Within the mid-00s, it was nearly unattainable to flee the recognition of Guitar Hero.
Launched in 2005, Harmonix and RedOctane’s guitar-based rhythm sport is thought of some of the influential games of the twenty first century, with its early success leading to a sequel only a yr later and a mess of expansions in fast succession.
Nonetheless, sequence gross sales started to dwindle round 2009, with Activision reporting a decline in music style gross sales within the US of 65% in contrast with the earlier yr. Activision shuttered Guitar Hero writer RedOctane shortly afterwards.
But 15 years later, RedOctane has emerged from the ashes as a studio making solely rhythm-based games, and with its first title within the works – but this time, it is taking a extra targeted method.
The rhythm sport revival
The brand new incarnation of RedOctane is formally referred to as RedOctane Games, and its mother or father firm is Embracer Freemode, which since 2024 has been a part of the Center-earth Enterprises division of the Embracer Group.

RedOctane’s revival as a studio is largely as a result of crew’s recognition that “the rhythm sport group was nonetheless very alive and powerful,” Simon Ebejer, head of studio, tells GamesIndustry.biz.
“It hadn’t really gone away,” Ebejer says. “It had simply type of gone extra underground. And it wasn’t essentially area of interest; it was simply extra prefer it was being underserved.”
Ebejer says this was evidenced by Guitar Hero clones like 2017’s Clone Hero and 2022’s But One other Rhythm Sport (YARG). Nonetheless, it was the Fortnite Pageant that “opened the doorways” of rhythm gaming to extra folks, exterior the “core group,” says Ebejer.
“It was type of very apparent to us that there was house for a brand new, premium rhythm sport that would serve the group and feed that urge for food that was nonetheless there,” Ebejer continues.
However the method RedOctane has taken this time towards the event of its new, at present introduced sport is way more “tight” and “targeted” than 15 years in the past.
Whereas the Guitar Hero games have been initially made with 35 to 40 folks, the studio at present has a crew of fewer than 20 – a world away from the “a whole lot” Ebejer labored with as VP of operations on Diablo 4.
RedOctane’s finances is “not massive,” but it is “not precisely on a shoestring” both, Embracer Freemode CEO Lee Guinchard added through e mail.
Ebejer says one of many clearest challenges going through the trade proper now is rising prices, but that RedOctane has “accepted that problem differently.”
“We purposely are maintaining the crew comparatively small and really targeted,” he explains. “We’ve got a reasonably clear imaginative and prescient of the place we need to go, and we need to be accountable.
“We need to be conservative with our planning. We do not need to simply be everywhere and inefficient.”
The adjustments in know-how over the previous 15 years are serving to the studio obtain this aim.
Slightly than oversaturating gamers with new DLC and expansions yearly, because it did with Guitar Hero, Ebejer explains that the studio can as a substitute maintain updating its sport with new content material, permitting it to “develop.”
“It permits us to serve the group higher, as a result of we will reply to what the group needs within the present sport by including options, high quality of life updates, fixing options, or issues that possibly the group did not reply to in the way in which that we thought or hoped,” Ebejer explains.
“We purposely are maintaining the crew comparatively small and really targeted”
Simon Ebejer, RedOctane Games
“[We can] proceed to make the sport that is on the market higher, as a substitute of being like, ‘alright, let’s create this operating checklist of stuff that we will embrace within the subsequent sport.’ So for me, that is the massive deal.”
Ebejer agrees that a part of the rationale for this method is to keep away from the fatigue gamers felt with the Guitar Hero sequence.
“There will likely be post-launch content material and additions to the sport, but I see that as feeding the group,” he tells us. “In comparison with the previous, [when] we have been fatiguing the group. We have been carrying it out.”
Does that imply this unannounced sport will likely be extra of a platform or stay service sport?
“We hope for the sport to basically be evergreen,” Ebejer says. “So, sure, in that perspective, you might consider it as a platform the place there would be the sport that is there at launch, after which we’ll add to the sport as time goes on.”
Generational mixing pot
Neighborhood is on the “coronary heart and core” of RedOctane, says Ebejer – the truth is, a number of of these on the crew are lively members of the rhythm sport group. That features the studio’s sport lead, Alex Jefferys, who created the open-source sport YARG after rediscovering his outdated Guitar Hero controllers in his dad and mom’ home again in 2022.
“For me, engaged on YARG, it actually confirmed how necessary the group facet is when growing video games,” Jefferys tells GamesIndustry.biz.

