Starfield Patch Notes Detail Big Shattered Space DLC Update’s Changes
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Starfield Patch Notes Detail Big Shattered Space DLC Update’s Changes

Starfield Patch Notes Detail Big Shattered Space DLC Update’s Changes

Bethesda has launched a considerable new replace for Starfield in the present day, coinciding with the discharge of Shattered Space, the sport’s first paid growth. The growth prices $30 (or $27 with a Sport Move subscription), and it arrives alongside a free patch that provides quite a lot of enhancements and fixes for all gamers, no matter whether or not they buy the DLC. Bethesda offered a detailed list of changes included in the update, in addition to the expansion content.

Shattered Space introduces new quests, weapons, and objects, and permits gamers to discover Va’Ruun’kai, house to the followers of the Nice Serpent. Main sections of this world have been handcrafted, and the growth consists of survival-horror components, with new enemies described as “stalking abominations.” Bethesda compares this growth to earlier add-ons for its Elder Scrolls and Fallout collection, providing a contained story with distinct mechanics and new gameplay choices.

The replace additionally addresses a number of points reported by gamers. Model 1.14.70 consists of tweaks to a number of problematic quests, changes to the REV-8 land automobile launched within the earlier replace, and enhancements to the ship-building system. Different fixes goal the sport’s person interface and audio. Bethesda additionally launched PC specs for Shattered Space, outlining the minimal and advisable necessities to make sure the growth runs easily.

For extra, try our information on how you can begin the Shattered Space DLC. Listed here are the total patch notes for Shattered Space throughout PC and Xbox Sequence X|S:

Starfield patch notes

Options

  • Creation Package: The automated course of used to create fashions for Distant LOD is now accessible

Common

  • Common efficiency and stability enhancements
  • Resolved a difficulty that restricted the variety of loaded creations to 255
  • Lighting adjustments and enhancements have been made all through the sport
  • Made a number of visible enhancements and bug fixes for weapon fashions
  • Improved participant headtracking when exiting dialogue
  • The participant’s digital camera ought to not be jostled when leaping

Gameplay

  • The Annihilator Particle Beam damage-over-time impact not impacts Companions
  • Robots and Turrets will now take injury from EM weapons
  • Crafting: Addressed a difficulty with The Growth Pop! Dynamite recipe
  • Elite Crew: Autumn Macmillan not repeats herself when asking about her sister
  • Addressed a difficulty with Crowd habits close to The Nicely elevator within the New Atlantis Spaceport when fight is initiated

Quests

  • Brownout: Addressed a difficulty with development after talking with Joyce Osaka in New Homestead
  • Due In Full: Addressed a uncommon situation with The Delinquent Space Ship showing
  • Eye Witness: Participant can not enter the destroyed ship on the spaceport touchdown pad
  • Hostile Intelligence: Addressed a difficulty that would trigger the door to the Safety Workplace to be inaccessible in the event that they quick journey away and wait throughout this quest goal
  • In Memoriam: Addressed a difficulty that would stop development through the “Converse with Sarah” goal that takes place close to the waterfall
  • In Memoriam: Fastened a difficulty that would stop the target “Proceed to Cassiopeia I” from finishing if the planet had been visited beforehand
  • Chief of the Pack: Addressed a difficulty that would stop the Ashta Alpha from being aggressive
  • Legacy’s Finish: Addressed a difficulty that would stop interplay with Delgado if siding with SysDef
  • Legacy’s Finish: Launched Crimson Fleet prisoners will not goal Ikande after acquiring weapons
  • Managing Property: Addressed a uncommon situation that would stop Tomo from showing at Paradiso
  • One Big Leap: Fastened a difficulty that would trigger incorrect music to play through the Unity Scene
  • One Big Leap: Addressed a difficulty with Audio that would happen through the credit
  • One Small Step: Resolved a uncommon digital camera situation that would happen if the primary Crimson Fleet ship within the tutorial is boarded
  • Revelation: Addressed a difficulty with Quest Goal consistency within the ultimate encounter
  • Rook Meets King: Dmitri Moldavski will now reply as supposed if Austin Rake is killed through the encounter
  • Rook Meets King: Addressed a difficulty the place one of many Ragana crew was utilizing the inaccurate weapon animations
  • Tough Landings: Fastened a uncommon situation with Milena Axelrod’s ship to showing
  • The Finest There Is: Addressed a difficulty that would stop Huan from transferring to the Jade Swan after the primary assembly
  • The Finest There Is: The Jade Swan is now accessible if the participant nonetheless has the “Search and Seizure” quest lively
  • The Finest There Is: Addressed a difficulty that would make the UC Vigilance tough to find as a result of it was very distant
  • The Showdown: Resolved a difficulty that would trigger the door to the Strikers Hangout to stay locked

