Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space
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Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space

Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space

The Shattered Space growth for Starfield is now accessible and Bethesda has launched replace 1.14.70 to get its house role-playing sport prepared.

The patch notes have been shared on X/Twitter and canopy the principle Starfield and never simply its growth. Whereas some factors are pretty customary, masking the likes of “common efficiency and stability enhancements,” others are extra enjoyable. “Autumn Macmillan not repeats herself when asking about her sister,” for instance.

Myriad quest bugs have additionally been addressed, in missions equivalent to Brownout, Due In Full, Eye Witness, Hostile Intelligence, In Memoriam, and lots of extra. Bethesda has additionally utilized many modifications to particular areas of the sport by enhancing textures and extra.

The Shattered Space growth arrived at present, September 30, and provides a bit of new story to the science fiction RPG. Gamers can “journey to the house world of Home Va’ruun for the primary time, discover the handcrafted new location, and uncover the mysteries surrounding the followers of the Nice Serpent,” in accordance to the official synopsis.

For these pissed off by the thousand plus, largely desolate planets of the bottom sport may also be relieved to hear Shattered Space by no means sends gamers off-planet. “You’re free to depart at any time, however the story is absolutely centered round life on the Va’ruun dwelling world,” lead inventive producer Tim Lamb mentioned earlier in September.

These wanting to dig into the growth can take a look at IGN’s information on all of the house hoops Bethesda sends gamers via earlier than beginning the growth.

Starfield Update 1.14.70

Options

  • Creation Package: The automated course of used to create fashions for Distant LOD is now accessible

Normal

  • Normal efficiency and stability enhancements
  • Resolved a problem that restricted the quantity of loaded creations to 255
  • Lighting modifications and enhancements have been made all through the sport
  • Made a number of visible enhancements and bug fixes for weapon fashions
  • Improved participant headtracking when exiting dialogue
  • The participant’s digital camera ought to not be jostled when leaping

Gameplay

  • The Annihilator Particle Beam damage-over-time impact not impacts Companions
  • Robots and Turrets will now take harm from EM weapons
  • Crafting: Addressed a problem with The Growth Pop! Dynamite recipe
  • Elite Crew: Autumn Macmillan not repeats herself when asking about her sister
  • Addressed a problem with Crowd habits close to The Properly elevator within the New Atlantis Spaceport when fight is initiated

Quests

  • Brownout: Addressed a problem with development after talking with Joyce Osaka in New Homestead
  • Due In Full: Addressed a uncommon situation with The Delinquent Space Ship showing
  • Eye Witness: Participant can not enter the destroyed ship on the spaceport touchdown pad
  • Hostile Intelligence: Addressed a problem that would trigger the door to the Safety Workplace to be inaccessible in the event that they quick journey away and wait throughout this quest goal
  • In Memoriam: Addressed a problem that would stop development in the course of the “Converse with Sarah” goal that takes place close to the waterfall
  • In Memoriam: Fastened a problem that would stop the target “Proceed to Cassiopeia I” from finishing if the planet had been visited beforehand
  • Chief of the Pack: Addressed a problem that would stop the Ashta Alpha from being aggressive
  • Legacy’s Finish: Addressed a problem that would stop interplay with Delgado if siding with SysDef
  • Legacy’s Finish: Launched Crimson Fleet prisoners will not goal Ikande after acquiring weapons
  • Managing Property: Addressed a uncommon situation that would stop Tomo from showing at Paradiso
  • One Large Leap: Fastened a problem that would trigger incorrect music to play in the course of the Unity Scene
  • One Large Leap: Addressed a problem with Audio that would happen in the course of the credit
  • One Small Step: Resolved a uncommon digital camera situation that would happen if the primary Crimson Fleet ship within the tutorial is boarded
  • Revelation: Addressed a problem with Quest Goal consistency within the closing encounter
  • Rook Meets King: Dmitri Moldavski will now reply as meant if Austin Rake is killed in the course of the encounter
  • Rook Meets King: Addressed a problem the place one of the Ragana crew was utilizing the inaccurate weapon animations
  • Tough Landings: Fastened a uncommon situation with Milena Axelrod’s ship to showing
  • The Greatest There Is: Addressed a problem that would stop Huan from shifting to the Jade Swan after the primary assembly
  • The Greatest There Is: The Jade Swan is now accessible if the participant nonetheless has the “Search and Seizure” quest energetic
  • The Greatest There Is: Addressed a problem that would make the UC Vigilance troublesome to find as a result of it was very far-off
  • The Showdown: Resolved a problem that would trigger the door to the Strikers Hangout to stay locked

