2 to 0.25 meters.
  • Duplicate

    (*9*)

  • Most mixed well being worth elevated from 300 to 350.
  • Genji

    (*9*)

  • Well being elevated from 200 to 250.
  • Dragonblade

    Swing restoration decreased from 0.9 to 0.7 seconds.

    Hanzo

    (*9*)

  • Well being elevated from 200 to 250.
  • Storm Arrows

    (*9*)

  • Injury elevated from 65 to 75.
  • Cooldown decreased from 10 to eight seconds.
  • Junkrat

    (*9*)

  • Well being elevated from 200 to 250.
  • Frag Launcher

    (*9*)

  • Base projectile measurement decreased from 0.25 to 0.2 meters.
  • Mei

    (*9*)

  • Well being elevated from 250 to 300.
  • Pharah

    (*9*)

  • Well being elevated from 200 to 250.
  • Rocket Launcher

    (*9*)

  • Restoration decreased from 0.85 to 0.80 seconds.
  • Projectile velocity elevated from 35 to 40 meters per second.
  • Explosion self-damage decreased from 50% to 25%.
  • Jet Sprint

    (*9*)

  • New Secondary Fireplace Capacity.
  • Gives a fast horizontal increase within the route Pharah is transferring.
  • 8-second cooldown.
  • Added a setting to activate Jet Sprint on Double Bounce as an alternative.
  • Bounce Jet

    (*9*)

  • Now restores 50% of Hover Jets gas and can briefly overfill the utmost gas quantity.
  • Vertical increase peak decreased by 20%.
  • Cooldown elevated from 10 to 14 seconds.
  • Concussive Blast

    (*9*)

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now offers 30 injury to enemy targets.
  • Explosion radius decreased from 8 to six meters.
  • Knockback decreased by 10%.
  • Barrage

    (*9*)

  • Now immediately refills Hover Jets gas.
  • Hover Jets

    (*9*)

  • Velocity increase elevated from 20% to 40%.
  • Now requires touchdown to recharge gas.
  • Can now be activated with out gas to gradual your descent.
  • Developer Feedback: Pharah has a big replace that empowers extra particular person performs and shifting her motion capabilities from excessive up within the air to extra horizontal motion that may cowl distance rapidly.

    Reaper

    (*9*)

  • Well being elevated from 250 to 300.
  • Sojourn

    (*9*)

  • Well being elevated from 200 to 250.
  • Railgun

    (*9*)

  • Secondary Fireplace base projectile measurement decreased from 0.1 to 0.07 meters.
  • Soldier: 76

    (*9*)

  • Well being elevated from 200 to 250.
  • Sombra

    (*9*)

  • Well being elevated from 200 to 250.
  • Symmetra

    (*9*)

  • Shields elevated from 100 to 150.
  • Photon Projector

    (*9*)

  • Main hearth beam width elevated from 0.2 to 0.25 meters.
  • Torbjörn

    (*9*)

  • Well being elevated from 200 to 250.
  • Tracer

    (*9*)

  • Well being elevated from 150 to 175.
  • Widowmaker

    (*9*)

  • Well being elevated from 175 to 200.
  • SUPPORT

    Ana

    (*9*)

  • Well being elevated from 200 to 250.
  • Baptiste

    (*9*)

  • Well being elevated from 200 to 250.
  • Brigitte

    (*9*)

  • Well being elevated from 150 to 200.
  • Rocket Flail

    (*9*)

  • Injury elevated from 35 to 45.
  • Illari

    (*9*)

  • Well being elevated from 200 to 250.
  • Kiriko

    (*9*)

  • Well being elevated from 200 to 250.
  • Kunai

    (*9*)

  • Base projectile measurement decreased from 0.18 to 0.15 meters.
  • Lifeweaver

    (*9*)

  • Well being elevated from 175 to 225.
  • Lúcio

    (*9*)

  • Well being elevated from 200 to 250.
  • Soundwave

    (*9*)

  • Injury elevated from 25 to 35.
  • Knockback elevated 12%.
  • Motion lockout period elevated from 0.3 to 0.45 seconds.
  • Mercy

    (*9*)

  • Well being elevated from 200 to 250.
  • Guardian Angel

    (*9*)

  • Lively period on bounce/crouch cancel decreased from 1.5 to 1 second.
  • Sympathetic Restoration passive

    (*9*)

  • Well being recovered elevated from 25% to 40% of therapeutic dealt.
  • Moira

    (*9*)

