Hey Slayers – the wait is sort of over! After an extended journey, Undead Citadel is lastly making its strategy to PS VR2 on June 26.
This recreation has been a long-time ardour mission for us. We got down to make one thing that actually feels such as you’re in the midst of a gritty, undead-infested world — the place each swing, block, and stab really issues. No button mashing, no floaty physics. Simply you, your weapon, and no matter’s crawling in direction of you.
What’s (*26*) Citadel?
At its core, it’s a first-person motion recreation the place you battle by way of a plague-ridden medieval world overrun by the undead. You’ll be combating your method by way of a plague-ridden citadel utilizing over 75 completely different weapons — from swords and axes to bows and even warfare hammers. You’ll additionally discover 4 wild potions — decelerate time, supercharge your power, or freeze enemies of their tracks mid-charge. It’s chaotic in the easiest way.
The sport incorporates a full story marketing campaign with handcrafted ranges, puzzles, and lore to find. We additionally included Horde Mode (countless waves, rating chasing, chaos) and an Armory the place you’ll be able to take a look at each weapon you’ve present in a sandbox surroundings.
Constructed for VR, optimized for PS VR2
We designed every little thing from the bottom up for digital actuality. Fight is absolutely physics-based with 1:1 hand motion and nearly zero delay — once you swing your arm, that’s precisely what occurs in-game. Each impression has actual weight, each parry issues, and each mistake has penalties.
PS VR2’s exact monitoring and responsive haptics make an enormous distinction. Whether or not you’re dodging a sword, blocking with a protect, or nailing a headshot with your final arrow, all of it feels easy, immersive, and intense.
Smoother slashing, fewer complications: thanks, 90Hz!
(*26*) Citadel will run at 90Hz, permitting gamers to expertise extra pure and responsive movement when turning or dodging. It makes the world really feel extra “actual,” particularly essential when the participant is bodily interacting with enemies in intense melee encounters.
To not point out, for gamers delicate to VR, 90Hz is a candy spot for consolation, offering easy locomotion and speedy actions, which turn out to be useful when enjoying the Horde Mode.
Why the PS VR2 Model hits completely different
(*26*) Citadel on PS VR2 takes full benefit of the {hardware} to make every little thing really feel only a bit extra actual, in methods you won’t even discover at first, however positively really feel.
The adaptive triggers add delicate resistance as you grip a weapon, like when sliding your hand alongside a sword’s deal with or pushing buttons in menus. It’s a small element, but it surely provides a tactical really feel to your interactions, making an enormous distinction inside the sport.
Then there’s headset haptics — for instance, once you take harm, you’ll really feel a fast pulse that provides a bodily edge to the motion. It’s not overdone, simply sufficient so as to add a way of presence. It’s a kind of options you don’t notice you respect… till it’s not there.
Each of those options, adaptive triggers and headset haptics, are unique to the PS VR2 model, and we’re delighted with how they improve immersion.
Get able to face the (*26*)
We’ve put an amazing quantity of effort and care into this one, and we hope you’ll really feel that once you play it. Thanks for all of the assist and persistence alongside the way in which. We hope (*26*) Citadel offers you a fight expertise in contrast to anything in VR.
Wishlist now to face the (*26*) like by no means earlier than. (*26*) Citadel will likely be accessible from June 26, 2025, for $29.99!


