There are only a few video games I’ve spent extra time in over the previous a number of years than Sea of Thieves. A part of that’s as a result of there’s nonetheless, fairly surprisingly, no different recreation trying the identical model. There are different pirate video games, however the piracy setting is actually only a wrapper–a well-suited one, no doubt–but one may see a Sea of Thieves-style recreation current in different frameworks, too. Actually, when Uncommon was first creating the sport, it had thought of a number of different settings earlier than touchdown on an open-world pirate sandbox, no pun supposed.
The primary time I interviewed Uncommon for GameSpot, I requested in regards to the lack of copycat video games, and the way fascinating that’s in an business that likes to chase profitable traits. Three years since then, it is nonetheless true. Whereas a couple of video games have acquired some Sea of Thieves comparisons as of late–namely Leap Ship, Wildgate, and Sand–none of those are actually trying to fill the identical area as Uncommon’s multiplayer journey recreation. I caught up with Sea of Thieves’ inventive director Mike Chapman to as soon as once more pose this query, and this time drilled down extra to the purpose: What the heck would make a recreation a “Sea of Thieves-like” anyway?
“I really take into consideration that on a regular basis, Chapman revealed. “I feel if you happen to’d requested me seven years in the past, I would have thought, ‘Oh, if we’re any type of profitable, there are going to be different video games on this area, actually a pirate recreation, or very near it.’ It looks like [games such as Jump Ship, Wildgate, and Sand]–which look nice, by the way–they take one dynamic from Sea of Thieves and actually focus in on it. I cherished all of the previews of Wildgate, for instance, nevertheless it’s type of like this actually tight aggressive loop. It’s like one facet of Sea of Thieves, whereas I feel what offers Sea of Thieves this unbelievable life and permits us to maintain evolving it’s that it is not anyone factor. I feel it is nearly just like the style that we have created, that we’re enjoying in, and that different individuals aren’t enjoying in.”
I requested Chapman which of the sport’s varied components are important to creating a “Sea of Thieves-like.” It’s not the pirate theme; you may apply that to all types genres. It’s not the open world setting; there are tons of, if not 1000’s, of these. It’s not simply the PvPvE multiplayer; that is highly regarded proper now. So what’s it?
“I feel Sea of Thieves is a canvas for participant storytelling and participant creativeness, and it’s, at its coronary heart, an journey recreation the place all of these gameplay potentialities are attainable, however some periods you do not work together with all of them. It’s simply this world to flee into the place there are all these potentialities. But it surely’s very a lot about your story, your gameplay, placing that on a pedestal with all of that alternative in a shared world,” he defined. “And I really like the truth that alternative, and a really small algorithm, are completely dropped at life with the wrapper of pirates. It’s like, we have all of this freedom mechanically, nevertheless it’s obtained this wrapper that is all about having this freedom, which is about being this pirate on this world the place the Golden Age of Piracy by no means died.”

Possibly, alongside all of these different options that collectively make a Sea of Thieves-like recreation, it is Uncommon’s determination to decide to a flat development system that has helped it outline its distinctive area. I am unable to consider many different main multiplayer video games that hold gamers on even footing from a gear and metagame perspective, and those who do, corresponding to Halo Infinite or Marvel Rivals, are extra like enviornment shooters. Usually, a sandbox recreation comes with all types of improve bushes. However not Uncommon’s, and that is partly why it really works.
At launch, some critics and gamers complained of the shortage of issues like XP, perks to unlock, and kit to improve, nevertheless it’s clear these decisions are integral to the expertise, particularly almost a decade later the place some diehard gamers would not simply carry their mates in who’ve by no means performed earlier than if not for his or her equal footing. As a veteran Sea of Thieves participant, you carry to the sport your wealth of expertise, not expertise factors. By not gatekeeping gamers out of the sport years later simply because they could be late to hop in, Uncommon stays true to the sport’s easy, underlying North Star: “Gamers creating tales collectively.”
Chapman stated the sport, at its coronary heart, has an “elegant simplicity” for gamers, however that reaching this simplicity is not really easy for Uncommon or different studios trying to be impressed by it. “We set out with that imaginative and prescient to make a recreation that may evolve over time. This can be a world to flee into, and it is nearly inconceivable to create the total fruition of that world in a single go. It’s important to take your time, keep an viewers, and have a thriving group, and simply hold evolving it and including new dynamics. And I feel that is why you simply cannot put up limitations like, ‘I am unable to play with you as a result of I’ve not progressed to a sure level.’ And it is type of the lifeblood of the sport; gamers carry all of that stuff to life, so that they have to have the ability to play collectively.”
I feel somebody may come alongside and be actually profitable on this area, however I feel they only have to look deeper than simply attempting to exchange the ship with a horse or a spaceship or one thing else.
May we someday see a better Sea of Thieves-like in one thing like a western, or a zombie world, or, like certainly one of Uncommon’s unique pitches, a world inhabited by dinosaurs? Possibly, says Chapman, offered they deal with the “coronary heart” of the expertise.
“It’s an enormous funding. It’s a particular method of designing experiences that add to this sense that every thing in that world is one other ingredient, and these components mix to create these completely different recipes. And sure periods offer you completely different experiences, however they do not at all times all come collectively. It’s a really unconstrained expertise. I simply suppose it is a massive dedication, tech- and creative-wise. So I am type of happy there’s nothing else like Sea of Thieves. […] I feel individuals actually fixate on the car, on the ship […] being the main focus and the catalyst for cooperative gameplay, whereas I feel it is a lot deeper.
“I feel it is the [way of] empowering gamers with instruments that may mix in several ways in which actually showcase participant storytelling. And I feel you do not have to have the ship to have that. So I feel somebody may come alongside and be actually profitable on this area, however I feel they only have to look deeper than simply attempting to exchange the ship with a horse or a spaceship or one thing else. I feel trying barely deeper might be the reply.”
Sea of Thieves Season 16 kicks off immediately for all platforms, alongside its launch on Battle.net. This season focuses on the Reaper’s Bones, usually one of many recreation’s extra antagonistic, PvP-centric buying and selling firms, and seeks to construct out extra methods for gamers to work together. This season additionally introduces a brand new deployable cannon, skeleton NPCs who will assist you struggle and hunt for treasure, and a brand new Plunder Go stuffed with cosmetics and in-game forex.
