REPO Monsters Listing: All Monster Behaviors And How To Avoid Them
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REPO Monsters Listing: All Monster Behaviors And How To Avoid Them

REPO has amassed a powerful following since its debut on February 26. Lower than two weeks from launch, it hit over 145,000 concurrent gamers. Now, after the discharge of the Monster replace on October 30, REPO is larger than ever–and that features its roster of enemies.

Within the horror co-op recreation, you are tasked with the straightforward ordeal of choosing up invaluable objects throughout fairly eerie areas and bringing them again safely to the start line. Whenever you hit your quota, you are all set to maneuver on. However the monsters lurking within the shadows be certain that you by no means get too assured.

In case you’ve been searching for a spot to study extra about all REPO monsters, together with the ten new additions of the Monster replace, this information has you coated with particulars about behaviors, hazard ranges, and precisely how fearsome every of them is.

REPO Monsters Listing: All Monster Behaviors And How To Avoid Them
Gnomes are as annoying as they’re harmful.

Gnome

  • Hazard stage: 1
  • HP: 20
  • Assault: 10

The gnome will often be in packs, and can goal you as a gaggle. When not actively focusing on you, they’re going to be operating across the map making an attempt to destroy valuables. The bottom line is to attempt to keep away from them as a lot as attainable, however you can even seize them and throw them towards a stable floor to interrupt them. Do that with pressure.

Also, while a Spewer is latched onto your face, your in-game voice will get deeper.
Additionally, whereas a Spewer is latched onto your face, your in-game voice will get deeper.

Spewer

  • Hazard stage: 1
  • HP: 65
  • Assault: 10

The Spewer excels at vomiting acid, which is not nice, however its secondary talent is worse, because it’ll actually latch onto your face. When the latter occurs, you will randomly vomit something and anybody in entrance of you. The very best countermeasure is to attempt to dodge the monster’s jumps and vomit, however you can even seize and throw them towards a tough floor to deal injury. It’s possible you’ll want two folks to do that, nevertheless, relying in your present energy.

This can't be good.
This cannot be good.

Bella

  • Hazard stage: 1
  • HP: 200
  • Assault: 5

There are only a few issues as terrifying because the sound of a tricycle while you’re alone in a darkish room. Bella is a ghost that may merely bike round and, so long as you do not get into contact with them, they’re going to go away you alone. In case you begin listening to a bell, it means you are manner too shut.

Anywhere but the face.
Wherever however the face.

Tick

  • Hazard stage: 1
  • HP: 10, though it drains HP
  • Assault: 10

The Tick may sound just like the Spewer at first, however the important thing distinction is that, if the monster manages to latch onto your face, they’re going to progressively drain well being from you. When you have greater than 100 HP, you will be secure, as that is the utmost quantity that Tick can draw from you. Attempt to avoid them upon sight.

Don't let their looks deceive you.
Do not let their appears to be like deceive you.

Apex Predator

  • Hazard stage: 1
  • HP: 150
  • Assault: 10

The lovable Apex Predator will run round and comply with you and your teammates when you collect valuables. Sure, they appear lovable, however the secret is to disregard them fully. In case you and the Apex Predator come into contact, they’re going to go aggro and begin doing injury rapidly.

Watch out!
Be careful!

Peeper

  • Hazard stage: 1
  • HP: 30
  • Assault: 2 per hit, though it is steady

If a Peeper spots you, they’re going to mechanically lock you right into a steady assault. To break free from it, you should use any object at hand to dam the road of sight–meaning, one thing that will get in the best way of your individual view of the monster. All the time be sure that to take a look at the ceiling earlier than coming into a room.

Avert your eyes.
Avert your eyes.

Shadow Youngster

  • Hazard stage: 1
  • HP: 150
  • Assault: 30

The Shadow Youngster is likely one of the most scary monsters in REPO. Fortunately, averting your eyes can be the best way of avoiding getting pulled by the monster, an motion that may trigger injury and possibly a number of nightmares.

Wait, no cake?
Wait, no cake?

Birthday Boy

  • Hazard stage: 1
  • HP: 150
  • Assault: 10

The easiest way of figuring out if the Birthday Boy is close by is by recognizing balloons. The important thing right here is to not pop them–if you do, the enemy will seem and cost at you. Watch out when looking by means of rooms, particularly in case you’re carrying valuables that could be obfuscating your line of sight.

Yes, you can pet the dog, but at what cost?
Sure, you’ll be able to pet the canine, however at what price?

Elsa

  • Hazard stage: 1
  • HP: 600
  • Assault: 15

Elsa is a cute pup that may instantly ask for pets. Ignore them for lengthy sufficient, and so they’ll rework right into a muscular model of themself to assault you. You don’t need that to occur. Reverse to the technique with the Apex Predator, it is best to take the time and pet Elsa till they go away and begin roaming across the room once more to keep away from the assaults.

An otherworldly sighting.
An otherworldly sighting.

