As Sea of Thieves prepares to set sail for PlayStation 5, developer Uncommon has introduced it has seen 40 million gamers since launching in 2018.
In a blog post, government producer Joe Neate mentioned Sea of Thieves’ 40 million participant milestone comes from customers throughout Xbox, Home windows 10, and Steam. Since launching on Xbox One and PC six years in the past, Uncommon has launched over 100 free updates. Season 12 launches quickly, and with it brings new additions like throwing knives and the Bone Caller.
Sea of Thieves launches on PS5 on April 30, with the premium version providing 5 days of early entry from April 25. Progress and gadgets switch from the Xbox model to the PS5 model, and there are PlayStation-only servers with the power to disable crossplay. Efficiency choices match the Xbox Sequence X model, and the PS5 model has 60 base Trophies and a Platinum Trophy known as Pirate Perfectionist.
When Sea of Thieves launched it was seen as a make or break sport for Uncommon, which had made a pair of Kinect Sports activities video games earlier than Microsoft moved on from the motion-tracking add-on. However Sea of Thieves is a hit for the studio, turning into one of its most-played video games ever. As for the longer term, Uncommon remains to be engaged on Everwild, introduced in 2019 however with out a launch window.
Sea of Thieves is the most recent Xbox sport to make the soar to rival platforms, becoming a member of Obsidian’s Grounded and Pentiment, and Tango Gameworks’ Hello-Fi Rush. Microsoft is testing the multiplatform waters with this quartet, and will launch extra of its first-party video games on non-Xbox consoles sooner or later. In an interview with IGN, former Xbox chief Peter Moore supplied his ideas on why Microsoft was making this transfer now.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.