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Silksong Gives Hollow Knight the Bloodborne Treatment

by 9 September 20259 September 2025022
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Warning: Minor spoilers for Hollow Knight: Silksong observe.

Sooner or later in your journey via Pharloom, the setting of Hollow Knight: Silksong, you will have the misfortune of working right into a shrouded, wormlike bug known as Greyroot. Hiding in a gap in Shellwood, an space situated above The Marrow, she asks you to carry her a Twisted Bud – a “contorted mass of ashen vine” that “cries out incessantly,” as per its merchandise description. Once you give it to her, she tells you it’s weak, that it “have to be nourished” earlier than “the time of delivery approaches.” Though she by no means talked about a reward, earlier fetch quests taught you to anticipate one. However to your shock, Greyroot doesn’t hand you shards or rosaries. As a substitute, she wraps her physique round you want an anaconda, urgent more durable and more durable till your neck snaps and every little thing goes darkish. Once you awake, you end up caught inside a mysterious cave, solely to study you’ve been contaminated by a parasite that limits your moveset and prevents you from therapeutic.

Does any of this sound vaguely acquainted? When you’ve performed Bloodborne, it ought to. In that recreation, tall, hooded enemies known as Snatchers roam the streets of Yharnam carrying giant luggage. In the event that they defeat you – which they’ll, particularly in your first encounter – you don’t get the standard “You Died” display, however are teleported to a dungeon in one other, difficult-to-access a part of the world. There are different déjà vu moments, too. The cries of the Twisted Bud evoke recollections of Mergo, the invisible, toddler Nice One whose wailing will be heard all through the Nightmare of Mensis, and Greyroot’s dialogue resembles that of Therapeutic Church officers who – like her – anticipate the messy births of eldritch infants.

And that’s simply the tip of the iceberg. Echoes of Bloodborne will be discovered all through “Silksong”, from the recreation’s opening stage to its secret endings. Group Cherry’s long-awaited follow-up to 2017’s Hollow Knight not solely resembles FromSoftware’s gothic horror masterpiece in theming and visuals, but in addition in the method it shakes up gameplay mechanics launched by its predecessor. By giving gamers management of a extra agile character, and tweaking fight to favor bolder, extra aggressive playstyles, Silksong builds on Hollow Knight in a lot the identical method that Bloodborne constructed on Darkish Souls, perfecting a blueprint its builders have caught to ever since.

Connecting Silksong to Bloodborne isn’t as loopy because it sounds. Though Group Cherry has cited The Legend of Zelda as their main supply of inspiration, the authentic Hollow Knight shares a variety of its DNA with the Darkish Souls video games, from its corps run mechanic and oasis-like checkpoint system to its expansive roster of crushingly troublesome boss fights, branching stage layouts, emphasis on environmental storytelling, and narrative centered round gods, curses, and a few form of all-consuming abyss. Intentional or not, these options helped breathe new life into the tried and examined Metroidvania method, turning Hollow Knight into an prompt traditional and Silksong, initially conceived as DLC, into certainly one of the most anticipated video games in latest reminiscence.

Comparisons to Bloodborne – each by way of surface-level presentation and underlying design philosophy – minimize closest to the bone.

Simply as followers in contrast the authentic Hollow Knight to Darkish Souls, so too are they evaluating Silksong to different video games in FromSoftware’s catalogue. Already, Reddit pages like this one show quite a lot of opinions. Some argue the recreation is like Darkish Souls II – “a lot more durable and extra divisive.” Others say Hornet’s new working skill (extra on that in a second) reminds them of Sekiro: Shadows Die Twice, whereas others nonetheless see the sequel’s explosion in recognition as analogous to the mainstream success of Elden Ring. Whereas all of those arguments are legitimate, comparisons to Bloodborne – each by way of surface-level presentation and underlying design philosophy – minimize closest to the bone.

Visually, a number of ranges in Silksong bear an uncanny resemblance to ranges from Bloodborne. Shellwood, a booby-trapped forest crammed with suspended cages, brings to thoughts the Forbidden Woods. Greymoor, a sprawling township whose inhabitants gown in ragged brown robes and wander the streets carrying lanterns and pointy objects, evokes Central Yharnam or the Fishing Hamlet. The Citadel, Pharloom’s beating coronary heart and the vacation spot of Hornet’s journey, is Group Cherry’s reply to the Therapeutic Church: a labyrinthine headquarters of a mysterious spiritual and political order that pulls pilgrims from insect kingdoms far and vast.

Though the recreation’s story has but to be totally digested by devoted lore masters, it seems that Silksong explores lots of the identical themes Bloodborne did. Simply as Yharnam is consumed by a beastly scourge, so are Pharloom’s denizens stricken by a “thread illness” that turns them into senseless monsters. In each video games, these afflictions are tied to sources of nice energy, with the scourge originating from the Therapeutic Church’s use of blood, and the illness being one way or the other associated to the Citadel’s silk manufacturing. Each video games deal with may as treacherous and corruptive – one thing you wield at the value of dropping your self. “What’s this twitching inside you?” an NPC known as the Hermit says to Hornet after she’s been contaminated with Greyroot’s parasite. “A slave inside a slave! Given over your shell to one thing larger?”

