
Indie climbing hit Peak has formally bought 10 million copies in line with Aliena Analytics analyst Rhys Elliott and Gamescom Opening Evening Dwell host Geoff Keighley.
Elliott first reported the gross sales determine on Monday in his newsletter, saying it had bought 1.7 million copies final week and was anticipated to move 10 million sooner or later on Tuesday. Keighley then confirmed the 10 million determine onstage at Opening Evening Dwell. It is the second indie recreation launched in 2025 to move this milestone, following R.E.P.O., which has bought 16.8 million.
Peak has seen vital success on Steam since its launch in June, and has been constantly listed as one of many most-played video games on the platform. On the time this piece was written, it was sitting at about 88k concurrent gamers on Steam per SteamDB, simply above Naraka: Bladepoint and simply behind GTA 5.
That success was amplified final week, when a sale dropping it from $7.99 to $4.95 alongside the brand new Mesa replace brought on it to shoot up in gross sales and concurrent gamers. It reached 171k concurrent customers on Sunday, and 1.3 million complete customers all through that very same day, per Alinea.
Peak is a survival climbing recreation developed by Aggro Crab, the place as much as 4 gamers climb a mountain collectively, overcoming obstacles and managing their climbing stamina as they go. The sport’s sudden recognition has impressed varied Roblox knock-offs, with the developer saying on social media that it might moderately gamers pirate Peak than play a “microtransaction-riddled Roblox slop ripoff.”
Rebekah Valentine is a senior reporter for IGN. You will discover her posting on BlueSky @duckvalentine.bsky.social. Received a narrative tip? Ship it to rvalentine@ign.com.(*10*)