  • Well being elevated from 200 to 250.
  • Biotic Grasp

    (*9*)

  • Secondary hearth injury elevated from 50 to 65 injury per second.
  • Secondary hearth goal acquisition radius elevated from 0.6 to 0.7 meters.
  • Zenyatta

    (*9*)

  • Well being elevated from 75 to 100.
  • Shields elevated from 150 to 175.
  • JUNKERTOWN UPDATE

    (*9*)

  • New nighttime lighting theme.
  • New constructing close to the primary level to supply extra cowl & block lengthy sightlines.
  • Added a water tower close to the primary level to dam sightlines from higher choke positions.
  • Added extra autos close to the cliff to supply extra cowl & block lengthy sightlines.
  • Lowered the cliffside path to tighten the house and scale back the general footprint of the world.
  • Eliminated a small well being pack on the second space balcony that was straightforward for defenders to overuse.
  • Added vertical beam at second choke level to advertise motion out of the higher ground & make the choke simpler to defend.
  • Widened and added cowl in a hallway within the third space to make shut quarter fights simpler to maneuver.
  • BUG FIXES GENERAL

    (*9*)

  • Fastened a difficulty with some shadows that might seem jagged when on any setting beneath Extremely.
  • Fastened a bug that prevented your pores and skin from altering when utilizing the Change Pores and skin possibility in Hero Choose when you had a Loadout chosen.
  • Fastened a bug with Golden Weapons being marked as unspecified and not being purchasable.
  • Fastened a bug with some callouts for pushing the payload taking part in at incorrect moments.
  • Fastened a difficulty with Wall Climb failing in some conditions.
  • Further bug fixes for common stability and efficiency.
  • MAPS

    Antarctic Peninsula

    (*9*)

  • Fastened lighting in some areas of the map.
  • King’s Row

    (*9*)

  • Fastened areas of the map that have been lacking collision.
  • Midtown

    (*9*)

  • Fastened some areas that might trigger some heroes to turn out to be caught
  • Shambali Monastery

    (*9*)

  • Fastened a location of the map that displayed incorrect textures.
  • HEROES

    Doomfist

    (*9*)

  • Fastened a bug with Meteor Strike that might end in Doomfist getting contained in the atmosphere.
  • Fastened a bug that typically prevented Seismic Slam’s injury from going by means of turrets.
  • Fastened a bug that might forestall Doomfist from buying Overhealth in some instances.
  • Fastened a bug the place Rocket Punch left a small window of time open to make use of skills.
  • Echo

    (*9*)

  • Fastened an interplay when Duplicating Bastion that prevented the Duplicated Configuration: Artillery’s photographs from touchdown if Duplicate ended earlier than they landed.
  • Lifeweaver

    (*9*)

  • Fastened a bug that prevented Tree of Life from therapeutic Reaper when in Wraith kind.
  • Lúcio

    (*9*)

  • Amp it Up now goes on cooldown if interrupted by stun throughout its forged time or when dying whereas it’s energetic.
  • Mauga

    (*9*)

  • Fastened a bug with the burning utilized by Mauga not being eliminated when selecting up a well being pack.
  • Orisa

    (*9*)

  • Terra Surge now accurately pulls in and damages enemies which can be on uneven slopes/collision, so long as Orisa has a direct line of sight, they may get pulled/broken.
  • Roadhog

    (*9*)

  • Fastened a bug with Roadhog’s mannequin turning into distorted with some skins in the course of the Heroic Spotlight intro.
  • Fastened a bug with Pig Pen displaying a Junkrat icon when pinged.
  • Sombra

    (*9*)

  • Fastened an interplay that prevented Hack from being interrupted by Rocket Punch or Protect Bash.
  • Fastened a bug the place Sombra would enter Stealth whereas escorting the robotic in some conditions.
  • Torbjörn

    (*9*)

  • Fastened a bug with disabling the Work together Cancel Deploy Turret setting inflicting you to solely destroy a deployed turret and not toss out a brand new one when the flexibility is used.
  • Winston

    (*9*)

  • Fastened a bug with Primal Rage that interrupted the flexibility to assault if the Final was initiated whereas Leaping and utilizing Melee on the identical time.
  • Zenyatta

    (*9*)

  • Golden weapon tint ought to now correctly be mirrored on all skins.
  • Taylor is a Reporter at IGN. You may observe her on Twitter (*2*)

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