After a short time in Steam Beta, a big replace for Starfield in 2024 is now live, and probably the most vital adjustments coming to the replace focuses on bettering the lighting for in-game areas.
Noticed by varied members on ResetEra and Reddit, Starfield’s Replace 1.9.51.0 makes some tweaks to lighting. Particularly, the patch notes point out that Bethesda Recreation Studios has improved lighting at 73 areas. Whereas it doesn’t go into specifics, Starfield gamers on-line have begun posting earlier than and after the replace was put in in a number of areas.
Most notably, Reddit person DinDisco posted a gallery of those pictures displaying what Starfield regarded like in a couple of areas earlier than and after. Footage of particular areas, such because the Crimson Mile and mining caves, have drastic variations in lighting. The latter, for instance, reveals one cave changing the greyish brown colour scheme with blue minerals in favor of the complete lighting having a cool blue hue inside. In response to the patch notes, lighting enhancements have been additionally made on the character creation web page.
In our assessment of Starfield, which we awarded a 7 out of 10, we mentioned: “Starfield has quite a lot of forces working towards it, however ultimately, the attract of its expansive roleplaying quests and respectable fight make its gravitational pull troublesome to withstand.”
You’ll be able to take a look at the complete patch notes beneath.
Starfield Replace 1.9.51.0 Notes
- Fixes and Enhancements
- Animation
- Fastened participant character’s eyes remaining closed as an alternative of blinking in third individual view.
- Addressed uncommon circumstances the place small animation pops could possibly be seen in third individual.
- Creatures and Enemies
- Fastened incorrectly invisible creatures on some planets.
- Fastened a difficulty that might happen on some enemies inflicting them to face as an alternative of falling to the bottom.
- Crew and Companions
- Fastened crew members and companions positioning close to the cockpit after quick touring to the ship.
- Companions: Fastened a attainable control-lock when speaking to a companion with out coming into a dialogue whereas concurrently attempting to exit the ship.
- Normal
- [ADDED TO 1.9.51] Addressed a crash that might happen when altering from Fullscreen to Windowed mode. (PC)
- Fastened a difficulty that prevented Home windows customers saving if their username featured sure characters (PC).
- Fastened uncommon save sport corruptions on PC (MSS and Steam).
- Fastened a difficulty that might result in a management lock or a crash after loading a quicksave whereas within the focusing on mode.
- Fastened participant marker following the digicam on the floor map.
- Fastened a uncommon challenge that might stop entry to the principle menu on when prompted to “Press any button to Begin” (Xbox).
- Physique sort ought to not reset to default when loading a Starborn save from the principle menu.
- Fastened flickering on Neon’s Commerce Tower elevator panel.
- Improved the looks of the Ryujin Kiosk materials throughout nighttime.
- Fastened uncommon challenge with how Cydonia’s panel may show the hours with out incident.
- Added Optimizations to cloud syncing of save video games (MSS/Xbox).
- Improved how crowds behave when desired goal is reserved.
- Fastened a difficulty that might trigger airlock doorways to typically seem floating in sky when arriving at areas.
- Fastened unintended textual content showing on the shipbuilder’s UI.
- Fastened sport session not correctly resuming from shutdown in Power Save mode (Xbox).
- Varied stability enhancements.
- Graphics
- Improved widescreen help (32:9, 21:9 and 16:10).
- Added help for stars displaying solar disk geometry.
- Shadows can now be seen on planet rings from planet floor.
- Improved eyes and pores and skin on crowd characters.
- Improved reflection on water.
- Improved contact shadows on character pores and skin (Xbox and PC Medium/Excessive/Extremely).
- Improved contact shadows on character material (PC Excessive/Extremely).
- Improved contact shadows on first individual (PC Extremely).
- Improved lighting in character era menu.
- Lowered the looks of some minor artifacts throughout cutscene digicam transitions.
- Fastened flickering on quite a lot of VFX (Sandstorm, corrosive liquid swimming pools, waterfall).
- Fastened a uncommon challenge the place the digicam would lock whereas in handscanner mode at any time when watching flying fauna (Xbox).
- Fastened potential management lock when opening a sport menu a second earlier than triggering a dialogue with one other character.
- Addressed varied shadow popping, flickering and artifact points.
- Improved the visibility of the solar’s lens flare throughout dawn and sundown.
- Fastened a uncommon challenge the place foam or grime wouldn’t present up.
- Fastened uncommon flickering VFX that might happen in area (Xbox Collection S).
