PC and PS5 Action RPG Phantom Blade Zero Gets Slick Trailer But Still No Release Date
Windows

PC and PS5 Action RPG Phantom Blade Zero Gets Slick Trailer But Still No Release Date

PC and PS5 Action RPG Phantom Blade Zero Gets Slick Trailer But Still No Release Date

Extremely anticipated motion role-playing sport Phantom Blade Zero, which does not look to dissimilar to Black Fantasy: Wukong, has obtained a slick new trailer however nonetheless no launch date.

The Yr of the Snake Gameplay Trailer, beneath, exhibits Phantom Blade Zero’s protagonist in a boss battle in opposition to Chief Disciple’s Fallen Hope, a puppet-themed baddie who fights with a squad of marionettes earlier than transferring to strings itself.

Followers hoping for a concrete launch date for Phantom Blade Zero are out of luck, nonetheless, as Chinese language developer S-Sport nonetheless hasn’t revealed when gamers can get their fingers on the sport past a obscure 2025 launch window.

The studio informed Eurogamer Phantom Blade Zero is a “polished title” although, evidenced by the demos proven final yr. It is presently within the strategy of pushing “the boundaries even additional” utilizing Unreal Engine 5, introduced on by a “important” improve in finances.

The Yr of the Snake gameplay trailer closed by exhibiting off some snake-themed weapons. Weapon Quantity 13 known as the Smooth Snake Sword and has a versatile metallic blade which may quickly lower by way of foes, whereas Weapon Quantity 27 is the White Serpent and Crimson Viper large sword and quick sword combo.

Regardless of comparisons to Black Fantasy: Wukong, which arrived in 2024 to unbelievable success, Phantom Blade Zero leans extra into the pure motion sport style than a From Software program-inspired Souslike.

It was introduced in Could 2023 however S-Sport hasn’t stated an excessive amount of about it since. This can possible change as its 2025 launch date on PC and PlayStation 5 approaches, although followers will simply have to attend patiently for this to be introduced.

Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.

Related posts

Leave a Comment

PlayStation

What’s next for Insomniac Games – GameGlory

Edward M

Earlier than we get into providing our views about Ted Value’s long-planned and very well-deserved retirement, we need to sincerely thank everybody who has checked in with Insomniac concerning the state of our staff and Burbank studio throughout the horrible Los Angeles-area fires. The fires have devastated the communities round us. We proceed to give attention to supporting one another and speaking day by day with Sony Interactive Leisure to offer the most recent info and sources to everybody affected.

Sharing the information that Ted is retiring from Insomniac Games continues to be simply as emotional to kind because it has been to consider. The three of us – Chad, Jen and Ryan – have labored intently with Ted for a few years. He’s not simply our chief, he’s our longtime good friend. And an amazing one at that. Ted will probably be missed for so many causes.

One of many nice issues about Ted is his potential to encourage everybody round him to develop. Ted has additionally set the final word instance of the right way to not simply say the appropriate factor, however to do it too. Each with our video games and the way we behave as leaders and as a studio.

Seeing how Ted operates for many years has ready us to tackle the problem of entering into Ted’s huge, canoe-sized sneakers. None of us can nor ought to attempt to “be like Ted” although – we should keep true to ourselves and our personal management types. Nevertheless, it’s secure to say we’ll usually assume to ourselves, “What would Ted do?” as a part of our particular person and collective decision-making course of. 

Now you’re in all probability questioning, “Properly, who precisely are y’all and what ought to we count on from you going ahead?” We need to share a bit extra about ourselves, together with some perception into how we’re envisioning our position as co-studio heads.


