The modding group may give older video games a much-needed overhaul, or add an additional problem to possibly an oversimplistic one. In latest years, we have seen every little thing from Resident Evil demakes to GTA upgrades–not to say the huge panorama of Baldur’s Gate 3 mods–but a brand new mod for 1991’s Sonic the Hedgehog adjusts the sport’s visuals in real-time, going forwards and backwards relying on the participant’s blast processing within the sport.
Brandon Sheffield of Necrosoft Video games confirmed how the mod labored on his Bluesky account and did a fast demo.
“Vladikcomper on the SGDK Discord has created an incredible and ridiculous mod for Sonic the Hedgehog (MD) during which high quality degrades to completely different resolutions/numbers of colours except you fill your blast processing meter up,” he mentioned, as the sport switched from widescreen to smaller measurement because the gameplay went on.

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“Blast Processing” was the advertising time period utilized by Sega of America to explain the processing capabilities of the Sega Genesis/Mega Drive that did not actually have any technological rationalization, however sounded cool. With this mod, the participant has a blast processing meter on the backside of the appropriate display, which reveals the processing energy at that second. If the participant lets Sonic get hit or decelerate, the sport degrades from 16-bit graphics to virtually Game Boy ranges.
You’ll find this mod, and a slew of different Sonic-centric mods, here.
The latest Sonic the Hedgehog 3 film was an enormous vacation hit, with a fourth installment to the franchise already within the works and aimed with a March 2027 launch.