Areas

  • Akila: Up to date some textures within the Slums
  • Akila: Resolved a collision situation with bunk beds
  • Abandoned Biotics Lab: Fastened lacking panels on the outside flooring
  • Lair of the Mantis: Resolved a minor texture situation that would seem on some panels
  • Londinion Steam Tunnels: Fastened collision in an space that would enable gamers to get out of bounds
  • Maheo I: Closed an open hole on the roof of Sonny Di Falco’s Mansion
  • Neon: Nyx’s House: Fastened a difficulty with collision within the space
  • Neon: Addressed a collision situation with grated panels in Ebbside
  • New Atlantis: Addressed small areas the place water within the lake North of New Atlantis might seem to intersect terrain
  • Stroud-Eklund Staryard: Addressed collision in an space
  • The Clinic: Addressed a visible situation that would seem in Dr. Cassidy’s workplace
  • The Pink Mile: Addressed a collision situation below the platforms within the ultimate space

Ships

  • Ship Builder: A brand new choice has been added to the sport settings to permit for toggling Flip Merge habits use
  • Ship Builder: Fastened an audio situation that would happen when deleting a hab
  • Ship Builder: Fastened a crash that would happen when modifying a ship that contained a reside mine
  • Addressed a difficulty that would enable non-sellable ships to be offered to distributors

Car

  • Addressed a difficulty with Set Energetic within the Car menu when utilizing a gamepad
  • Fastened a difficulty with the place of Wheel VFX
  • Addressed a difficulty with opening the Favorites menu whereas coming into the automobile
  • Identify plates and well being bars will now show constantly whereas in a automobile
  • Settings for look sensitivity will now have an effect on the automobile digital camera
  • Kaiser and Vasco will not each sit within the Rev-8 when following the participant
  • The automobile icon will not show in inside maps
  • The automobile lights will not be robotically on when loading a save
  • The quick journey distance for the automobile is now in-line with different POIs and landed ships

UI

  • Xbox Show Settings: Resolved a difficulty the place setting the body fee goal to 60 would robotically revert the precedence again to efficiency
  • Eliminated a debug string that will show when importing saves on Xbox to Buyer Service
  • Up to date the Expertise menu to resolve a difficulty in Giant Font Mode for sure languages
  • Assets with lengthy names at the moment are truncated for Giant Font Mode when scanning
  • Resolved a difficulty with Giant Font Mode within the Barter Menu when promoting greater portions of things
  • Non permanent textual content will not show if you happen to shortly choose the “Proceed” choice from the Important Menu
  • Ship registration prices will now show the correct quantity each on distributors and the hangar menu
  • Addressed Mass show when promoting objects from ship cargo
  • Ability Problem pop-ups will now have truncated textual content as a substitute of shrunken textual content the place relevant
  • Resolved a difficulty with gravity wells showing on the Missions Menu when opening it from the Starmap
  • Location names and quest targets will now truncate correctly on the planet map
  • Creations retailer title shows absolutely in all languages
  • A message immediate will seem when making an attempt to load a save the place a Creation is unavailable on the present platform
  • Weapons will default to their unique pores and skin in menus if a weapon pores and skin creation is disabled
  • Addressed a difficulty with sorting for Finest Leads to Creations menu
  • Addressed an incorrect notification of inadequate credit when an exceptionally massive variety of credit can be found
  • Ammo counts ought to now show appropriately for values over 100,000
  • The injury popup can now show numbers bigger than 4 digits
  • Addressed a difficulty brought on by aiming down sights whereas pickpocketing a personality
  • Crew menu will now appropriately show when somebody is assigned to the participant’s house
  • The restore button is not seen within the hangar examine menu
  • Resolved a difficulty with ready that would briefly trigger unintended textual content to look
  • Therapeutic objects now preview the quantity of well being restored
  • Storage containers will now have their weight up to date when all objects are cleared from them
  • The ship marker within the scanner will show on the appropriate location when docked at an area station
  • Crafting completion affirmation immediate will now be spaced appropriately for longer titles
  • Tunneling creatures will not present their nameplates or quest targets when tunneling
  • Scanner Anomalies can now be a touchdown goal whereas piloting a ship in orbit

Audio

  • Elevated heart channel audio utilization for encompass sound setups
  • Addressed a difficulty that would trigger energy allocation audio to play repeatedly whereas the engine system is broken with one energy allotted
  • Ecliptic Mercenary voices now use the identical filtering in all languages

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