Starfield’s Beta Update 1.10.30 Finally Improves Your Character and Companions’ Modeling Abilities
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Starfield’s Beta Update 1.10.30 Finally Improves Your Character and Companions’ Modeling Abilities

Starfield’s Beta Update 1.10.30 Finally Improves Your Character and Companions’ Modeling Abilities

Yesterday, Bethesda launched the newest beta replace for the Steam model of Starfield. Update 1.10.30 lets gamers take a look at a listing of modifications earlier than they’re publicly launched on all platforms, together with new facial expressions and postures in photograph mode.

Because it teased final week, Bethesda is emphasizing quality-of-life enhancements. The beta replace consists of a whole bunch of modifications, from bug fixes to graphical errors. The most important change, although, would be the addition of recent poses and facial expressions for you and your companions, offering gamers with extra inventive freedom in photograph mode.

Another highlights embrace eradicating the penalty of shedding a Digipick while you press the “undo” command throughout the Safety mini-game. A number of gamers within the Starfield group have criticized the Digipick mini-game and its issue, with some resorting to using mods to simplify it to keep away from shedding a number of Digipicks from errors. There’s additionally a repair for the Ryujin Industries quest “Sabotage,” the place many gamers couldn’t full the mission as a result of a key NPC was not spawning within the location.

The assist for Starfield is a part of Bethesda’s plan to have “a gradual stream of updates about each six weeks” because the developer continues to strive and enhance the sport in quite a lot of methods, from introducing new content material to fixing bugs.

You’ll be able to try the patch notes under.

Starfield Update 1.10.30 Beta Notes

Options

  • PHOTOMODE: Added the power to set Expressions and Poses on participant and companions in Photomode.
  • SCANNER: Now you can open doorways and harvest with the scanner opened.
  • Setting course on an inactive quest will now make it the energetic quest.
  • Added assist for adjusting FOV when utilizing third Particular person Ship view.
  • Added an Anisotropic filtering high quality slider (PC).
  • Eliminated the digipick value for utilizing Undo throughout the Safety mini-game.
  • Added an autosave when quick travelling from a planet’s floor to orbit.
  • Up to date the Ship UI to carry out extra easily at increased framerates.

