Sea of (*14*) gamers just lately celebrated a long-awaited addition to the sport: After six years, gamers lastly had the flexibility to crouch. The sport’s newest replace added a lot of new stealth options for gamers to utilize, however sadly, nearly all of these options have now been disabled as a consequence of bugs.
The additions have been a part of the sport’s stealth-focused 14th season, and two of the season’s greatest features–trap-laying and ledge-hanging–were reduce earlier than they even hit the sport as a consequence of stability issues uncovered throughout a last-minute spherical of playtesting. Now, only a few days after Season 14’s launch, much more options have been eliminated.
“We’re coping with some important points,” manufacturing director Drew Stevens admitted in a video update posted to the Sea of (*14*) YouTube channel.
“I wish to be clear that we’re taking this case very significantly,” Stevens continued. “We’re actually sad concerning the high quality of Season 14’s launch, and we will be be taking some fairly drastic steps to get us again in management. Our first precedence is stabilizing your expertise in Dwell [Mode], we’ll then transfer to reenabling options as soon as we’re assured they meet our high quality bar. So at present, we’re taking Sea of (*14*) down for a brief upkeep [period]. Now, given it is solely been just a few days since launch, we do not have a hotfix that addresses the high-impact points but. We’ll, nonetheless, be making some modifications at present.”
A few of these high-impact points embrace the return of a number of exploits Sea of Theives developer Uncommon has beforehand addressed previously, like the flexibility to swap weapons quickly and management a personality’s motion after being shot out of a cannon.
In consequence, new options like disguises and crouching have been disabled, leaving blowdarts and grappling weapons as the one Season 14 options to outlive its launch. Stevens says Uncommon hopes to have a hotfix for crouching, gun swapping, and the sport’s different “high-impact” points by subsequent week, with plans to implement the promised trap-laying and ledge-hanging someday in November.
“I do know I’ve spoken about it earlier than, and I am certain you are sick of listening to it, however we all know we have to do higher right here, and Season 14 has suffered from an absence of high quality management,” Stevens admitted within the video announcement, earlier than reassuring gamers that Uncommon is taking Season 14’s points very significantly.
“We will be all palms on deck by means of the subsequent releases to get again accountable for recreation high quality.”