retrospective with original developers – GameGlory
PlayStation

retrospective with original developers – GameGlory

Turning into the stuff of legend isn’t any simple feat. However it’s fully applicable {that a} compelling and sophisticated story about vengeful vampires has not solely lasted so long as it has, however triumphantly arisen from its resting place.

From its well-liked 1996 debut, The Legacy of Kain collection has a long-standing historical past throughout PlayStation, from introducing memorable characters to pioneering in 3D recreation design. So, with Legacy of Kain: Soul Reaver 1 & 2 Remastered on its method to PlayStation 4 and PlayStation 5, and Blood Omen: Legacy of Kain and Blood Omen 2 coming to PlayStation Plus Classics, it’s the right time to dig up the small print on why The Legacy of Kain collection has endured. As a bonus, the original developers be part of us to recall some related anecdotes on the way in which…


“I’m tremendous happy with the way in which we wove our time journey plot all through the video games – writing time journey tales is tough!”

– Amy Hennig, Design Supervisor (Blood Omen: Legacy of Kain), Director and Lead Author (Soul Reaver, Soul Reaver 2, Legacy of Kain: Defiance)


retrospective with original developers – GameGlory

1996 – Blood Omen: Legacy of Kain – PlayStation – Silicon Knights/Crystal Dynamics

Motion-adventures took a flip for the macabre as The Legacy of Kain collection launched us to the shadowy world of Nosgoth. Blood Omen set the tone with Kain in search of a remedy for his vampiric curse, solely to slide deeper into an ethical abyss.

Partaking hack-and-slash gameplay combined with magic, shapeshifting, and puzzle-layered exploration solid an intoxicating spell encased by a sensible and gripping story that laid the groundwork for all that adopted. So it was no shock that the triumphant debut of the titular vampire lord was met with a yearning for extra. Solely three years later, that craving was glad…


“It was one of many best-looking video games for PlayStation.”

– Daniel Cabuco, lead enemy artist (Legacy of Kain: Soul Reaver); lead artist (Legacy of Kain: Soul Reaver 2) and artwork director (Legacy of Kain: Defiance)


1999 – Legacy of Kain: Soul Reaver – PlayStation – Crystal Dynamics/Eidos Interactive

If Blood Omen started the crimson-stained lineage for the collection in 2D, Soul Reaver took up the path and innovated it into totally fashioned 3D. This time the implications of Kain’s actions are instantly in your arms, assuming management of the enduring Raziel, a former vampire lieutenant slain by Kain. Resurrected right into a wraith, Raziel is given his mission by The Elder God – to destroy Kain and restore the now-broken wasteland of Nosgoth to its former glory.

The evolution into 3D allowed the collection to push the boundaries of its presentation much more, particularly when teamed with the already fascinating narrative, which allowed gamers to journey between the fabric and spectral realms.

“The writing, dialogue, and unimaginable voice performing all took issues to the subsequent stage,” says Cabuco. “At each level the artists, designers, musicians, and engineers requested themselves how they might make the expertise higher. It was an unimaginable second in time the place each side was firing on all cylinders.”

It’s a sentiment shared by the sport’s chief of engineering, Scott Krotz: “The streaming expertise we developed was nice, and I feel we solely had one loading display in the complete recreation as soon as moving into it. The mixture of stable gameplay and expertise, a darkish world stuffed with attention-grabbing lore, an amazing story and characters, and wonderful voice actors all got here collectively to make it a reasonably particular recreation.”


“The amazingly nicely directed cinematics with lip sync had been merely thoughts blowing.”

– Monika Erosova, head of growth (Legacy of Kain: Soul Reaver 1 & 2 Remastered)


2001 – Soul Reaver 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After Soul Reaver launched the enduring Raziel, its sequel vastly expanded on his human previous, touring via time to disclose Nosgoth’s secrets and techniques which have immense repercussions on not solely Raziel and his house, however Kain as nicely.

Between its fight, puzzles, and exploration, Soul Reaver 2 efficiently elevated a lot of what made its predecessor so nicely obtained, however a specific highlight fell on its story and characters. “Amy Hennig masterfully interconnected Raziel’s journey again to Blood Omen,” says Erosova. “I loved exploring the world in several eras.”

“Soul Reaver 2 was initially speculated to be on the original PlayStation, however our workforce was decided to make use of the ability of PS2 to raise the sport’s graphics and animation,” reveals Amy Hennig, who labored as design supervisor on Blood Omen: Legacy of Kain, and director and lead author on Soul Reaver, Soul Reaver 2 and Legacy of Kain: Defiance. “We ported the sport onto the brand new {hardware} in a matter of weeks.”

2002 – Blood Omen 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

In a sensible connection to the time journey chaos of Soul Reaver 2, the collection went again to its roots in Blood Omen 2 by exploring an alternate timeline set after the occasions of the very first Blood Omen. This gave gamers an opportunity to get pleasure from Kain’s undead life once more, other than his antagonistic flip within the Soul Reaver video games, layering a now wealthy and involving lore.

Whereas paying homage to its vampiric roots the place Kain is ready to feed off enemies or civilians to replenish his well being, novel gameplay components like weapon sturdiness stored the fight and problem contemporary.

2003 – Legacy of Kain: Defiance – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After two video games every the place we performed as Kain or Raziel, it was maybe inevitable that we’d get an opportunity to regulate each characters in the identical recreation – which is the place Legacy of Kain: Defiance swooped in. “Given we had been revealing essential issues about our characters’ motivations and the world that formed them, it was important for us to make Kain and Raziel twin protagonists, and to chop forwards and backwards between their playable chapters,” explains Hennig.

Utilizing totally different talents helped differentiate between the bitter enemies when it comes to gameplay, whereas the story supplied the now anticipated – and satisfying – philosophical pondering on determinism and morality to resolve Kain and Raziel’s blood-stained battle.

“We needed to inform an amazing, complicated story with flawed however compelling characters in a fascinating and original world,” says Hennig. “It’s extremely gratifying to see how formative and indelible these video games and tales have been for our viewers.”

You’ll be capable to get a style of the collection’ lasting legacy when  Blood Omen: Legacy of Kain and Blood Omen 2 arrive on PlayStation Plus Premium November 19, and when Legacy of Kain: Soul Reaver 1 & 2 Remastered hits PlayStation 4 and PlayStation 5 on December 10.

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