(*2*)
After an 11-year hole between video games, Path of Exile 2 received off to a scorching begin earlier this month with its early-access interval. Though followers have responded very favorably to the sport thus far, Path of Exile 2 developer Grinding Gear Video games has already taken in participant suggestions for some post-launch modifications.
In a submit on Path of Exile 2’s official site, the developer famous that a number of the most urgent points have already been addressed with a brand new replace, whereas others will probably be mounted in an upcoming patch. One space that Grinding Gear is shifting extra cautiously on is item-drop frequency. To give gamers extra rewards, the variety of uncommon monsters is being elevated, whereas extra useful drops could be earned from defeating the extra-difficult uncommon monsters that seem later within the sport.
Among the changes being saved for a later patch embody dodge-roll modifications that may make it simpler to keep away from being trapped by monsters, the flexibility to teleport between saved checkpoints, the addition of extra checkpoints, and a change to the minimap that may make uncommon monsters seem when there are 200 remaining, as a substitute of fifty remaining.
Grinding Gear beforehand introduced that Path of Exile 2 options cross-play and cross-progression throughout PC, PlayStation 5, and Xbox Sequence X|S. The writer additionally assured gamers that the sequel is not changing the unique Path of Exile. Earlier this month, Path of Exile 2 rushed handed the 1 million gamers mark in early entry.
The notes for Path of Exile 2’s 0.1.0c patch are reproduced beneath.
- Marketing campaign bosses killed after the primary kill will now drop much less foreign money gadgets, changing them with different gadgets.
- Elevated the drop fee of Regal Orbs.
- Considerably elevated the drop fee of Gemcutter’s Prisms.
- A single Gemcutter’s Prism additionally improves the High quality of a Talent Gem by +5% (beforehand +1%).
- Lowered the drop fee of Chaos Orbs and distributed it amongst the opposite extra valued Forex Objects (Like Regal Orbs, Exalted Orbs).
- Lowered the drop fee of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
- Disenchanting Uncommon Objects with 6 Modifiers now offers 2 Regal Shards (beforehand 1). The worth displayed will nonetheless present as 1 till a later patch.
- Elevated the values of all Prefix Modifiers that may roll on Waystones. We have additionally adjusted the possibilities of getting the extra generally highly effective Modifiers similar to will increase to Rarity and Pack Dimension.
- Monster Modifiers now grant greater quantities of Merchandise Rarity and Merchandise Amount. That is most typical on Magic and Uncommon enemies, but additionally impacts Distinctive Enemies if utilized via numerous Endgame Mechanics just like the Lethal Evolution Keystone.
- Elevated the possibility for Uncommon Monsters in Maps to have 3 or 4 modifiers.
- Uncommon Monsters in Map areas at the moment are revealed on the minimap when there are 200 Monsters remaining (beforehand 50).
- Mounted a bug the place some Persistent Buff Abilities, similar to Raging Spirits and Mana Remnants, weren’t working for the Infernalist when in Demon Type.
- Mounted a bug the place you possibly can generally be unable to work together with the Map Gadget in The Ziggurat Refuge.
- Mounted a bug the place Monsters Shattered in a Blood Circle Ultimatum Encounter weren’t contributing blood.
- Mounted a bug that would trigger the occasion to completely cease time (freeze) when making an attempt to revive a Chronomancer.
- Mounted a bug the place Uncommon Monsters couldn’t be discovered inside the Chimeral Wetlands.
- Mounted a bug the place “Transfer solely” was name-locking.
- Mounted three occasion crashes.
- Mounted a consumer crash.