Concord, Sony’s $40 hero shooter set to launch on PlayStation 5 and PC in August, doesn’t have a battle move.
Sony-owned developer Firewalk Studios took to social media to reply questions popping out of the current closed and open betas, and confirmed Concord bucks the reside service development by ditching a battle move in favor of an old-school unlock system fueled just by enjoying the sport, finishing targets, and leveling up.
“Concord doesn’t have a battle move,” Firewalk stated. “We wished to focus our consideration on making Concord a rewarding and strong expertise on day one, the place simply enjoying the sport, leveling up your accounts and characters, and finishing jobs yields significant rewards.”
Firewalk Studios gameplay animation director, Mark DeRidder, adopted up by tweeting: “No Battle Pass, of us. You personal Concord, Concord does not personal you.”
Concord is ready to enter the powerful reside service hero shooter market, taking over established gamers reminiscent of Blizzard’s Overwatch 2, EA’s Apex Legends, and Riot’s Valorant by charging $40 all-in, quite than go free-to-play with microtransactions and battle passes, as its rivals do.
The sport’s possibilities of success are a sizzling matter on-line, with current poor concurrent participant numbers on Steam for the closed and open beta fueling the sense that Concord will seemingly battle on PC. Concord might fare higher on PS5 (Sony doesn’t make PlayStation participant numbers public), however powerful questions will certainly proceed round whether or not the sport hits Sony’s business expectations for it.
Sony has discovered huge success happening the PS5/PC cross-platform route for fellow PlayStation reside service, Helldivers 2. Arrowhead’s third-person co-op shooter, which additionally launched at $40, is PlayStation’s fastest-selling sport of all time with over 12 million offered in 12 weeks. Early indicators counsel Concord will battle to emulate its reside service predecessor’s gross sales success.
In the meantime, Firewalk confirmed Concord doesn’t have a PvE mode at launch, though pointed to the addition of latest modes sooner or later. Concord launches with the six 5v5 PvP modes seen within the beta, alongside 12 maps and a whole bunch of customization objects to unlock.
The thought is Firewalk will launch new characters, maps, and many extra as a part of common post-launch seasons. Cinematic vignettes will likely be launched weekly in-game at launch (three we proven through the beta). These allow you to get to know the characters and find out about life as a Freegunner and the broader Concord galaxy.
One massive drawback the beta suffered from was no mid-match leaver penalty, and no join-in-progress system. That meant gamers could be confronted with enjoying as a part of an beneath energy staff, or in opposition to a staff quick on numbers, which might encourage extra gamers to go away.
Firewalk stated “making certain groups are full and evenly matched all through a sport is a precedence for us,” and confirmed plans to discover the potential of a leaver penalty system “to incentivize gamers to start out and keep in full groups,” but it surely doesn’t sound like will probably be in place for launch.
And eventually, at launch, Concord may have its coaching mode and Galactic Information unlocked.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.