Places

  • Akila: Up to date some textures within the Slums
  • Akila: Resolved a collision situation with bunk beds
  • Abandoned Biotics Lab: Fastened lacking panels on the outside flooring
  • Lair of the Mantis: Resolved a minor texture situation that would seem on some panels
  • Londinion Steam Tunnels: Fastened collision in an space that would permit gamers to get out of bounds
  • Maheo I: Closed an open hole on the roof of Sonny Di Falco’s Mansion
  • Neon: Nyx’s Condominium: Fastened a problem with collision within the space
  • Neon: Addressed a collision situation with grated panels in Ebbside
  • New Atlantis: Addressed small areas the place water within the lake North of New Atlantis may seem to intersect terrain
  • Stroud-Eklund Staryard: Addressed collision in an space
  • The Clinic: Addressed a visible situation that would seem in Dr. Cassidy’s workplace
  • The Purple Mile: Addressed a collision situation below the platforms within the closing space

Ships

  • Ship Builder: A brand new choice has been added to the sport settings to permit for toggling Flip Merge habits use
  • Ship Builder: Fastened an audio situation that would happen when deleting a hab
  • Ship Builder: Fastened a crash that would happen when modifying a ship that contained a dwell mine
  • Addressed a problem that would permit non-sellable ships to be offered to distributors

Car

  • Addressed a problem with Set Lively within the Car menu when utilizing a gamepad
  • Fastened a problem with the place of Wheel VFX
  • Addressed a problem with opening the Favorites menu whereas getting into the automobile
  • Identify plates and well being bars will now show persistently whereas in a automobile
  • Settings for look sensitivity will now have an effect on the automobile digital camera
  • Kaiser and Vasco will not each sit within the Rev-8 when following the participant
  • The automobile icon will not show in inside maps
  • The automobile lights will not be routinely on when loading a save
  • The quick journey distance for the automobile is now in-line with different POIs and landed ships

UI

  • Xbox Show Settings: Resolved a problem the place setting the body charge goal to 60 would routinely revert the precedence again to efficiency
  • Eliminated a debug string that will show when importing saves on Xbox to Buyer Service
  • Up to date the Expertise menu to resolve a problem in Giant Font Mode for sure languages
  • Sources with lengthy names at the moment are truncated for Giant Font Mode when scanning
  • Resolved a problem with Giant Font Mode within the Barter Menu when promoting greater portions of objects
  • Momentary textual content will not show in case you shortly choose the “Proceed” choice from the Foremost Menu
  • Ship registration prices will now show the correct quantity each on distributors and the hangar menu
  • Addressed Mass show when promoting objects from ship cargo
  • Ability Problem pop-ups will now have truncated textual content as an alternative of shrunken textual content the place relevant
  • Resolved a problem with gravity wells showing on the Missions Menu when opening it from the Starmap
  • Location names and quest goals will now truncate correctly on the planet map
  • Creations retailer title shows absolutely in all languages
  • A message immediate will seem when making an attempt to load a save the place a Creation is unavailable on the present platform
  • Weapons will default to their unique pores and skin in menus if a weapon pores and skin creation is disabled
  • Addressed a problem with sorting for Greatest Ends in Creations menu
  • Addressed an incorrect notification of inadequate credit when an exceptionally massive quantity of credit can be found
  • Ammo counts ought to now show accurately for values over 100,000
  • The harm popup can now show numbers bigger than 4 digits
  • Addressed a problem brought on by aiming down sights whereas pickpocketing a personality
  • Crew menu will now accurately show when somebody is assigned to the participant’s dwelling
  • The restore button is not seen within the hangar examine menu
  • Resolved a problem with ready that would briefly trigger unintended textual content to seem
  • Therapeutic objects now preview the quantity of well being restored
  • Storage containers will now have their weight up to date when all objects are cleared from them
  • The ship marker within the scanner will show on the right location when docked at an area station
  • Crafting completion affirmation immediate will now be spaced accurately for longer titles
  • Tunneling creatures will not present their nameplates or quest targets when tunneling
  • Scanner Anomalies can now be a touchdown goal whereas piloting a ship in orbit

Audio

  • Elevated middle channel audio utilization for encompass sound setups
  • Addressed a problem that would trigger energy allocation audio to play repeatedly whereas the engine system is broken with one energy allotted
  • Ecliptic Mercenary voices now use the identical filtering in all languages

Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.

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