Mentalist

  • Hazard stage: 2
  • HP: 150
  • Assault: 50

The Mentalist doesn’t appear to be from this world, and that is mirrored of their unusual assault patterns. Whenever you’re noticed, the Mentalist creates a gravity discipline of types, the place you will be subtly shocked. As soon as the sphere turns pink, the monster will slam you towards the bottom. If a teammate is close by, the very best plan of action is to have them seize you and pull you exterior the sphere. Killing them is difficult with out weapons, so it is best to attempt to keep away from changing into trapped contained in the gravity discipline within the first place.

Wind's howling.
Wind’s howling.

Bowtie

  • Hazard stage: 2
  • HP: 200
  • Assault: 5

The Bowtie could appear charismatic at a distance, however you need to be cautious when encountering one. Whenever you’re noticed, they’re going to blow air in hopes of forcing a collision towards an object or onerous floor. It isn’t a direct hit, however it may well undoubtedly trigger some injury. You may doubtless want weapons to kill the enemy, except you have accrued fairly a number of energy upgrades.

The Headgrab is one of the enemies introduced in the Monsters update.
The Headgrab is likely one of the enemies launched within the Monsters replace.

Headgrab

  • Hazard stage: 2
  • HP: 150
  • Assault: 5 to fifteen, relying on the assault

The Headgrab can assault you with their claws and big ft, however as their identify implies, they may also seize the top of a fallen teammate and put on them, which will increase their total pace. If this occurs and also you get the prospect, take away the top to stun them. When you have any weapons, that will likely be your second to counterattack.

They fly?!
They fly?!

Oogly

  • Hazard stage: 2
  • HP: 200
  • Assault: 4 as base

The Oogly is a flying enemy, and I needn’t inform you how annoying that trait is in a online game. In REPO, if the monster spots you, they’re going to attempt to seize you to trigger injury in mid-air. The easiest way to keep away from that is to cover beneath objects or make a run from it totally.

The heart doesn't indicate that this monster is harmless.
The guts does not point out that this monster is innocent.

Coronary heart Hugger

  • Hazard stage: 2
  • HP: 300
  • Assault: 30 as base

Much like the Peeper, the Coronary heart Hugger will attempt to pull you towards them upon sighting you. That is achieved by coming into contact with a pink cloud of spores. In case you’re trapped in it, you will obtain injury in a sequence of fast hits that may be deadly. Attempt to keep away from the spores, and when you’ve got any teammates close by, pray that they are fast to tug you out in case you are unable to.

Don't take a gamble with this one.
Do not take of venture with this one.

Gambit

  • Hazard stage: 2
  • HP: 150
  • Assault: Has totally different results relying on colour

As soon as the Gambit spots you, they’re going to attempt to seize you. If profitable, you will be pressured to endure a random consequence based mostly on a spin wheel. There are totally different results right here: Inexperienced grants you well being, pink reduces it, white restores it absolutely, and black reduces it to 1 HP. Whereas not deadly, the state of affairs will likely be trip, to say the least. In case you see yellow, you will get cash as a substitute. Attempt to use weapons when you’ve got them to stop the wheel from spinning. Or take your probability.

The key is in the name.
The bottom line is within the identify.

Banger

  • Hazard stage: 2
  • HP: 50
  • Assault: Is determined by the assault

The presence of skulls in a recreation like REPO is a given, however the Banger monster is sort of distinct. The enemy seems in a gaggle of three, and in essence, the skulls will put together to blow up upon detecting you. It takes round 15 seconds for the explosion to happen, which can or is probably not sufficient time to run. The important thing right here is to both run or be sensible and throw them someplace far. In case you encounter massive objects that may block the explosion, that is an indication of an excellent throwing spot.

Yes chef.
Sure chef.

Chef

  • Hazard stage: 2
  • HP: 150
  • Assault: 10

The lovable-looking frog is knife-savvy and will not assume twice about utilizing them while you’re noticed. As harmful because the monster is, there’s a temporary window that you need to use to your benefit, because the Chef all the time fees earlier than leaping towards you. This makes for an important alternative to attempt to use the atmosphere to flee their vary. And even higher, if there are pits or traps close by, you’ll be able to bait the monster into falling inside.

Hope you didn't leave any dangerous valuables around.
Hope you did not go away any harmful valuables round.

Rugrat

  • Hazard stage: 2
  • HP: 150
  • Assault: Round 10 to 225

The Rugrat is a menace. Whenever you’re noticed, this monster will seize the closest invaluable they will discover and throw it at you. The easiest way to cope with them is to both run to flee the vary of the throw or to seize all close by valuables earlier than they do.

If there's one enemy that loves to move around erratically, that's the Animal.
If there’s one enemy that loves to maneuver round erratically, that is the Animal.

Animal

  • Hazard stage: 2
  • HP: 150
  • Assault: 2

The Animal is a troublesome monster to deal with. Their conduct is the basic chase when you’re detected, however somewhat than, say, pulling you in, the Animal fees straight towards you. They’re additionally prone to begin transferring in numerous instructions afterward, which is a nuisance. You may want at the least one different particular person to have the ability to maintain and throw them towards a stable floor, as they’re vulnerable to breaking free.

What's up?
What’s up?

