Slitterhead Review
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Slitterhead Review

Given its fascinating body-swapping system, gnarly blood-based weaponry, creepy Lovecraftian monsters, and the truth that it’s sprung forth from the thoughts behind the unique Silent Hill, Slitterhead definitely feels like an action-horror sport that could possibly be razor sharp. Sadly, whereas this time-looping homicide thriller set within the neon lit streets of a fictionalized Hong Kong serves up a stable slash ‘em up fight system, its story has been hacked to the bone, its enemy selection is surprisingly sparse, and its uninspired mission goals are repeated to a very tiresome diploma. Because it seems, Slitterhead isn’t simply an journey that’s ceaselessly out-of-body, it’s additionally one which’s shortly out of concepts.

It’s an actual disgrace too, since Slitterhead’s intriguing premise definitely obtained its hooks into me early. After the our bodies of native residents are found within the again alleys of the Kowlong slums with holes of their heads the place their brains was once, we’re solid within the position of a mysterious non secular entity recognized solely because the ‘Evening Owl’, appearing as a disembodied detective in an effort to uncover a murderous menace often called the slitterheads who can disguise themselves in human type. To take action, we’re free to hop out and in of just about each particular person inside a small radius, briefly taking management of human hosts as a way to hunt for clues by again alleys and brothels, and offering us with some fascinating methods to infiltrate in any other case off-limits places by beaming straight into one other physique by an open window or the bars of a locked gate, for instance.

These simply manipulated meat sacks are primary in look and picket of their motion, which maybe makes some form of sense provided that they’re principally simply mind-controlled marionettes. Not like the same crowdsourcing system in Watch Canine: Legion, there are not any discernible expertise or traits that distinguish one controllable citizen from one other – that’s, aside from the small solid of distinctive playable characters often called ‘rarities’. Because the investigation progresses, the Evening Owl comes throughout sure victims which can be close to loss of life. As soon as possessed, their mortal wounds remodel into weapons as their mangled arms bleed into the type of Wolverine-like claws, spears, and literal plasma swords, making them very important vessels for taking over any slitterheads you expose alongside the way in which. The rising occasion of rarities will be separated into pairs to accompany you into every mission, and Slitterhead’s story loops a number of occasions across the identical three-day sequence, pulling you again to revisit occasions in its timeline in an effort to unmask the perpetrators behind sure crimes and doubtlessly stop them from ever taking place.

These simply manipulated meat sacks are primary in look and picket of their motion, which maybe makes some form of sense provided that they’re principally simply mind-controlled marionettes.

That sadly sounds much more fascinating than it truly proves to be, because it includes retracing steps by loads of the identical areas and redoing loads of the identical easy duties, like following ghostly apparitions alongside a preset path to piece collectively a slitterhead sufferer’s closing moments. In between every mission you get to spend a bit little bit of time together with your increasing roster of rarities, however sadly these exposition-dumping conversations are so poorly introduced that I struggled to search out something of substance to essentially latch onto. They’re delivered in static snippets of textual content over repeated and rudimentary character animations, and I principally simply mindlessly paged by them lengthy sufficient to set off the following story chapter.

Even when I’d been in a position to higher purchase into every rarity’s particular person plights, I don’t suppose it could have been price my whereas, since this roughly 13-hour time travelling story culminates in such a deflating and futile finale that it made me want I might have looped again round to the start of my playthrough and prevented myself from ever hitting the beginning button on the title display. It’s not even remotely scary both, which comes as a little bit of a shock provided that it’s a horror journey that’s been developed beneath the watchful eye of Keiichiro Toyama, director of the unique Silent Hill.

Crowd Strife

Fight will not be with out its charms, nonetheless. A easy one-button assault combo lets you slit a head, throat, or whichever enemy physique half comes inside swinging distance of your bloody blades, however there’s extra to Slitterhead’s combating than first meets the attention. For starters, you possibly can shortly beam between bystanders gathered round every enviornment as a way to catch an enemy off guard with an assault from the rear, utilizing the gang to chip away at a goal like some form of GoFundMe for fisticuffs. Non-rarity people have minimal quantities of well being so I solely ever stayed accountable for them for brief bursts earlier than zipping again to my chosen rarity to unleash extra damaging strikes, however hopping backwards and forwards between them is a good way to attract enemy warmth away and makes Slitterhead really feel a bit like a supernatural spin on the real-time character-swapping battles of Ultimate Fantasy 7 Rebirth.