I began my Insomniac profession throughout the PlayStation 2 period in studio advertising and marketing and communications, shortly shifting my position to turn into Insomniac’s first neighborhood director and serving to set up the position inside the PlayStation ecosystem. I joined Insomniac’s senior management staff a number of years in the past and have held a number of studio roles together with Head of Franchise Technique & Studio Relations. In that position I partnered with groups inside and past Sony Interactive on how and once we discuss our video games, together with in-game artistic integrations. Extra not too long ago, I’ve served as Head of Model & Management Technique, which suggests I’m guaranteeing by communications, teaching and tradition improvement that what Insomniac says to the world about itself and our video games matches what we consider and the way we act inside Insomniac. 

Exterior of labor, I play video games with my household nearly nightly. We loved finishing Astro Bot and Lego Horizon Adventures over the winter break. I additionally love biking (street and gravel).

Ryan Schneider, Co-Studio Head, Insomniac Games



I joined our unimaginable studio eight years in the past as CFO and Head of Finance, and our staff has had my coronary heart ever since. As a part of our management staff, I straight help our improvement groups throughout all titles, overseeing venture planning, manufacturing technique, enterprise operations, useful resource planning, and co-development partnerships. Along with one of the best staff on the earth, we’ve shipped 12 video games since my first day, and I’m tremendous excited concerning the unforgettable experiences we’ll convey to gamers sooner or later. 

Earlier than becoming a member of Insomniac Games, I used to be a senior finance govt, offering strategic and monetary management to world tech and leisure companies. 

I’m enthusiastic about driving improvements that elevate our studio and neighborhood. Exterior of labor, I help Glendale’s neighborhood libraries and love taking part in video games with my youngsters. Over the vacations, I immersed myself in Astro Bot and Horizon Zero Daybreak Remastered-and cherished these unforgettable adventures. 

Jen Huang, Co-Studio Head, Insomniac Games



One afternoon, I picked up a replica of Spyro The Dragon for Analysis™ functions. I used to be floored by its appeal and a spotlight to element – right here, clearly, was the work of a staff on the high of their recreation, and I needed to be taught their secrets and techniques. 

I joined Insomniac in 1998. Since then, I’ve had the glory to contribute to 5 generations of PlayStation as an Atmosphere Artist, Artwork Director, Studio Director for the Durham studio, and – beginning in 2017 – because the Head of Artistic. As a senior chief, I help the artistic, story, and analysis groups throughout all titles to assist be sure that our video games ship with a uniquely Insomniac imaginative and prescient and a excessive diploma of polish. 

So what secrets and techniques did I be taught? Primarily that magic occurs when proficient individuals construct on one another’s concepts at the same time as they problem one another to advance their craft. In my new position, I’m excited to work with Ryan and Jen to proceed Insomniac’s custom of artistic collaboration.

Chad Dezern, Co-Studio Head, Insomniac Games



Our shared intention is to protect what has made Insomniac particular for 30-plus years whereas exploring how we are able to strategically evolve to succeed for many years to come back. 

We’ll proceed prioritizing our studio tradition, constructed round transparency and collaboration. We attempt for a office the place staff can do one of the best work of their careers. 

What does all this imply for our gamers and followers? We’re going to maintain making the video games you’re keen on, whereas caring for the individuals who make them. This aligns with our studio imaginative and prescient of creating a constructive and lasting influence on individuals’s lives.

We all know that is large information and possibly loads to soak up. Ted is an trade legend, accountable for launching and artistic directing three iconic PlayStation franchises in Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. Again-to-back-to-back. He’s helped information us by each single PlayStation console era and rather more.

Ted has additionally laid the muse for Insomniac as one of many trade’s all-time most profitable studio leaders. Now, it’s as much as us to assist Insomniac thrive lengthy into the long run. Because of Ted’s steerage and management, we’re prepared. 

Related posts

Leave a Comment

Xbox

FragPunk Launches on March 6 – and You Can Get Xbox-Exclusive Rewards

Abstract

  • FragPunk, the 5v5 tactical hero shooter with highly effective gameplay modifiers referred to as shard playing cards launches without cost on March 6, 2025.
  • Xbox customers can get unique cosmetics by unlocking the FragPunk Pioneer Bundle earlier than the sport launches.
  • The Pioneer Bundle additionally features a battle go voucher, providing much more objects.