Upscream

  • Hazard stage: 2
  • HP: 50
  • Assault: 10

The Upscream’s foremost assault is simple to guess by the identify alone, as they’ve a knack for screaming at your face. Mentioned scream is so potent that it will ship you flying away. Attempt to keep away from them as a lot as attainable by hiding in tall locations or by merely making a run for it if you have no weapons on you.

An invisible monster is so cliché, and yet...
An invisible monster is so cliché, and but…

Hidden

  • Hazard stage: 2
  • HP: 100
  • Assault: None

After all there’s an invisible monster in REPO. With a view to know they’re round, hold a watch out for footsteps, in addition to breath, which may generally be seen coming from partitions. Whenever you’re detected, the Hidden will attempt to seize you to take you across the map. You may want both a weapon or a ton of energy to take the monster down. In case you’re fortunate and you see them earlier than they do, you’ll be able to attempt to crouch beneath an merchandise to remain undetected.

The Headman is a big fan of jump scares.
The Headman is a giant fan of soar scares.

Headman

  • Hazard stage: 3
  • HP: 250
  • Assault: 50

The Headman is a floating head that often roams round halls and rooms trying to find their subsequent goal. Whenever you’re noticed, they’re going to begin a chase to attempt to chew you. The easiest way to keep away from them is to have them lose sight of you. Or, within the occasion that the monster targets a teammate, use that chance to make a run for it. Simply be sure that to truly attempt to rescue your fallen pal afterward.

But doctor...
However physician…

Clown

  • Hazard stage: 3
  • HP: 250
  • Assault: 60 to 100, relying on the assault

The Clown is not an everyday monster. Utilizing the rod on their brow, they will assault you with a laser beam, or just attempt to kick you with sufficient pressure to ship you flying and trigger a collision. In case you spot them out within the wild, make a run for it–it’s greatest to keep away from them earlier than they will use the laser beam.

All the pretty faces.
All the gorgeous faces.

Cleanup Crew

  • Hazard stage: 3
  • HP: 350
  • Assault: 60 to 100, relying on the assault

The Cleanup Crew is a rad identify for a monster, however they current an enormous menace. They’re vulnerable to detaching their head and utilizing it as an explosive. It’s attainable to seize mentioned head and throw it some other place, however if you cannot, the monster is sluggish sufficient so that you can make a swift escape.

Not quite a knight in shining armor.
Not fairly a knight in shining armor.

Trudge

  • Hazard stage: 3
  • HP: 500
  • Assault: 35 to 100, relying on the assault

The Trudge can deal a ton of harm utilizing their foremost weapon hooked up to their arm. Sadly, hiding beneath an object is not an choice, as they’re going to use the cranium on considered one of their tentacles to assault you. Fortunately, all that armor makes them fairly sluggish, so escaping is pretty straightforward if there’s sufficient distance between you two.

I guess we aren't making that quota after all.
I suppose we aren’t making that quota in spite of everything.

Gown

  • Hazard stage: 3
  • HP: 250
  • Assault: 50 to 100, relying on whether or not they’re crouched or standing

The Gown is an skilled in sneaking up on gamers in REPO, as confirmed by the screenshot above. The easiest way to keep away from them is to make a run for it whereas avoiding direct eye contact, because the latter will empower them and make them quicker. Except you may have a ton of energy or, higher but, a weapon, the very best plan of action is to easily run away.

The Huntsman's behavior is quite distinct compared to the rest.
The Huntsman’s conduct is sort of distinct in comparison with the remaining.

Huntsman

  • Hazard stage: 3
  • HP: 250
  • Assault: 100

The Huntsman is unable to see, which suggests they may attempt to decide up sounds as a substitute. It’s worthwhile to strategy these encounters as in case you have been taking part in a stealth game–crouch when attainable and keep away from sprinting close to them. In case you’re taking part in with a loud particular person, be sure that to inform them in regards to the monster’s presence instantly.

The pumpkin head for Halloween was a nice touch.
The pumpkin head for Halloween was a pleasant contact.

Reaper

  • Hazard stage: 3
  • HP: 250
  • Assault: 10

The Reaper is unable to listen to sounds, which suggests they’re going to rely totally on what they’re in a position to see. In the event that they spot you, the monster will begin swinging their arms at a quick tempo, dealing tons of harm. In case you’re unable to remain undetected, attempt to tunnel the monster by utilizing objects that let you slide down and again as much as the opposite facet.

Sleep paralysis-esque.
Sleep paralysis-esque.

Loom

  • Hazard stage: 3
  • HP: 500
  • Assault: 100

The Loom is likely one of the most terrifying additions of the Monsters replace. In case you see floating fingers on all sides of your display, it means the Loom is close by, and also you’re now their goal. From that second on, they’re going to begin a sluggish chase. In case you’ve seen the film It Follows, you understand what to do–keep on transferring till you are face. After all, there’s an opportunity that they will begin chasing you once more. If caught, they’re going to clap their fingers with you within the heart of them.

These are all of the monsters accessible in REPO to date. Better of luck assembly your quota!

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