We have already heard lots about how Silent Hill f hopes to set itself aside from its predecessors, significantly by honing in on its Japanese roots. Nevertheless it’s additionally hoping to face out to keep away from “clone” comparisons to Silent Hill 2, and attraction to youthful gamers by racheting up the fight.
Silent Hill sequence producer Motoi Okamoto and Silent Hill f director Al Yang have been making the rounds only recently, and an interview has popped up at Game*Spark. Okamoto mentioned that while his goals for the remake of Silent Hill 2 had been to respect the supply materials, for f, he is considering “extra entertaining and thrilling motion.”
“Inserting extra entertaining and thrilling motion into Silent Hill f was an concept I had ever because the early phases of the event,” Okamoto mentioned, as transcribed by Automaton.
“And, since NeoBards is an organization that’s tremendously good at making motion video games, that is additionally one of many explanation why we determined to decide on them because the builders.
“The Silent Hill sequence isn’t thought of a sport that has entertaining motion per se, however as we’re opening our doorways to new gamers, we started to surprise what it could be like if we added extra of these parts into the sport.” Okamoto added.
“Difficult motion video games are gaining reputation amongst youthful gamers these days, so I believed that if we carried out such parts into the sport, it could resonate effectively even with people who find themselves new to the sequence.”
Yang added: “We didn’t need to find yourself recreating Silent Hill 2 over and over, and we had been conscious that there was no motive to maintain making clones of it. So, to be able to keep away from repeating what earlier main titles did, we determined to make the motion stand out extra.”
Silent Hill f is just not a sequel to any of the present Silent Hill video games. As a substitute, it should provide a standalone story “impartial from the sequence.” That got here from writer Konami itself, which lastly confirmed on X/Twitter that the newest instalment of the horror sequence — which is often, if not at all times, based mostly in a sleepy resort city on east-coast America — can be “a totally new title” that “individuals who have by no means performed the Silent Hill sequence can take pleasure in.”
Okamoto mentioned that harder fight, with the visuals and music’s “juxtaposition between magnificence and terror,” together with the “horrible fantastic thing about the sport’s monster design,” makes for a terrifying journey. Even the puzzles are apparently “grounded in psychological anguish and struggling.”
Higurashi and When They Cry creator Ryukishi07 additionally just lately opened up about writing Silent Hill f, likening the sport’s supernatural and psychological parts to, uh, “salad dressing.” The author defined that it could initially be troublesome for gamers to differentiate between the sport’s supernatural and psychological horror motifs, as they’re going to usually really feel like one and the identical. As the sport progresses, nevertheless, gamers will perceive extra of what is going on on —and it is right here that the sport “can be like a salad dressing”, he mentioned.
Silent Hill f takes us to Sixties Japan, the place we’ll observe Hinako Shimizu, a young person struggling underneath the stress of expectations from her associates, household, and society. As displayed firstly of the Japanese-language reveal trailer again in March, it’s the primary Silent Hill sport to get an 18+ score certification in Japan. It is out for PC, PS5, and Xbox Collection on September 25.
Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with a number of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.