“Due to how we set issues up with YARG, just about the entire course of was community-driven. There’s this entire pipeline of gamers suggesting options, after which passionate people inside the group, like myself, seeing these solutions and implementing them into YARG. I feel that our aim is to seize that as greatest we will at RedOctane.”
RedOctane has already begun gathering group suggestions, asking for solutions and enter from rhythm-game followers about what to incorporate within the sport.
It’s a contemporary method – the results of a generational melting pot on the crew. Jefferys calls Guitar Hero “an enormous a part of his childhood,” and he was finally impressed by the sequence to make YARG. Ebejer, then again, labored on the unique sequence within the 00s as a manufacturing director at Neversoft, which he refers to because the time in his profession that he felt “happiest.”
Ebejer explains: “It is a unbelievable melding of individuals with quite a lot of expertise, who’ve been there, who have been making these games again within the day, and these actually proficient, actually passionate builders and members of the group who, in some ways, got here up on these games that we have been making, who then rotated and went, ‘Wow, I need to do that too. I’ll, like, do my very own model of that,’ like Alex did with YARG.”
Guitar heroes
Whereas RedOctane can’t share many particulars of the sport it’s engaged on, there are some hints that it may not be far off from the plastic guitar expertise Guitar Hero supplied.
Earlier this yr, controller producer CRKD, which is additionally underneath the Embracer Group umbrella, introduced the discharge of two new Gibson Les Paul-inspired guitar controllers.

The guitars, that are appropriate with Fortnite Pageant, have been launched simply two days after RedOctane’s revival announcement, with CRKD sharing a YouTube video that closely implies the controllers and RedOctane are linked.
RedOctane has been considerably coy about its reference to the CRKD guitars, but Guinchard confirmed to GamesIndustry.biz through e mail that the studio’s games will characteristic peripherals and that CRKD will likely be their official producer.
Ebejer additionally confirms the studio’s new sport will use peripherals and says we will “safely assume there will likely be guitar gameplay” primarily based on the CRKD connection.
Unsurprisingly, given the guitars’ compatibility with Fortnite Pageant, CRKD guitars haven’t any exclusivity with RedOctane, Ebejer says.
“Past that, we’ll speak about that at a later date,” he teases.
CRKD’s Les Pauls are $114.99 (for the multi-platform model) and $124.99 (for the Xbox-licensed model).
Whereas RedOctane gained’t go into specifics on pricing for its new sport or any potential peripheral bundles, Ebejer does verify that peripherals gained’t be necessary and that the crew needs to make sure “the group is capable of play the sport with out having to mortgage their home.”
But do peripherals nonetheless have a spot in fashionable rhythm games, which have seen a big shift to PC and cell lately?

“There are numerous alternative ways to play totally different rhythm games, so it type of will depend on precisely what kind of type of sport you are going for,” Jefferys says.
“I at all times assume that accessing new {hardware} is wonderful for the entire rhythm sport group. Controllers are what gamers use to work together with the sport, so the higher the controllers, the higher the general expertise. But you recognize, that being stated, there are many ways in which that may be carried out.”
“We wish the sport to be accessible,” Ebejer provides. “We wish folks to have the ability to play it nevertheless they need.
“We do acknowledge, although, that on this sport, as is the case with many rhythm games, typically, one of the best ways to play it is with high quality peripherals, but we can’t power gamers to do this.”
The opening chord
Integral to this mission, very similar to Guitar Hero, is the music. Ebejer says that the studio is nonetheless “fairly early on within the music licensing course of,” but has begun having conversations with file labels.
With so many group members embedded within the crew, the studio has been capable of filter group tune requests via them, whereas additionally pursuing the songs the interior crew needs within the sport.

However the gaming panorama has modified since Guitar Hero’s heyday. At the moment, there was nonetheless a level of uncertainty from the music trade about permitting their songs to be licensed for gaming.
That didn’t cease Aerosmith from reportedly making more cash from Guitar Hero by 2015 than it did from any one in all its albums.
These days, music licensing may cause severe points for streamers, with authorized permissions wanted to, for instance, play a sport that has a Beatles tune in its soundtrack.
But Ebejer says issues are literally “a little bit higher today than they have been again then.”
“The music trade understands streamers, they usually perceive what the communities are attempting to do. And so there are going to be songs that doubtlessly a streamer cannot stream, most likely, but it will not be, it shouldn’t be, a common drawback throughout the board.”
Closing bars
Seventeen years in the past, the Guitar Hero franchise broke trade information by surpassing $1 billion in North American retail gross sales in simply 26 months. After we ask Ebejer whether or not RedOctane is concentrating on that stage of success once more, his reply is to the purpose: “No, it completely isn’t.”
“I imply, is anyone going to be upset should you make a billion {dollars}?,” he continues. “In fact not, but that is not in any approach, form, or kind what’s driving us.
“I hope […] it is simply merely seen as a studio that serves the group that was liable for its creation”
Simon Ebejer, RedOctane Games
“The wind beneath our wings is getting the sport on the market that we imagine the group has been hungry for for a while. And no matter which means when it comes out, is what which means by way of industrial success.”
So, the place does he hope to see RedOctane in 5 years?
“That is a extremely powerful query,” he says. “5 years is a very long time, proper? I will not particularly say, ‘in 5 years, this is the place I need to be.’
“I feel, for me, the long run for RedOctane that I hope for is that it is simply merely seen as a studio that serves the group that was liable for its creation within the first place. And hopefully that implies that two, three, 5, extra years down the street, the studio is nonetheless making games, or persevering with to serve the sport that we’re making proper now for that group.”