This collection of Playable Futures articles considers how the design, know-how, folks, and theory of video games are informing and influencing the wider world. For this collection’ ultimate entry, we’re going with one thing slightly extra leftfield.
Is life a simulation? Would that make god a recreation designer? Might heaven be a recreation foyer? Are reminiscences of previous lives one thing like the ghost vehicles of Gran Turismo? Are coincidences easter eggs? Are paranormal entities like ghosts merely bugs in the code? Is sleep a solution to handle load on the busiest servers? And if that is all a simulation, who’s making the video games – and why?
These are the varieties of questions that emerge while you apply the ideas of ‘simulation theory’ to an evaluation of what games are.
Simulation theory – or ‘simulation speculation’, to present it its correct tutorial identify – is one thing Leon Kirkbeck has put quite a bit of thought into. It’s one thing that insists on arising throughout the many tasks he is concerned with.
He’s co-creator, co-host, and producer of The Cryptid Factor, which appears to be like at ‘all issues bizarre which are but to be outlined by science’ – assume cryptozoology, UFOs, and different paranormal happenings.
He is additionally CEO and proprietor of UFO Rodeo, which gathers a inventive collective of storytelling targeted businesses – and has variously served as a digicam operator, documentarian, TV crew member, comic, voiceover artist, and radio producer and host.
And he’s spent quite a bit of time excited about the simulation speculation. The philosophical discipline is commonly oversimplified through the line: ‘we usually tend to dwell in a simulation than not’.

That is one thought the speculation brings to bear, however there is a bit extra nuance in actuality, Kirkbeck proposes. “To me, at the very least, simulation theory is way more attention-grabbing than that concept alone,” he says.
“Are we dwelling in a simulation? There’s a lot to discover there, and the extra thought you give it, the extra it virtually opens up. You may argue that the reply to that query has an enormous affect on all people.
It feels vital to know. But it surely’s extremely unlikely that we’ll ever show it both method, so does asking that query even matter? Does it matter whether or not all this can be a simulation? The query that’s attention-grabbing to ask: ‘who is aware of?’.
“I really feel it is an vital factor to do; to query and attempt to perceive the world round us. Folks have actually been doing that for hundreds of years. It is a very human factor for our brains to wish to perceive extra about the world round us.”
Kirkbeck, who describes himself as a “small city boy” from Thames, New Zealand, has all the time been fascinated by coincidences. His life is full of them, it appears, from his profession to his private life. One may even be how typically simulation theory has come up in his work – leading to fairly a fascination with the matter.
“One thing I take into consideration all the time is, what if these moments of coincidence had been simply examples of what I name ‘lazy code’?” he asks.
Maybe that day you thought of an previous good friend from years previous, earlier than bumping into them in a restaurant?
That, maybe, is an indication of lazy coding in the proposed simulation we collectively occupy. And it is a programming strategy that the hypothetical custodians of the simulation theory appear slightly susceptible to – probably explaining many of the unusual tails that The Cryptid Issue has thought of.
At this level, it is exhausting to not marvel who the designer of the simulation could be. And if the simulation is designed, it attracts great parallels with online game experiences – and their creation. Considering these parallels may assist us higher perceive each video games and our personal realities.
“Assuming we’re all sat right here in actuality proper now, I believe that the second we get to AI altering our notion – perhaps through Neuralink feeding stuff into our brains and giving us reminiscences of a vacation we by no means had – we’re experiencing a simulation of life. If that have or reminiscence is indistinguishable from actuality, we’re there.
“Once we get to the level of a simulation bringing a wholly plausible actuality, we are able to by no means show that we’re not all in a simulation”
“Once we get to the level of a simulation bringing a wholly plausible actuality, we are able to by no means show that we’re not all in a simulation. The second we all know we are able to create that feeling of actuality, how can we inform after we’re again in the actual world – or what I name ‘life zero’? We might argue that we might break the code, however perhaps a simulation that highly effective can be infallible relating to code.”
