
Earlier this month, Mega Crit shared the first main replace for Slay the Spire 2, which included nerfs and buffs that angered some gamers sufficient to review bomb the game. Now, Mega Crit is rolling again a few of these modifications that led to the pushback.
Mega Crit made the announcement on social media and alluded to the evaluate bombing whereas jokingly telling gamers they might “decrease your Shivs.” The message additionally touted the in-game suggestions as “a lot appreciated.” Gamers can entry that characteristic by hitting F2, and the patch notes point out that the suggestions character restrict has been raised from 500 to eight,000.
One other patch simply dropped on the Beta Department, with plenty of stability changes from final week’s beta patch!
Notably: Ready is again! So you’ll be able to decrease your Shivs 😅 However critically, the in-game suggestions we have obtained is way appreciated.
Patch notes: https://t.co/gqqIU79ywd— Mega Crit ⚔️ Slay the Spire 2 Out Now! (@MegaCrit) March 27, 2026
After reminding gamers that nothing is ready in stone throughout the recreation’s beta interval, Mega Crit added that the most up-to-date modifications to Ready, Borrowed Time, and Seize Spirit have been rolled again.
“For Ready, whereas I nonetheless assume that the Sly synergies are total too dominant of a method, Ready is so integral to the Silent’s core id that I can be in search of a unique strategy to deliver Sly in line in the future,” wrote Mega Crit. “Borrowed Time is prone to obtain a whole rework in the future, however for now I favor that the card is enjoyable to play with in all decks.”
Close to the starting of March, Slay the Spire 2 wildly outperformed all expectations when it reached 282,314 concurrent gamers on its first day. That success occurred regardless of stiff competitors from different video games launched on the identical day, together with Bungie’s Marathon.
The entire notes for Slay the Spire 2’s newest beta patch are reproduced beneath.
Slay the Spire 2 Beta Patch Notes – v0.101.0
Reworks and Reverts:
Silent:
- Deprecated Put together and Ready returns: “Frequent – Talent – Value 1 – “Discard 2 playing cards. Subsequent flip, achieve 2(3) Power.” -> “Frequent – Talent – Value 0 – Draw 1(2) card(s). Discard 1(2) card(s).”
Necrobinder:
- Reverted (Buffed) Seize Spirit to its earlier model: “Unusual – Talent – Value 1 – Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile.” -> “Unusual – Talent – 1 – Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile.”
- Reverted (Buffed) Borrowed Time to its earlier model: “Unusual – Talent – Value 0 – Apply 6(3) Doom to your self. Acquire 1 Power.” -> “Unusual – Talent – Value 0 – Apply 3 Doom to your self. Acquire 1(2) Power.”
Beginning off, I’m reverting the modifications made final week to Ready, Borrowed Time, and Seize Spirit. For Ready, whereas I nonetheless assume that the Sly synergies are total too dominant of a method, Ready is so integral to the Silent’s core id that I can be in search of a unique strategy to deliver Sly in line in the future. Borrowed Time is prone to obtain a whole rework in the future, however for now I favor that the card is enjoyable to play with in all decks.
Regent:
- Reworked Arsenal card: “Energy – Uncommon – Value 1 Everytime you play a Colorless Card, achieve 1(2) Power.” -> “Energy – Uncommon – Value 1 (Innate.) Everytime you create a card, achieve 1 Power.”
Potions & Relics:
- Reworked Pendulum relic: “Frequent – Everytime you shuffle your Draw Pile, draw a card.” -> “Frequent – Each 3 turns, draw 1 card.”
Enemies:
- Reworked and nerfed the Doormaker. Battle is now much less random.
Doormaker is receiving one other rework! Now every visible section he’s in has its personal distinctive energy to hamper the participant. All of them are disruptive and can hopefully encourage fascinating play, however ought to now be much less random and reward participant company extra.
Steadiness:
Basic:
- Elites can now not spawn on flooring 6 to raised match StS1
- Improved map era consistency
- Fastened maps generally producing with fewer retailers than meant
- Gloom Ascension modifier now not impacts ? rooms along with Relaxation Websites
Since Neow now counts as the first flooring of the map, Elites had been really spawning one flooring sooner than they need to have been. This alteration ought to have a big effect on how powerful combating early Elites is. Moreover we discovered some enhancements may very well be made to the map era algorithm to assist restrict the variety of maps overflowing with early monster rooms and never a lot else. For the Gloom change, though it did make the recreation harder it was not in a satisfying or enjoyable method because it simply made maps much less fascinating. As an alternative I can be seeking to rework Gloom solely in the future to a modifier that makes the recreation tougher however in a extra fascinating method.
Ironclad:
- Buffed Cinder card: now Exhausts a random card in your Hand as a substitute of the prime card of the Draw Pile
- Modified Tremble card: now Exhausts
- Tremble gaining Exhaust is a buff to Ironclad’s Exhaust synergies, and paired with the Cinder change ought to have a big impression on the Ironclad’s cardpool.
