Every year, the organisers of London Video games Competition showcase the work of Black, Asian, and underrepresented video games professionals working within the UK by way of the Ensemble initiative.
Curated by writer and creative director Sharna Jackson, the Ensemble initiative includes a new cohort annually, with their expertise being showcased at exhibitions in numerous places throughout London.
A part of 2024’s cohort is Rafif Kalantan, an rising narrative and recreation designer from Saudi Arabia who spoke to GamesIndustry.biz about her journey from finding out laptop science to successful the 2023 Yugo BAFTA Scholar Award for her puzzle recreation Eros Xavier’s Love Options.
Prior to shifting to the UK, Kalantan studied laptop science at Effat College. Throughout this time, she took a recreation growth course which turned a catalyst for her to contemplate a path into the video games business.
Nonetheless, Kalantan discovered problem in truly discovering an acceptable profession path in Saudi Arabia as soon as she graduated.
“Sadly for me and for different individuals from the Center East and North Africa, it is loads more durable to attempt and get greater studios to take you and your expertise critically,” she explains. “After I graduated, there weren’t any studios in Saudi Arabia that did recreation growth. So I labored in VR for round three years, then I did my grasp’s course in video games design and growth right here within the UK on the Nationwide Movie and Tv Faculty as an alternative of simply persevering with on working alone challenge to attempt and showcase my expertise.”
“I do not keep in mind seeing different Arabs or North Africans within the business that I might search for to who signify me that I can see myself in the same position”
Kalantan actually did simply that, along with her closing yr challenge receiving the BAFTA Scholar Award for Video games on the Yugo BAFTA Scholar Awards 2023 which celebrates the creativity and works of scholars throughout numerous artistic industries.
This win marked off many firsts for the class, with Kalantan being the primary feminine director, first non-European, and first Arab to obtain the accolade, in addition to it being the primary win for a British faculty within the class. On prime of that, she additionally made it on the MCV/Develop 30 beneath 30 record final yr.
This success is what led her to grow to be a part of the Ensemble cohort, which she hopes will assist increase her profession however, extra importantly, a challenge she is at present engaged on to present assist and help to builders within the MENA/SWANA area.
Kalantan co-founded the Gamedev Initiative for the International South (GIGS) with Nifty Craft developer and author Ashraf Abi-Mentioned. The mentorship program goals to assist budding builders within the area.
“GIGS goes to be a centralised platform for recreation builders by recreation builders,” she explains. “It is all about offering help, programs, schooling, and mentorship to individuals within the MENA/SWANA area, from individuals within the area itself. That method, individuals can see themselves within the individuals which are serving to to educate them.”
The concept initially happened when she and Abi-Mentioned have been speaking about how they wished they’d a program like that after they have been aspiring builders.
“I do not keep in mind seeing different Arabs or North Africans within the business that I might search for to and be like, ‘There’s individuals who signify me that I can see myself in the same position.’ And he was pondering the identical factor, however from a distinct perspective of video games programs and seeing that not quite a lot of them have been taught by Arabs or North Africans – at the very least when he was rising up. So that is what led us each into creating this initiative.”
Whereas Kalantan discovered her method into the business by finding out related programs at college, it is one thing that she finds troublesome to advocate to younger individuals wanting to take the same path.
“It undoubtedly will depend on the place persons are coming from,” she says. “I feel there are lots of people who do not essentially want to get a level, however they’ve sufficient expertise of doing one thing like QA design or they have been ready to be considerably concerned early on or transition from a distinct business.”

For these wanting to observe the same path by finding out for a level, Kalantan explains that she feels there’s nonetheless biases for individuals of color when it comes to the appliance course of.
“It seems like non-people of color are nonetheless being prioritised for lots of roles as a result of [employers] suppose they in all probability will not want to get them a visa. It is loads much less cash that they could find yourself paying, which is simply unlucky,” she notes.
As for a way this may be prevented, Kalantan says it is a troublesome subject to strategy due to the complexity of visa laws.
“That is not going to get simpler anytime quickly,” she says. “However I feel one of many issues that, so far as I am conscious, is a bit more durable to do within the UK is hiring freelancers from overseas. Possibly that may open up the way in which if, to illustrate, you may have a challenge that you simply suppose there’s somebody who’s actually applicable to work on it – you’ll be able to rent them for a sure period of time remotely.
“One of many greatest issues is lots of people who suppose the one factor MENA and SWANA have to provide is presenting it as being in a relentless state of conflict, or terrorism”
“And primarily based on that, you’ll be able to determine if you would like to make investments into bringing them in on a talented employee visa or not. I feel that is the present resolution that could be okay if there was a method to even rent somebody from outdoors the UK with out the best to work within the UK.”
As for her personal plans, Kalantan sees herself both getting a full time position within the UK or heading again to Saudi Arabia and beginning her personal studio by the top of the yr. Whichever she settles on will likely be underpinned by her want to inform narrative-driven tales, which is how she desires her voice to be heard. One recreation that Kalantan has lately drawn inspiration from on this regard is Spiritfarer.
“The story; each time I begin understanding any of the character’s tales I simply need to sob, it is so good,” she says. “Spiritfarer does this very effectively, telling these emotional narratives in such a mild method. It finally ends up being a very good way to ship these tales that could be very laborious to speak about in actual life.
“I feel video games are a beautiful method to ship tales in a method which you can’t expertise with motion pictures or TV exhibits. I like these kind of emotional tales about relationships with different people but in addition the world, the surroundings.”
A method Kalantan desires to do that is by telling tales infused with the mythology and tradition of the place she grew up.
“One of many greatest issues is that there is lots of people who suppose that the one factor MENA and SWANA have to provide is both presenting it as being in a relentless state of conflict, or principally terrorism.
Whereas Kalantan notes that these areas are “truly creating very effectively these days,” she says it might take the increase of different international locations for them to expertise their full potential.
“It could be doing loads higher in some international locations in contrast to others, however hopefully this can finally deliver the business up sufficient so it additionally highlights the business in neighbouring international locations inside MENA and SWANA.”
Kalantan additionally hopes that builders can use the wealthy, deep tradition and mythology of those areas to create enriching narratives, highlighting Ubisoft’s strategy with Murderer’s Creed: Mirage as a template for different studios to observe.
“With what’s occurring with Palestine, it’s good to attempt and use video games as a method to ship tales from these areas and get our voices heard”
“There’s quite a lot of issues that builders can truly embrace in video games, and the primary method to have the ability to try this correctly is to embrace individuals within the dialog,” she says. “Like what Ubisoft did with Murderer’s Creed: Mirage was nice, it did very effectively – zero complaints there. They did their fair proportion of analysis, they have been concerned with a number of museums from the area, for instance. If it takes effort, the trouble goes to be mirrored within the reception on the finish.
“And I feel, particularly within the present local weather with what’s occurring with Palestine, it’s truly good to attempt and use video games as a method to ship tales from these areas and get our voices heard.”
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