The Last of Us Part II Remastered is sort of upon us, bringing refinement and an array of additives to Naughty Canine’s sequel. Releasing solely for PS5, this model tackles not solely a graphical replace throughout the board, but in addition expands the unique. The standout options embrace accessibility settings, playable ranges that have been scrapped from the official launch, in addition to a roguelike survival mode referred to as No Return.
Regardless of the unique launch’s patch for the PS5, which unlocked the framerate to intention 60 FPS in Efficiency mode, The Last of Us Part II Remastered introduces itself as a extra full bundle for Sony’s current-gen console. It presently has a metascore of 90 on GameSpot sister web site Metacritic. This score is the results of 76 critic opinions by the point of publication.
The remaster takes cues from Naughty Canine’s revisit to the primary sport with The Last Of Us Part I. Primarily, that includes accessibility settings that have been solely launched in mentioned launch, together with cinematic audio descriptions and speech-to-vibrations, the latter which performs spoken dialogue by way of the DualSense controller utilizing vibrations. The use of haptic suggestions and adaptive triggers of the DualSense have been improved as properly.
Elsewhere, Misplaced Ranges is a playable gallery of unfinished sections that weren’t included within the unique launch. There’s additionally from the sport’s builders in addition to voice actors. No Return, in addition to reimagining the fight for a roguelike construction, additionally means that you can take management of beforehand unplayable characters, reminiscent of Dina and Lev, to call a number of.
GameSpot additionally has a preorder information for the upcoming remake by Naughty Canine.
- Recreation: The Last of Us Part II Remastered
- Platforms: PS5
- Developer: Naughty Canine
- Launch Date: January 19
- Value: $50 for the Commonplace Version, $100 for the WLF Version, or $10 in case you already personal The Last of Us Part II and simply wish to improve to the remastered model
Take a look at extra opinions for the sport beneath:
NME — 4/5 stars
“It feels odd to be enjoying a remaster simply 4 years after a sport’s launch and visually, enhancements are minimal. Lighting and textures are slightly softer nevertheless it’s nothing groundbreaking, although native 4K assist and near-instant loading screens provide extra marked upgrades.” — Andy Brown [Full review]
Destructoid — 9/10
“In addition they present a peek into simply how tough to wrangle a sport with a narrative of this magnitude. In the end, I’m glad these misplaced ranges have been axed, as they’d have subtracted greater than they added to TLOU P2. Nonetheless, discovering simply how far builders have been keen to go to realize lofty targets like making Jackson really feel immersive or highlighting Ellie’s trauma does set off better appreciation for the ultimate product.” — Smangaliso Simelane [Full review]
VGC — 5/5 stars
“No Return is the largest new addition to The Last of Us Part 2 Remastered. The roguelike mode sees gamers transfer by way of fight arenas from the sport, between which they’ll improve their weapons, crafting skills, and extra. On the floor, this can be a puzzling addition to a sport that’s actually about escaping a cycle of violence, however in follow, it’s way more partaking than we anticipated.” — Jordan Middler [Full review]
Selection — 10/10
“For diehard followers of the sequence, pulling again the curtain like this may solely serve to deepen their understanding of the fantastically tragic story – and make the sport really feel new once more. As a substitute of merely watching a cutscene they’ve already seen, they’ll hear from the creators about precisely what the intent of the scene was.” — Katcy Stephan [Full review]
Inverse — 7/10
“Whereas I did dedicate a handful of hours to this mode, it didn’t precisely blow me away. The levels began to really feel same-y, and upgrades are inconsequential except you’re enjoying at a tougher problem. In the end, No Return seems like a slice of what might be a extra intensive roguelike mode, and one that would possibly preserve gamers entertained for greater than just some play periods.” — Kazuma Hashimoto [Full review]