Star Wars Outlaws Patch Cuts Stealth Goals, Improves AI, and More in Huge Title Update 1.4.0
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Star Wars Outlaws Patch Cuts Stealth Goals, Improves AI, and More in Huge Title Update 1.4.0

Star Wars Outlaws Patch Cuts Stealth Goals, Improves AI, and More in Huge Title Update 1.4.0

Ubisoft has launched the large and extremely anticipated Title Update 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Sequence X and S, and PC, which, maybe most notably, cuts stealth necessities from nearly all the sport.

A blog post detailed the patch notes, which can be found under, and confirmed the elimination of pressured stealth (that means gamers will now not need to return to a checkpoint when triggering “don’t elevate the alarm” or “don’t get caught” aims) alongside enhancements to enemy AI and detection, facial expressions and animations, and extra.

“This Title Update brings modifications to fight and stealth permitting for better participant selection, the flexibility to now hold pick-up weapons in extra conditions, visible choices to permit for a sharper picture and rather more to enhance your journey throughout the galaxy,” Ubisoft mentioned.

It would not tackle the problems affecting some PC gamers who up to date to Home windows 11 24H2, nevertheless, however Ubisoft mentioned it’s “working exhausting to deploy a everlasting repair” as quickly as doable.

Star Wars Outlaws artistic director Drew Rechner promised to make large modifications to “elevate the sport expertise to higher meet” participant expectations.

Sentiments corresponding to these are sometimes seen in the wake of disastrous sport launches however Star Wars Outlaws debuted to optimistic critiques. Poor gross sales shook a struggling Ubisoft, nevertheless, and it’s now working to enhance the sport forward of what it hopes might be a gross sales bump alongside its Steam launch and the vacation interval.

Star Wars Outlaws Title Update 1.4.0 Patch Notes

Common Gameplay

  • Fastened a problem the place gamers may get caught by not with the ability to take off utilizing the Trailblazer after sure missions
  • Kay now holsters a two-handed weapon in extra conditions corresponding to when climbing, grappling or utilizing the speeder
  • Improved AI speeder utilization
  • Improved enemy detection
  • Improved enemy tactical decision-making in fight to encourage extra lively administration of their positioning
  • Decreased enemy harm per shot whereas rising the harm cadence enhance over time
  • Improved detection indicators and suggestions of cameras
  • Participant state (crouched, standing) is now stored after traversal actions
  • Fastened a problem the place just one NPC could be alerted when whistling
  • Fastened a problem the place the participant may stay undetected in excessive grass whereas performing aggressive actions
  • Enabled using fight in elements of syndicate districts
  • Added weak factors to numerous enemies
  • Adjusted weapon aiming (unfold, recoil, and so forth.) to permit for extra precision and administration
  • Up to date weapon harm values for Kay for all weapons
  • Elevated headshot harm when hitting enemies
  • Improved blaster module utilization (Ion and Energy)
  • Eliminated participant blast harm from the Energy module
  • Added enemy stagger to explosions
  • Added physique part-specific dying animations to enhance fight satisfaction
  • Improved NPC cowl utilization throughout fight
  • Fastened a problem the place Kay would put away the holotracker when crouching
  • Fastened a problem the place hostile NPCs had been typically marked as pleasant and couldn’t be broken by blaster fireplace
  • Adjusted leaping to offer extra management in the air of the place you’ll land

UI, HUD and Settings

  • Added visible indication of when an NPC begins detecting the participant
  • Added textual content highlighting which blaster module needs to be used when aiming at heavy guards, droids and cameras
  • Immediate to ping the tracked goal is now extra outstanding and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable talents
  • Improved Nix fast motion icon by highlighting button when having an lively goal
  • Made it clearer whether or not a takedown may set off fight
  • Added NPC tags above their heads (works with present colorblindness settings)
    • White – Impartial
    • Orange – Conscious
    • Pink – In Fight
  • Adjusted Adrenaline Rush value based mostly on problem
    • Story mode – 100% (unchanged)
    • Regular – 110%
    • Difficult/Onerous -150%
  • Improved needed system messaging and show
  • Fastened a problem the place some gear impact icons weren’t displaying accurately

Audio

  • Improved enemy dialogue when they’re going in and out of canopy
  • Fastened a problem the place sound would not play via the DualSense controller on PS5
  • Fastened a problem the place arcade video games could be lacking music after beginning a brand new sport

Cinematics

  • Added facial animations to gameplay dialogue scenes and distributors
  • Improved animations and visuals of some dialogue scenes
  • Fastened a problem the place ND-5 could be lacking from the passenger seat when touchdown/taking off from Renpalli or Achra stations

Digicam

  • Improved digicam when taking pictures, aiming down sights, and transferring purpose
  • Improved cowl digicam, together with the flexibility to manually shoulder swap when aiming
  • Improved the digicam by showcasing a greater view of every store when interacting with a vendor

Worlds, Fauna, and Flora

  • Fastened a problem with destructible flora
  • Fastened a problem the place the visible results created by waterfalls had been damaged
  • Elevated the gap at which lights may be seen in the world
  • Improved the visuals of some grass textures and mud, particularly at distance

Photograph Mode

  • A brand new clear lens has been added

Accessibility

  • Added a Customized Controller Preset to permit remapping of particular person buttons. You may select separate units of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a brand new ‘sturdy’ purpose help setting
  • Added a brand new auto-transfer choice for climbing, which helps you to mechanically hop between climbable objects by transferring in the direction of them as a substitute of getting to press a button
  • Added setting to vary how giant and clear the impact displaying the safety digicam detection space is
  • Sound results slider break up into two separate sliders, for gameplay sounds and background sounds
  • Quicker menu narration, settings now go as much as 400% pace.
  • Menu narration now reads lockpicking and slicing minigames, goal hints, and which Sabacc card is at the moment highlighted in your hand and whereas drawing/discarding
  • Possibility added to toggle the Cinematic Lens (distortion, fringing, and vignetting results) off for gameplay
  • ‘Fill display screen’ is now the default display screen ratio, that means bigger textual content measurement for the preliminary menus earlier than you attain the ratio setting display screen
  • ‘Take away all’ maintain enter for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved readability

Miscellaneous

  • Fastened a problem the place destroying a ship by ramming it might not rely in the direction of the ‘By no means inform me the percentages’ trophy/achievement
  • Fastened a problem the place the ‘Shoot First’ achievement/trophy and ‘The Higher’ means couldn’t be unlocked on the similar time
  • Fastened a problem the place defeating Dying Troopers throughout sure missions wouldn’t rely in the direction of the ‘Defying Dying’ Ubisoft Join Problem

MAIN & SIDE QUESTS (watch out for spoilers)

Toshara

  • Rejected
    • Fastened a problem the place Kay cannot pay attention on the bar to progress the intel quest

Tatooine

  • The Veteran
    • Fastened a problem the place the hunt line wouldn’t begin if travelling to Akiva earlier than the dialogue finishes
  • Companions
    • Fastened a problem the place the cinematic wouldn’t set off if utilizing Adrenaline Rush because the Rancor hits the hangar doorways

Akiva

  • Revelator
    • Fastened a problem the place ND-5 may spot Kay when going from crouched to standing whereas on a steam vent

Bug Reporter

We’re happy to announce that reporting points will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This web site features the identical means as on different Ubisoft titles; it is your direct channel to view points reported by different gamers and to immediately report any points you encounter to our crew. We are going to actively replace this board so you’ll be conscious when points are being investigated, and when fixes and enhancements might be rolled out in an upcoming replace.

Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.

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