Definitely, if the hypothesised simulation had been a actuality – and we turn out to be acutely aware of that, and emerge as creators in addition to shoppers – the affect on our lives can be profound.
“As an example the unique world is a spot of no magic, no cryptids, and no UFOs – what are these issues that individuals consider they expertise? Possibly all these issues are issues added to the code of this simulation.
“And if that is true, perhaps I can add to it too. Possibly I can add that free vacation in Fiji, with the flying automotive I’ve all the time wished. Or perhaps I can code unusual little mermaid creatures to nibble my toes on the seaside. There’s the plausibility of life being quite a bit richer. We are able to lazily code a richer life, virtually like we code games in the present day.”
You may already be drawing comparisons in your thoughts with games that exist as user-generated content material platforms, like Roblox and Minecraft. If our experiences as people did exist in a simulation, our perceived actuality might turn out to be a UGC platform – assuming the group behind it handed us the keys to their fortress, as Roblox Company and Mojang have.

Earlier than getting too excited, nonetheless, we are able to additionally look to games as cautionary tales about how the simulation may play out.
“There is a disappointment to all of it, after I begin to consider issues like how we see advertisements in games,” Kirkbeck admits
Definitely, most of us would really feel cynical a couple of life expertise populated by extremely focused advertisements, inescapable personalised branded experiences, loot bins, and the monetisation theory of life – and lots of may even inform you these are already fully legitimate issues relating to the actuality of dwelling in a capitalist world.
But when life is a simulation, ideas like ‘free-to-live’ might come to exist, in addition to premium experiences. All of the sudden the thought of life as a stimulation sounds somewhat terrifying.
“Fascinated by how we behave in games can be actually useful in phrases of excited about how we would behave realizing we had been in a sim,” Kirkbeck presents. “Many have steered that with out the confines of actuality, folks may simply quit on caring, or turn out to be apathetic, and even be completely immoral. That final one comes up quite a bit, however I’m undecided it’s that dangerous.
“What occurs while you go and play – to illustrate Name of Responsibility – is while you die you head again to the foyer, and also you see the others nonetheless enjoying. Or perhaps you are the one being watched, after which finally you are all in the foyer collectively. If that is half of the simulation, or one thing like a gaming foyer exists, I believe that is actually going to inspire us to remain trustworthy and do the proper factor.”
He continues: “I believe it is actually useful to consider games as a solution to discover simulation theory, and what the simulation could be. When life ends will we seem in a foyer and have all our family and friends touch upon what we have been as much as? What’s going to that be like if we will not deny what they’ve seen? Is that what guides us to be the good man – or perhaps the dangerous man?”
“It is actually useful to consider games as a solution to discover simulation theory, and what the simulation could be”
It’s also fascinating to think about areas the place games and their tradition have began to form our actuality – similar to the ‘skinification of trend’ idea, which is seeing youthful gamers’ familiarity with switching cosmetics in games have a direct affect on trend, type, and id right here on this obvious actuality. How may an all encompassing simulation alter how we current ourselves and work together with others?
A have a look at games may assist reply these questions. And that is meaningfully useful, as a result of conversations about simulation theory are likely to generate many extra questions than solutions.
What can gameplay drivers like reward, autonomy, management, and escapism speak to us about understanding a simulated actuality? Are all sports activities already esports? Considering the frequency of mundanity in on a regular basis life, is the simulation nonetheless in early entry?And maybe most significantly; what would life’s Metacritic rating be?”
I am undecided how we’ll ever actually reply any of these questions. However they’re so fascinating to consider, and that is the level, actually, and I believe those that make games might get quite a bit from exploring them. All I do know is that if Elon Musk all of the sudden ushered us all in [to a simulated life], there’d be quite a bit of work for recreation designers.”
Playable Futures is a set of insights, interviews, and articles from world games leaders sharing their visions of the place the trade will go subsequent. This text in the collection has been delivered to you by GamesIndustry.biz, Ukie, and Diva. Yow will discover earlier Playable Futures articles and podcasts right here.
