After a interval of time, online game genres have a tendency to calcify. They set up agency rulesets which are tough to break. This leads to familiarity and, finally, repetition. What number of third-person shooters have you ever performed that every one type of felt the identical? Capcom is attempting to break the guidelines with Pragmata, a sci-fi shooter wherein you’ve got to hack each enemy earlier than you are able to do any injury to them. It’s a sensible thought – one we first obtained to grips with at this 12 months’s Summer season Recreation Fest, and have now had an opportunity to discover additional at gamescom 2025. However whereas it produces a fight expertise fairly completely different to something I’ve performed earlier than, I’m left questioning if that very same stage of ingenuity will likely be felt in Pragmata’s exploration and stage design, too.
Over the previous decade or so, maybe the hottest methodology to boost shooters has been elevated pace and motion – see video games like Vanquish, Titanfall, and Doom: Everlasting. Pragmata twists the dial in the other way, slowing the tempo proper down in favour of making every particular person fight engagement longer and extra complicated. Hugh, your armoured astronaut, can not put a dent in the enemy robots till your mysterious artificial little one sidekick, Diana, hacks by means of their firewall. That is achieved by way of a fast minigame – aiming at a foe shows a grid on which you could draw a line, passing by means of damage-increasing blue tiles on the approach to an finish level. Succeed, and also you’re weapons free to pump your goal full of lead.
The hacking problem varies relying in your targets. Flimsy flying drones are protected by a mere three-by-three grid, whereas huge chunky mechs have a bigger five-by-five grid which will additionally function blockers that should be averted as you snake in the direction of the end line. Buying hacking nodes throughout your travels may also populate the grid with extra tiles that, when handed by means of, apply extra results similar to reducing an enemy’s defence, permitting you to deal larger injury upon the hack’s completion.
Whereas all this initially requires some psychological recalibration to get to grips with, after chewing by means of three or 4 enemies it grew to become second nature… and maybe just a little too simple. At the least throughout the demo’s pattern part, enemies solely arrived in ones and twos – actually a concession to the truth that you’ve to remedy a puzzle in real-time as an android tries to rip you aside. However by the mid-point of a brief half-an-hour demo I used to be already anticipating an elevated problem – be that by way of elevated enemy numbers, extra complicated hacking challenges, or ideally a mixture of each. I absolutely count on that’s the thesis behind Pragmata’s problem curve, however I hope it doesn’t take too lengthy to discover the proper stability.
The perfect instance of the place issues could also be headed is the SectorGuard boss battle, the demo’s explosive finale. This huge boy bipedal bot is armed with multi-missile launchers that trigger the complete enviornment flooring to mild up with warning beacons as warheads fly by means of the air. The problem, of course, is to keep away from the incoming rockets whereas concurrently hacking by means of the robotic’s firewalls. And since it is a boss, a single hack gained’t do – you’ll want to repeatedly burn by means of completely different layers of safety as the battle rages on. This is the type of multi-tasking juggling act that I hope Pragmata can frequently ship as the marketing campaign opens up.
The SectorGuard battle additionally introduces one of Pragmata’s flashier talents. Diana has a form of “final” hack known as Overdrive Protocol which stuns all enemies round you and opens them up to injury. Triggering this requires filling a meter that sloooowly builds every time you carry out an everyday hack. I count on such a ability will likely be completely invaluable when going through a room full of relentless enemies, however a single boss wasn’t the best testing floor – particularly after I may maintain it in place utilizing a stasis gun that deploys a big disabling dome.
Whereas I’d have favored a fiercer sampling of what this new fight system is succesful of, it actually sparks my creativeness. The hacking mechanic additionally creates a functioning symbiotic relationship between Hugh and Diana – they merely can not survive with out one another, and I hope that theme turns into one thing significant as the story progresses. Sadly the gamescom demo was mild on narrative, solely divulging that Hugh is stranded in a broken lunar base and should discover his approach again to Earth. We’ll have to wait and see if this new dynamic duo has any substance of their relationship – and if their journey will likely be fairly as reality-shattering bizarre as Pragamata’s debut trailer was, again in 2020.
The opposite factor I’m curious to see extra of is Pragmata’s wider exploration and journey design. This demo featured minimal fight engagements and so typically I used to be working by means of the station with out an enemy in sight. That meant the focus for lengthy stretches was solely on navigating the surroundings, achieved so by way of some mild platforming. I admire how every character’s fight talents are re-purposed right here; Hugh’s swimsuit thrusters, used to dodge assaults, are right here utilised to leap additional or hover over lengthy drops. Diana’s hacking abilities can rewire the facility’s mechanised parts, elevating or retracting pillars in Pragmata’s equal of transferring crates round. It’s a high quality start line, however I’d have favored the exploration to have its personal fascinating mechanical quirk to mirror the efforts made with fight. There are terminals to hack and obstacles to energy down that make use of a pair of bespoke-but-basic minigames, however no less than on this part they don’t really feel like a cohesive half of the expertise in the identical approach the fight hacking does. And contemplating the even stability of battle and exploration on this demo, I feel each halves want to be equally fascinating. Optimistically, these environmental hacks will develop over time to unlock a extra fascinating method to stage design.
One other difficulty is that navigation is marred by an surroundings that appears near-identical it doesn’t matter what room you’re in, leading to a bit of involuntary backtracking and by accident working in circles. My aim by means of the demo was to restore energy by hacking 5 completely different terminals, every hidden someplace in the base, however as I explored there was no telling if I used to be in an engineering bay, a server room, or a command centre. That is visually unfulfilling, however extra crucially it makes it tough to plot the house out in your head. I’d be much less involved if the demo had been extra linear, however the openness of the space meant I had to scratch my head a pair of instances whereas trying to find the subsequent terminal – particularly as there’s no map. My hope is that, as Hugh and Diana delve deeper into the facility’s bowels, the “NASA in the 12 months 3,000” aesthetic evolves to create extra distinct, readable playspaces.
Capcom has been on an virtually decade-long profitable streak, however that streak has been rooted in good approaches to its legacy video games. The place it has tripped up just lately is with model new, unique concepts – 2023’s Exoprimal has already pale from reminiscence. I hope that’s not the destiny for Pragmata – it’s a daring factor to rethink the fundamentals of a style as conventional as the shooter, and I’d actually love to see its hack-and-blast design soar. However I can’t deny that this demo’s easy fight engagements and exploration left me feeling indifferent from an idea I actually need to interact with.
Matt Purslow is IGN’s Government Editor of Options.