Bloober Staff has launched the primary main replace for the Silent Hill 2 remake in Patch 1.04, addressing myriad gameplay points in addition to bettering the survival horror recreation’s technical efficiency.
The patch notes have been launched on Steam and description dozens of adjustments made to Silent Hill 2. Some deal with funnier bugs like protagonist James teleporting by means of a peephole and getting caught in a window close to Neely’s Bar.
On the technical entrance, Bloober Staff has lowered visible glitches when utilizing the most recent model of Nvidia DLSS, added an choice to allow DLSS body technology in the menu when utilizing DLSS for supersampling, and added help for AMD FSR 3.1.1. The total patch notes can be found under.
Bloober Staff and writer Konami launched the Silent Hill 2 remake on October 8 to glowing important reception and powerful gross sales, leaving many followers of the beforehand dormant horror franchise anticipating extra.
Bloober has mentioned it is open to creating different Silent Hill video games, although in the intervening time is targeted on its sci-fi survival horror recreation Cronos: The New Daybreak.
In our 8/10 overview of the Silent Hill 2 remake, IGN mentioned: “Silent Hill 2 is an effective way to go to – or revisit – one of the crucial dread-inducing locations in the historical past of survival horror.”
Silent Hill 2 Remake Patch 1.04 Notes
Technical
– Diminished visible glitches when utilizing the most recent model of NVIDIA DLSS.
– Added an choice to allow DLSS body technology in the menu when utilizing DLSS for supersampling.
– NVIDIA Reflex is now lively when DLSS body technology is enabled.
– Added help for AMD FSR 3.1.1.
– Added an choice to allow AMD Fluid Movement Frames in the menu when utilizing FSR 3.1 for supersampling.
– Up to date Intel Nanites to help upcoming driver updates.
– Improved efficiency and optimization for Steam Deck.
– Mounted stuttering points associated to sky map technology.
– Added an choice to allow/disable HZB culling to repair stuttering on some AMD/Intel GPUs.
– All graphic settings needs to be saved domestically.
Gameplay
– Mounted a difficulty with translation for UI “Excessive” preset not being translated and displayed accurately
– Mounted a difficulty with Picket Plank showing throughout James’ dying animation
– Mounted streaming subject the place staring on the partitions contained in the Grand Market prompted issues with loading the entire setting round James
– Mounted a difficulty the place interacting with the fallacious aspect of the peephole in Brookhaven Hospital teleported James to the opposite aspect
– Mounted a difficulty the place breaking home windows close to Neely’s Bar bought James caught in the window body
– Mounted a difficulty that allowed James to entry the inaccessible balcony in Blue Creek Residences
– Mounted a difficulty with Summary Daddy’s conduct throughout boss combat the place the enemy was not hitting James correctly
– Mounted a number of points with Summary Daddy’s third TV – it ought to now have the proper audio, and the wall received’t intrude with its place
– Mounted a difficulty with a query mark from the Convention Room not disappearing after acquiring Cinderella figurine in Lakeview Lodge
– Mounted a difficulty with collision detection with the Dayroom partitions in Brookhaven Hospital
– Mounted a difficulty the place James was falling below the map when approaching Laura getting into Brookhaven Hospital from the bushes on the left
– Eliminated debug numbers displayed behind wallpapers in Blue Creek Residences’ Clock Room
– Resolved a difficulty with James not having the ability to depart the 3F hall in the Lakeview Lodge
– Mounted a difficulty with the lightbulb on the third ground of Blue Creek Residences continually switching on and being impervious to destruction
– Resolved a difficulty with the small espresso desk blocking James in the nook of the room situated in Woodside Residences
– Mounted a difficulty the place after finishing the Disgust Path in Labyrinth, the participant was compelled to do it over again
– Mounted a difficulty with Spider Mannequins getting caught when attacking James whereas he’s going by means of squeeze traversal
– Mounted a difficulty with James getting caught in the window body whereas attacking Mendacity Figures situated outdoors of the window
– Added extra pure motion for James when switching weapons whereas aiming
– Mounted a difficulty with triggering Spider Model occasion on Concern Path in the Labyrinth a number of occasions
– Improved the flexibility to select up objects through the last boss combat
– Mounted a difficulty with image frames overlapping in the Moth Room
– Improved the deformation of Nurses’ skirts
– Mounted a difficulty occurring when displaying the details about unlocking NewGame+ which didn’t seem in the participant’s chosen language
– Mounted seen unloading of the door of an deserted storage in the west aspect of South Vale
– Mounted query mark on the map throughout Chute Puzzle in Woodside Residences
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.