The CEO of the developer behind Spectre Divide, a brand new free-to-play aggressive multiplayer shooter fronted by streamer Shroud, has insisted the sport isn’t lifeless regardless of low participant concurrent numbers.
Spectre Divide launched early September on PC by way of Steam, the place it noticed an encouraging 30,971 peak concurrent gamers. However that concurrent determine has fallen steadily since on Valve’s platform the place it has a ‘blended’ person overview ranking. Yesterday, October 8, Spectre Divide had a peak of two,769 concurrent gamers.
Now, a month on from launch, Mountaintop Studios CEO, Nate Mitchell acknowledged the discourse round Spectre Divide low participant numbers, however vowed to stay with the sport.
“Some people on the market have declared Spectre ‘lifeless,’ largely on account of low concurrency,” Mitchell stated. “It’s true that Spectre’s concurrent participant depend is decrease than we’d all like.”
Mitchell admitted {that a} PvP recreation like Spectre Divide wants plenty of gamers for wholesome matchmaking, and that with out them, gamers will expertise longer queues and fewer honest matches.
“With that stated, I can guarantee you that Spectre isn’t going wherever,” he added. “The servers aren’t shutting down, and the updates aren’t going to cease.
“If participant depend drops from right here, we’ve got methods for bringing gamers collectively, like combining the matchmaking queues. And we’ll proceed working towards bringing new gamers in. We love this recreation – we’ve poured our coronary heart and soul into it these previous 4 years – and we’re simply getting began.”
Mitchell defined that Mountaintop is an impartial studio with a small workforce, however “we’ve got the funds to help Spectre for a very long time. And I promise: We’re going to make Spectre superior collectively.”
As for the longer term, Mitchell stated the builders want a while “to go heads-down, enhance the sport, and sort out a few of your larger asks,” with Season 1 set to kick off in December or January. Priorities embody shopper efficiency, ping and server areas, anti-cheat, and recreation stability.
Final month, shortly after Spectre Divide launched, Mountaintop minimize 13 employees, with Mitchell saying on the time that the layoffs “ensure we’re set as much as help Spectre and its neighborhood for the long run.”
Increasing on the reasoning now, Mitchell stated: “We made the troublesome resolution to scale back our month-to-month spend to ensure we have been set as much as help Spectre for the long run. Within the run as much as launch, the studio grew from greater than 85 devs to help an even bigger stay service roadmap. We’re now again to round 75 full-time devs, however we’ve got loads of firepower to carry our plans to life.”

As for Shroud’s ongoing involvement, Mitchell stated Mountaintop continues to be working with the streamer on future design iterations, “and he’s been serving to us assume by way of methods to make Spectre as compelling as doable for each neighborhood members and streamers.”
However, Mitchell careworn, Spectre Divide doesn’t belong to Shroud, as some had assumed. “The truth is that Mountaintop has been bringing Spectre to life since 2020, and the sport belongs to Mountaintop,” he stated.
Spectre Divide launched amid a tumultuous time for the online game market and specifically stay service video games. 2024 has seen plenty of high-profile stay service missteps, together with the failure of Rocksteady’s Suicide Squad: Kill the Justice League and Sony’s Harmony.
Photograph by Robert Reiners/Getty Photos.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