Silent
- Buffed Serpent Kind: Harm elevated from 4(5) -> 4(6)
Regent:
- Buffed Falling Star card: Harm elevated from 7(11) -> 8(12)
- Buffed Glitterstream card: Subsequent Flip Block elevated from 4(6) -> 5(7)
- Buffed Parry card: Block achieve elevated from 8(11) -> 10(14)
- Buffed Refine Blade card: Forge elevated from 6(10) -> 9(13)
- Buffed Celestial May card: Improve modified from +2 harm -> 1 further hit
- Buffed Guiding Star card: now attracts playing cards instantly as a substitute of subsequent flip
- Buffed Sword Sage card: now not will increase the price of Sovereign Blade
- Modified Spoils of Warfare card: now attracts 2 playing cards, however Forge decreased from 12(17) -> 5(8)
Defect:
- Nerfed Voltaic card: Power price elevated from 2 -> 3
Potions & Relics:
- Buffed Tiny Mailbox relic
- Rarity moved from Frequent -> Unusual
- Potions procured elevated from 1 -> 2
- Modified Permafrost relic: Rarity moved from Frequent -> Unusual
- Modified Bag of Marbles relic: Rarity moved from Unusual -> Frequent
- Modified Crimson Masks rarity relic: Rarity moved from Unusual -> Frequent
- Modified Bellows relic: Rarity moved from Unusual -> Uncommon
- Modified Lasting Sweet relic: Rarity moved from Uncommon -> Unusual
- Modified Crossbow Tanx relic: Now makes use of Free to Play as a substitute of Prices 0 Power
- Modified Vexing Puzzlebox relic: Now makes use of Free to Play as a substitute of Prices 0 Power (Now additionally solely lasts till finish of flip)
- Modified Liquid Reminiscences potion: Now makes use of Free to Play as a substitute of Prices 0 Power
For relic rarity, the design aim is that commons will not be essentially weaker, however that they’re usually easy results that might add worth to most decks. As rarity will increase we enable larger complexity and extra impression on drafting/play choices.
Enemies:
- Nerfed Skulking Colony: offers much less harm, harm scales slower, and now not applies Dazed standing playing cards
- Modified Haunted Ship: now applies Dazed standing playing cards to the participant
- Nerfed The Misplaced and Forgotten: stat theft now not scales with Ascension
- Nerfed Waterfall Large: HP decreased from 250(260) -> 240(250)
Skulking Colony went from too weak to too sturdy. This nerf ought to put his encounter extra in step with how tough the combat was meant to be. Moreover I discovered that the Dazed statuses really labored in opposition to the design objectives of his energy, the new model is a tighter design total that presents a extra unified query for the participant to reply. If the encounter is now too weak, easy numbers might be buffed in the future.
Occasions:
- Disallowed Gold producing relics from displaying up as the featured relic in the Welcome to Wongo’s occasion
- Mad Science Talent Chaos choice (In the Tinker Time occasion) now makes use of Free to Play as a substitute of Prices 0 Power
Artwork:
- Added Take a look at Topic burn animation
- Axe and Crossbow Ruby Raiders now have improved textures
Added Portrait artwork for the following playing cards:
- Compact
- Shatter
- Gasoline
- Consuming Shadow
- Subroutine
- Trash to Treasure
Person Interface & Expertise:
- Date at top-right now displays construct date as a substitute of present date
- Elevated suggestions kind character restrict from 500 to 8000
Receiving in-game suggestions from YOU the participant is the greatest method we’ve of bettering the recreation. A lot of you’ve got requested the capacity to write down extra with out hitting the character cap too early. We have elevated the character depend 16 fold, so I’m eagerly wanting ahead to studying your effort posts!
Bug Fixes:
Basic:
- Fastened exploit the place you would controller navigate to card grid when the improve/take away/enchant/rework preview display screen is open
- Fastened a crash that might happen at the begin of the participant’s flip when abandoning a run
- Fastened a softlock that might happen when abandoning a run throughout a combat-style occasion
- Fastened playing cards upgraded to price 0 no sorting appropriately when ordering by price in the deck view
- Fastened the Y and X glyphs being incorrect on Swap controllers
- Format massive numbers on victory display screen utilizing the participant’s language
- Localize suggestions display screen Class label
- A correct error is displayed should you attempt to be part of an in-progress recreation
- Fastened softlock when a monster’s visuals would fail to load
- Numbers now are formatted appropriately to the participant’s language
Necrobinder:
- Fastened Grave Warden+ displaying Soul+ in its hovertip preview
- Fastened Seance+ displaying Soul+ in its hovertip preview
- Foul potion now not damages Osty
Potions & Relics:
- Fastened a state divergence associated to Joss Paper relic
- Fastened a state divergence associated to Dualcast card and Snecko Eye relic
Enemies:
- Fastened a softlock when taking part in Scrape card in opposition to The Doormaker boss
- Fastened blackscreen when loading a recreation saved at the rewards from the Mysterious Knight fight
Ancients:
- Fastened with the ability to save and cargo at Neow to keep away from the harm taken from Precarious Shears
- Fastened softlock if you play an Imbued card that prompts a card choice and Vakuu’s Whispering Earring relic
- Repair points with Pael’s Eye relic when the participant dies at the begin of the additional flip
Occasions:
- Fastened Doll Room SFX persevering with to play should you save and stop out from the occasion
- Fastened state divergence if you use Driftwood relic at any occasion
- Fastened timing-related state divergence at the Doll Room occasion
- Fastened timing-related state divergence when getting into Battleworn Dummy occasion
- Waterlogged Scriptorium occasion’s Tentacle Quill and Prickly Sponge choices now correctly present a hovertip for Retain
Multiplayer:
- Fastened again button not reappearing should you unready in an Multiplayer load recreation foyer
- Fastened Beacon of Hope energy hovertip description so it now not says it stacks
- Bottled Potential now shuffles the goal participant’s playing cards, not yours
- Fastened Radiate card counting Stars from different gamers
- If each gamers have Pael’s Eye and just one participant triggers the additional flip, the second participant now not takes their additional flip instantly afterward
- Fastened uncommon timing situation when any participant selects Random
- Fastened Hang-out proccing when one other participant performs Soul