- Fastened uncommon hair flickering (Xbox Collection X/S).
- Fastened occasional flicker on digiframes and TV screens.
- Adjusted the looks of bloom when activating the handscanner.
- Improved the looks of clouds throughout climate transitions.
- Fastened uncommon circumstances the place alignment of grass and wind may seem disconnected.
- Lowered bloom depth impact whereas movement blur is energetic (PC).
- Addressed points with concealment impact not all the time making use of when utilizing the handscanner.
- Fastened seen fringe of the ocean within the distance when seen from a really excessive standpoint.
- Fastened uncommon white flickering dots round characters’ hair throughout minimize scenes.
- Fastened a readability challenge within the Starmap when utilizing giant menu font mode.
- Fastened stock menu sometimes failing to generate previews when utilizing a mouse (PC).
- Fastened a short Depth of Discipline challenge that typically occurred when aiming, alt-tabbing or leaving a dialogue display.
- Fastened occasional lighting transition points after loading or exiting a location.
- Fastened a difficulty that might trigger intermittent bands to seem in distance fog.
- Fastened a uncommon challenge that might trigger fog colour to seem inconsistent.
- Fastened a uncommon challenge that might trigger rocks to vanish close to the participant on the floor of a planet.
- Fastened a crash that might happen when switching to DLSS with dynamic decision energetic (PC).
- Fastened flickering and delayed shadows typically occurring after unpausing the sport.
- Fastened varied FSR2 and DLSS artifacts (noise, black dots, ghosting).
- Fastened flickering when utilizing the handscanner with DLSS enabled.
- Fastened preliminary lighting circumstances when touchdown on a planet.
- Improved lighting at 73 areas.
- Fastened varied geometry, texture, and ghosting points.
- Outposts
- Fastened a uncommon lacking terrain challenge that might happen after quick touring to an outpost close to New Atlantis.
- Fastened a difficulty that might trigger bulldozed objects to reappear when returning to an outpost.
- Fastened a difficulty that brought about hazard injury to stay even when the hazard was eliminated by bulldozing in outposts.
- Fastened a difficulty the place outpost’s cargo hyperlinks could be faraway from the terminal listing if related, disconnected, then reconnected to a different cargo hyperlink throughout the cargo ship touchdown sequence.
- Fastened a difficulty the place weapon circumstances constructed by the participant in an Outpost would populate with weapons and ammo after reloading the sport.
- Powers
- Fastened a uncommon challenge that might trigger the Phased Time energy to stay enabled.
- Fastened the acute velocity that might happen in zero G when utilizing the Phased Time energy.
- Photo voltaic Flare Energy now accounts for important hits.
- Quests and Random Encounters
- Absolute Energy: Fastened lacking slate within the protected stopping from finishing the non-compulsory goal “Find Proof to Extort Ayumi Komiko”.
- Background Checks: Fastened attainable control-lock that might happen if caught by safety.
- Derelict Ship: Fastened a difficulty stopping the participant from reaching the pilot seat if they didn’t have entry to superior locks.
- Drinks on the Home: Fastened uncommon incidence the place the door to Sub 12 may stay locked.
- Echoes of the Previous: Fastened Delgado getting caught at backside of stairs throughout “Proceed Exploring the Lock” that might happen if The Lock was left throughout Delgado’s historical past dialogue.
- Echoes of the Previous: Resolved a difficulty that might trigger Mathis’ and Delgado’s weapons to be invisible.
- Eye of the Storm: Fastened a difficulty that might trigger knowledge switch to not begin after inserting the Information Core.
- Eye of the Storm: Fastened a difficulty the place the docking immediate could be lacking on the Legacy ship if the participant undocked with the Legacy after which reloaded a save earlier than having began the mission.
- Government Degree: Fastened a difficulty the place gamers may get caught on a chair within the Ryujin Industries HQ convention room.
- Failure to Talk: Fastened a difficulty that prevented the participant from ending the search in the event that they downed all of the members of the protection pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
- Additional Into the Unknown: Fastened a uncommon crash that might happen when attempting to dock with The Eye.
- Groundpounder: Fastened a difficulty the place the door to Lezama may typically be locked if the participant left the placement throughout the quest and got here again later.
- Hostile Intelligence: Fastened blocked doorways within the Steam Tunnels room the place the Terrormorph transformation happens.
- Into the Unknown: Fastened a uncommon challenge that might stop the search from beginning after finishing The Outdated Neighborhood.
