Sony’s New Limited-Edition PS5 Controller Is Its Best-Looking One So Far
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Sony’s New Limited-Edition PS5 Controller Is Its Best-Looking One So Far

Sony has launched a number of DualSense controllers during the last couple of years, however its new limited-edition Harmony controller is well certainly one of its most tasty to this point. Impressed by the sport and its sci-fi aesthetic, the controller has a matte black base complemented by daring orange and teal strains converging right into a single level on the touchpad. There’s even a little bit little bit of simulated put on and tear on the paint, to offer the machine a barely tarnished end.

Sony’s New Limited-Edition PS5 Controller Is Its Best-Looking One So Far
Harmony limited-edition DualSense controller

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The Harmony controller shall be dearer than your typical DualSense peripheral, because it’s priced at $85. That is $10 greater than the Deep Earth assortment and $15 greater than a regular white or black controller.

Sony has solely launched a handful of controllers immediately impressed by its first-party video games, as 2023’s Marvel’s Spider-Man 2 featured a subdued DualSense design incorporating symbiote tentacles taking up the intense purple parts of that {hardware}. The controller offered out surprisingly shortly each time it was in inventory, though it stays to be seen if PlayStation followers will flock to the Harmony design.

Harmony will launch for PS5 and PC on August 20, and the 5v5 shooter just lately wrapped up its closed and open beta classes. In a departure from different live-service video games, Harmony won’t have a battle go system to grind by as developer Firewalk confirmed that new characters, maps, and modes shall be launched at no extra price. Gamers will solely must buy Harmony itself for $40 and might anticipate common content material drops, in response to Firewalk.

“Harmony’s mechanics could tread a variety of acquainted floor throughout the hero shooter style, however the way in which Firewalk Studios’ heroes, maps, and recreation modes complement one another feels recent,” Jake Dekker wrote in GameSpot’s Harmony hands-on impressions. “Every Freegunner has simply sufficient flexibility to interrupt out of their function if they should, the simplistic arena-style maps prioritize sensible capability utilization over intimate map data, and the sport modes are simply sophisticated sufficient to encourage teamwork. I’m curious to see if and the way Harmony holds up with extra maps, characters, and recreation modes within the combine.”

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