FragPunk, the rule-changing 5v5 tactical hero shooter, launches on Xbox Sequence X/S without cost on March 6, bringing boundless enjoyable by the usage of Shard Playing cards, highly effective gameplay modifiers that allow you to bend the principles of each gunfight. Earlier than you uncover your favourite lancer and activate over 100 Shard Playing cards, you possibly can safe some unique drip, solely out there on Xbox Sequence X/S for a restricted time!

FragPunk Pioneer Bundle Contents Image

Xbox Sequence X/S customers can get their fingers on the unique FragPunk Pioneer Bundle beginning now, and solely out there till the sport launches on March 6. Electrify the battlefield with this colourful addition to your arsenal! The pack will get you two Xbox-exclusive “X Warrior” weapon skins in your submachine gun and pistol, utterly decked out with excessive powered tubing, flashy colours and a lethal trying bayonet.

Higher nonetheless, you’ll additionally get an unique attraction, “X-Anger”, and 2 unique stickers: “X-Reminiscence” and “X-Elixir”. All three may be utilized to customise all your weapons, so you possibly can decide a struggle with some additional character.

FragPunk Pioneer Bundle Contents Image

The pre-order pack offers you much more than that although! You’ll additionally get the launch season’s battle go, which is stuffed with rewards that you just’ll unlock by enjoying the sport, together with skins, stickers, charms and extra!

The FragPunk Pioneer Bundle is accessible for buy for $9.99 USD and its content material shall be made out there upon your first login. To be taught extra about FragPunk, head over to our product web page, and wishlist the game to get much more rewards at launch.

FragPunk Pioneer Bundle

NetEaseGames_Global




$9.99


*FragPunk shall be free-to-play when it releases on sixth March 2025. No buy is required to play the sport included on this pre-order supply.

Kick off your FragPunk fights by bending the principles in fashion! Buy the FragPunk pre-order bundle to get platform-exclusive skins, stickers, and a attraction in addition to the primary season’s premium battle go at an distinctive worth!

This unique bundle shall be completely faraway from the shop after the pre-order interval ends. In case you fancy one of many included objects, now’s the time to safe them earlier than they go away endlessly!

This product consists of the next content material:
– Platform-exclusive weapon skins (solely out there on this bundle)*2
– Platform-exclusive stickers (solely out there on this bundle)*2
– Platform-exclusive attraction (solely out there on this bundle)*1
– Premium battle go*1

Claimable upon first login after launch by visiting your in-game mailbox.

FragPunk

Unhealthy Guitar Studio




Bend the principles with Shard Playing cards!
No two rounds of FragPunk are ever the identical. Uncover over 100 Shard Playing cards with an activatable choice that adjustments each spherical creating new and distinctive combos that create infinite prospects! Playing cards can amplify your leap peak, reverse the roles of attackers and defenders, engulf your bullets in flame or flip them into chain lightning, and even might resurrect you and your group!

Frantic 5v5 Hero Shooter!
Every spherical lasts about 2.5 minutes, so get a transfer on! The quick TTK means you need to goal nicely and react quick to win the struggle. Decide between 12 heroes with numerous talents, customise your weapon mixture, select your playing cards and prepare for a struggle!

Selection that fuels replayability
Decide your favourite hero from a collection of 12, every with their very own distinctive talents. Discover your favourite weapons among the many 17 out there, some which have particular talents, like capturing quicker over time, bursts and extra! Uncover new hero, weapon and card combos and develop your private fight fashion!

Immersive Maps & Vibrant Visuals!
Put together for wealthy map designs and combined visible results together with collages, graffiti and a mix of reasonable and stylized textures. Feast your eyes on daring colours, sharp shapes and dynamic strains to offer you numerous visible experiences whereas the bullets fly.

Related posts

Leave a Comment