- Into the Unknown: Fastened a uncommon challenge the place a Temple location won’t populate when receiving the “Go to” goal.
- Legacy’s Finish: Fastened a difficulty that might stop interacting with Delgado when he was behind the glass inside within the command heart of The Key.
- Legacy’s Finish: Fastened a particles pile the place to participant may change into caught whereas attempting to achieve the Mess Corridor.
- Missed Past Measure: Fastened a dialogue between Sarah and Walter not taking part in at The Lodge.
- No Sudden Strikes: Fastened companions not following participant throughout private quests.
- On The Run: Fastened varied points associated to Mei Devine turning into inaccessible the target up to date to “Take heed to Mei Devine’s Introduction”.
- On The Run: Fastened a attainable management lock when sitting on the desk to speak to Jade MacMillan.
- One Small Step: Fastened a uncommon challenge that might stop Lin / Heller from exiting the airlock.
- Operation Starseed: Fastened a nasty view that might happen if the Beagle was boarded after an extended idle.
- Energy From Past: Fastened a difficulty that brought about lacking Starborn temples and scanner disturbances that might stop acquiring all Starborn powers from that universe.
- Tough Landings: Resolved a difficulty that might happen throughout the “Meet up with Milena Axelrod” goal that might stop ships from showing on the desired location.
- Shadows in Neon: Fastened a difficulty that might happen when repeatedly utilizing the door to Jaylen Pryce’s workplace earlier than he progressed to Neon Core.
- Supra et Extremely: Fastened a management lock that might happen when coming into the Flight Simulator whereas a guard is making an attempt arrest.
- Tapping the Grid: Fastened inaccessible junction packing containers that might happen after the Hunter assaults the Lodge.
- The Finest There Is: Fastened a difficulty that might stop goal from advancing when speaking to Naeva and Jasmine within the engineering room.
- The Empty Nest: Fastened and challenge that might trigger Sam Coe’s gun to be invisible when inside Jacob’s home.
- The Coronary heart of Mars: Fastened one other location that might probably stop recovering The Coronary heart of Mars.
- The Pale Girl: Fastened uncommon case of inaccessible ship crew log knowledge slate making it unattainable to finish the encounter.
- Prime of the L.I.S.T.: Phil Hill ought to now settle for survey knowledge for Sumati.
- Battle Relics: Resolved a difficulty that might stop Kaiser from transferring to the mission web site.
- The place Hope is Constructed: Fastened a crash that might happen with a selected set of participant behaviors.
- Ships and Ship Customization
- Fastened one other case that might trigger an asteroid to observe a ship in area.
- Fastened ship hatch being marked inaccessible after swapping to a brand new dwelling ship.
- Fastened a difficulty the place the ship may find yourself in an unintended state by concurrently making an attempt quick journey throughout a grav leap.
- Fastened a view challenge that might happen when quick touring throughout ship focusing on mode.
- Fastened a difficulty that might happen when coming into Ship Focusing on mode instantly after choosing a Grav Bounce.
- Fastened a difficulty that brought about non-functional ladders to seem when the participant modified their ship with a Taiyo All-In-One Berth Prime A and a Deimos 1×1.
- Fastened a difficulty the place the Legendary ship may take too lengthy to renew firing after the weapons have been repaired.
- House fight ought to now match floor fight problem improve with successive journeys via the Unity.
- Fastened a difficulty the place loading an exit save made whereas docked to an area station may trigger names of ships to vary.
- Fastened marker not pointing to the present dwelling ship after performing a save/load between completely different ships.
- Fastened in challenge that might trigger the Frontier to incorrectly seem if a non-home ship was faraway from a touchdown pad.
- Skils
- REJUVENATION: Rejuvenation talent VFX not replay at any time when the handscanner is opened in third individual.
- SURVEYING: Fastened surveying problem progress challenge with mineral useful resource.
- TARGETING CONTROL SYSTEMS: Fastened inconsistencies with degree 3 and 4.
- Weapons and Objects
- Fastened incorrect reload quantities that might happen when consuming a Trauma Pack.
- Fastened FOV and zoom points with weapon scopes.
- Fastened weapon sound results sometimes persevering with to play after killing an enemy.
- Fastened turret state not being restored correctly after and save and cargo.
- Fastened a difficulty that might trigger the helmet gentle to not reappear in third individual after a save and cargo.
- Animation
Taylor is a Reporter at IGN. You’ll be able to observe her on Twitter @TayNixster.