Silksong and Bloodborne additionally share comparable stage designs, particularly in the opening hours. Whereas Hollow Knight, much like Demon’s Souls and the first two Darkish Souls video games, eases gamers into the expertise with comparatively slow-paced opening ranges earlier than steadily ramping up the problem curve, Silksong and Bloodborne hit the floor working. In comparison with the beginner-friendly Forgotten Crossroads, the Marrow – very like Central Yharnam – is a trial by hearth, confronting the participant with platforming and fight challenges that choose up proper the place the finish of the earlier recreation left off.

Silksong and Bloodborne additionally share comparable stage designs, particularly in the opening hours.

Talking of challenges, each video games make small but significant tweaks to the iconic therapeutic techniques of their predecessors. Whereas Silksong doesn’t shake issues as much as the extent that Bloodborne did by changing the Estus flask with blood vials, the adjustments Group Cherry did push via find yourself having the same impact on how folks play. The place the Knight may solely regenerate one masks at a time, Hornet – who can heal each on the floor and in the air – is initially capable of regenerate a most of three. The catch: you’ll be able to solely heal as soon as your meter is totally full. Like Bloodborne’s rallying mechanic, which lets gamers get better well being in the event that they retaliate instantly after getting hit, Silksong’s new system encourages an offensive versus a defensive playstyle. As a consequence of the new guidelines, the participant can now not afford to play it secure and heal incrementally. If you wish to win, you’ll should go about it in a different way than you probably did in the authentic. As one Redditor put it:

“I discover myself enjoying like in [Hollow Knight], however it would not work as nicely. Getting harm issues much more in [Silksong], since Hornet can solely heal at full meter. In that regard, it is quite a bit like Bloodborne, in that at all times attacking ends in therapeutic being on-line extra continuously. That is under no circumstances how I play in [Hollow Knight], and I am struggling to retrain myself. I’m wondering if gamers new to the sequence are literally having a neater time, since they do not should unlearn the muscle reminiscence from Hollow Knight.”

All that mentioned, Silksong is most much like Bloodborne in the way it cranks up the velocity. Even by the requirements of their time, the early Souls video games have been sluggish. Participant characters moved as in the event that they have been caught in mud, attacked with windup animations which can be lengthy sufficient to rival these of sure Elden Ring bosses, and appeared to fats roll no matter their equip load. Certain, the slower tempo gave you ample time to react to your opponents, however there was additionally one thing irritating about it. Typically, deaths weren’t as a result of lack of ability a lot as the proven fact that your character couldn’t do what you wished them to.

By introducing quicker assault animations and changing the dreaded roll with a persistently snappy sidestep, Bloodborne removed that frustration. In Yharnam, gamers have nobody accountable for his or her deaths besides themselves, as the recreation offers all of them the instruments they should tackle even the recreation’s hardest enemies. However that’s not all. By altering the velocity, FromSoft additionally modified the recreation’s attraction. Beforehand, fight had been like video games of chess – methodical, requiring gamers to suppose forward. Now, it was extra like – nicely – fight: scrappy, chaotic, with selections made on the fly relatively than upfront. From Bloodborne onwards, Soulsborne titles have been now not assessments of persistence, however assessments of reflexes – and so they’re extra standard (and, dare one say, fulfilling) for it.

Simply as the hunters of Yharnam outpace the undead knights of Lordran and Drangleic, so does Hornet run circles round the Knight. Proper out of the gate, she will be able to stroll quicker, bounce larger, and assault with larger vary. These baseline qualities are enhanced by her new skills, the most versatile of that are acquired comparatively early on in the marketing campaign. Like the Knight, Hornet acquires a quickstep skill. However in contrast to the Knight, this skill will be prolonged right into a run, which may itself be chained into an excellent bounce and – lastly – one other, mid-air sprint. She additionally learns to grapple, sluggish her descent along with her cloak, and fly up air vents like a tiny, pointy rocket.

These skills should not solely used for traversal; additionally they turn out to be useful throughout fight. Hornet’s downward thrust or “pogo bounce” can be utilized to strike and bounce off enemies, identical to in the authentic, however – as a result of its course is diagonal versus vertical – it’s additionally an effective way to shortly reposition your self on the floor after a bounce. In the meantime, her run will be chained into an excellent bounce to recover from giant enemies, or chained right into a long-range particular assault. These new skills alter gameplay to such an extent that Group Cherry designed a number of early-game bosses that turn into a cakewalk when they’re put to make use of, however a nightmare while you management Hornet the method you’d the Knight. (When you’re caught at that purple, hulking, club-wielding, Cranium Ant mini-boss in the Marrow, now why).

That’s to not say Hornet’s larger velocity makes the recreation any simpler. For one, her new skills include important drawbacks: the diagonal pogo requires strategic positioning, whereas the tremendous bounce locks you into an inescapable arc. Extra importantly, as in Bloodborne, you’re not the just one who turns into quicker, stronger, and extra aggressive. Enemies in Silksong have extra well being, greater transfer swimming pools, and sometimes deal two masks of injury versus one. The problem hasn’t modified – on the opposite, the recreation has solely gotten harder. However since you’re quicker and stronger, it’s additionally extra fulfilling and replayable. I’ve overwhelmed Gwin and Nashandra, but I haven’t picked up Darkish Souls or Darkish Souls II in ages. In the meantime, I’ve by no means defeated Gehrman and the Moon Presence, but I nonetheless play via Bloodborne each Christmas. I think the identical might be true for Silksong.

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