There are not any medkits to gather and use, and as a substitute well being is replenished by hoovering up the swimming pools of blood that type throughout every battle. It’s truly a reasonably intelligent system, and it shortly turns into important not solely when it comes to preserving your rarity alive, but additionally making certain they’re topped up with sufficient hand-me-down hemoglobin to carry out their distinctive blood-powered particular talents. Motorcycle-rider Alex can create blood vortexes that drag enemies collectively and depart them open to assaults, cult member Tri can conjure up some blood blasting sentry turrets, whereas particular agent Blake can unfurl a blood-powered mini-gun that quickly whittles down each his and his opponent’s well being bars in bursts of excessive threat and reward.

A easy one-button assault combo lets you slit a head, throat, or whichever enemy physique half comes inside swinging distance of your bloody blades,

It might cater to a wide range of assault strategies as its roster of rarities expands, nonetheless Slitterhead’s combating system will not be with out its flaws. Most assaults land with all the load of a moist newspaper, and though its thumbstick-based parrying system is pretty simple to get the hold of throughout one-on-one encounters, I might by no means depend on it throughout battles with a number of enemies at a time as a result of the onscreen indicators too typically failed to look – even after I’d invested within the ‘sixth Sense’ perk in Slitterhead’s modest ability tree system that’s supposedly meant to allow it.

I additionally bumped up in opposition to the truth that my progress by Slitterhead’s story got here to a screeching halt on events after I hadn’t discovered a particular rarity, forcing me to replay ranges (some that I’d already revisited as a part of the story) as a way to observe them down and unlock a subsequent story chapter. At one level I used to be caught spinning my wheels whereas I used to be compelled to go looking for a similar aged lady rarity in six totally different ranges, who had no involvement in the principle story in any way and whom I by no means even used after I’d acquired her. Actually, though I did attempt a lot of the rarities as I recruited them, I in the end continued to fall again on pairing the helpful therapeutic talents of younger actress Julee with the highly effective double-barrelled blood gun assaults of Alex, since Slitterhead’s fight by no means actually advanced to the purpose that I felt obligated to experiment with another mixture.

Bloody Repetitive

That’s largely as a result of, whereas the builders have clearly spent loads of time creating an increasing roster of as much as eight rarities so that you can select from, it appears that evidently not almost sufficient time has been invested in crafting fascinating enemies to face or eventualities so that you can toss them into. Enemy selection is principally restricted to the identical rehashed handful of breeds – the pre-slitterhead humanoids with what seem like a bunch of bananas for his or her heads, the repulsive mess of contorted limbs which can be the advanced slitterheads themselves, annoying worms that may be worn out with one hit, and the floppy, bipedal appendages that may actually solely be described as strolling wieners. Admittedly, there are definitely a couple of totally different slitterhead varieties to tackle, however I struggled to essentially discover any significant distinction between combating an ‘octopus’ kind and the ‘warty frogfish’ form past their look, and tackled all of them utilizing kind of the very same technique – hopping between our bodies like a sailor on shore depart and continuously shifting the assault from all angles till they had been dispatched.

There have been a handful of cases the place I used to be compelled to suppose on my ft a bit bit extra, like in an early assault in opposition to SWAT-style human troopers – some with machine weapons, others with riot shields, and some armed with jamming units that briefly disarmed my rarities of their particular talents. That not less than compelled me to prioritise the tremendous power-spoiling troopers first earlier than I mopped up the remainder of them, though surprisingly I by no means needed to deal with that individual enemy kind ever once more. Elsewhere Slitterhead often tried to impose a little bit of urgency into an encounter by setting a scrap in opposition to a ticking time restrict, however actually the one clock I ever had my eye on was the one strapped to my wrist as I impatiently fought an ongoing battle in opposition to the identical small set of enemy varieties and my very own rising sense of deja vu.

It’s not simply the monsters which can be recycled both, however wholesale mission constructions. There are a couple of uncommon exceptions, just like the time I had to determine find out how to enter the highest ground of a nightclub by teleporting backwards and forwards between crane operators to swing iron girder platforms into place, or infiltrate a slitterhead-worshipping cult by sneaking previous dimwitted guards shuffling alongside essentially the most predictable, PSone-era patrol paths possible. However the bulk of Slitterhead’s goals contain monitoring down a monster disguised in human type by following a blue path and utilizing a ‘sightjack’ means to get a glimpse of their present environment, in the end exposing them, after which getting dragged right into a clunky on-foot chase that’s much less of an exciting scorching pursuit and nearer to a tepid sport of tag.

I misplaced rely of what number of occasions I used to be compelled to chase after the very same monster varieties alongside the very same loops by the very same handful of dirty city settings. It’s exhausting within the first occasion, not to mention the umpteenth – and though within the opening hours I discovered it annoying that there was no in-game map for a few of its bigger metropolis areas, by the tip of Slitterhead’s marketing campaign I might revisited each avenue, again alley, and rooftop so ceaselessly that I might in all probability chart every locale from reminiscence.

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