Fixes

  • Artwork
    • Mounted an space that allowed the participant entry to the New Atlantis Ship Technician’s vendor chest.
    • Mounted the hole that permits gamers to entry Spacesuits with out selecting locks of one of many Spacesuit show instances.
    • Mounted a problem that would trigger the Fishworker Masks to not be seen when geared up.
    • Mounted a spot the place the participant may get out of the world on The Siren of the Stars.
    • Mounted a uncommon difficulty that would trigger the participant to stay caught below an elevator.
    • Mounted a spot the place the participant may change into caught exterior Hopetech.
    • Mounted flickering flooring within the aquarium of a Analysis Station on Altair II.
    • Mounted the textual content on an indication from being reduce off on The Key.
    • Corrected an indication discovered on The Key.
    • Adjusted the place of a floating speaker on the Nasa Launch Facility.
    • Mounted badly positioned objects within the Paridiso Lodge.
    • Mounted a spot gamers can get caught within the Lair of the Mantis.
    • Mounted a spot gamers can get caught on high of a bookcase in Marco’s room.
    • Mounted a generator intersecting a railing on New Homestead.
    • Mounted disappearing objects on Starstation RE-939.
    • Mounted balloons that had been caught inside one another on the Siren of the Stars.
    • Mounted a spot the place gamers may get caught on a staircase in New Homestead.
    • Mounted flickering textures within the Vanguard Take a look at Chamber.
    • Adjusted the place of some workplace objects on a desk within the Deserted Hangar.
    • Mounted a spot the place gamers may undergo the wall in New Homestead.
    • Mounted a chair placement within Hopetech.
    • Mounted a spot the place gamers may get caught in Infinity LTD.
    • Mounted a chair caught within the wall on the roof of Sonny Di Falco’s Island.
    • Mounted a spot the place gamers may fall out of the world within the Autonomous Staryard.
    • Settled some floating gadgets within the Argos Workplace of New Atlantis.
    • Mounted some decal placements in an Deserted Hangar.
    • Mounted a spot the place gamers may see exterior the world in Purple Satan Headquarters.
    • Mounted a spot the place gamers may get caught in Londinion.
    • Mounted a stool that could not be sat on within the Purple Mile.
    • Mounted a spot the place gamers may get out of the world within the Purple Satan Mines.
    • Mounted flickering mats in Neon.
    • Rotated a monitor to face the supposed course within the Deimos Staryard.
    • Mounted placement of some gadgets within the Autonomous Dogstar Manufacturing unit on Vega II-d.
    • Mounted an indication placement on Tau Connoisseur.
    • Mounted a spot the place gamers may get caught close to the Bayu Plaza of Neon.
    • Mounted a spot the place participant may get caught beneath metallic girders in Neon.
    • Rotated and electrical panel in a starstation.
    • Mounted disappearing decals on a wall in Analysis Outpost U3-09.
    • Mounted a chair placement that precipitated an intersection with a pc in a Mining Advanced.
    • Mounted lacking partitions of the UC Syracuse.
    • Mounted floating whiteboard textual content inside Nishina Analysis Facility.
    • Mounted a disappearing paper on the wall of the Starstation RE-939.
    • Mounted a spot on the tarmac of Cydonia.
    • Mounted a spot the place gamers may fall out of the world behind Chunks in New Atlantis.
    • Mounted storage bins intersecting on the Lair of the Mantis.
    • Mounted hearth extinguishers caught contained in the wall of the Siren of the Stars.
    • Mounted flickering textures discovered on Mars Mech Manufacturing unit.
    • Adjusted place of objects on cabinets present in Gagarin.
    • Adjusted place of objects within the Akila Metropolis Barracks.
    • Settled a floating vent panel within the Infinity LTD HQ.
    • Adjusted place of objects on the Fortuna Spaceship.
    • Mounted a spot the place gamers may get caught on The Scow.
    • Mounted a spot the place gamers may get caught within the Vault of the Siren of the Stars.
    • Mounted a flickering signal present in Gagarin.
    • Mounted a disappearing observe on a whiteboard present in a Fracking Station on Procyon V-B.
    • Mounted a disappearing portray present in The Lodge.
    • Mounted a spot the place gamers may get caught within the Bindi Mining Outpost.
    • Adjusted the place of cabinets in The Emporium of Neon.
    • Mounted a flickering wall panel within the Deimos Staryard.
    • Mounted weapons positioned incorrectly on a show case present in a Civilian Outpost.
    • Mounted object placement on cabinets in Akila’s Stone root Inn.
    • Mounted decal points on whiteboards positioned in The Warlock ship.
    • Mounted cabinets and objects placement in The Corvus.
    • Mounted gadgets caught inside cabinets in Gagarin.
    • Mounted flickering textures present in New Homestead.
    • Mounted a texture on the tarmac of the Waggoner Farm.
    • Mounted a spot the place gamers may get exterior the world on the Bindi Mining Outpost.
    • Adjusted physics on objects discovered close to Alex Shadid’s desk in Akila Metropolis.
    • Changed a lacking wall in Gagarin.
    • Mounted physics on some objects positioned in New Homestead.
    • Mounted a spot the place gamers may fall out of the world in a Science Outpost location.
    • Mounted an object caught inside a shelf in MAST.
    • Mounted flickering posters present in The Vigilance.
    • Mounted merchandise physics in cupboards present in Hopetech.
    • Mounted a spot the place gamers may get caught in The Lock.
    • Mounted a spot beneath the airlock door of a Science outpost on Magnar.
    • Mounted physics on the cranium within the Coe Heritage Museum.
    • Mounted a decal texture on a desk in The Lock.
    • Mounted a spot the place gamers may see out of the World in The Lock.
    • Mounted physics on objects positioned in The Emporium.
    • Mounted cupboards intersecting on Gagarin.
    • Mounted physics on the cupboards discovered at one of many United Colonies Garrison areas.
    • Mounted a spot within the ceiling of The Lock.
    • Mounted collision on the roof of the Pioneer Tower.
    • Mounted flickering home windows at Terrabrew in New Atlantis.
    • Mounted collision on the ground in a Warehouse of Neon.
    • Mounted flickering posters within the Navy Wing of MAST.
    • Smoothed out the collision close to Madame Sauvage in Neon.
    • Mounted a spot within the Mercury Tower the place gamers may fall exterior the world.
    • Mounted disappearing decals exterior the Astral Lounge.
    • Mounted disappearing vent frames in Neon.
    • Mounted a Fan place close to the Xenofresh check in Neon.
    • Mounted a shelf intersecting the wall close to the UC Distribution.
    • Mounted a spot the place gamers may get out of the world close to the door of the Va’ruun Embassy.
    • Settled a floating rope close to the Neon Touchdown Pad.
    • Mounted the collision on a wall within the Ryujin Industries Head Quarters.
    • Mounted spots the place gamers may see exterior the world close to the pool of the Business District.
    • Mounted spots the place gamers may see exterior the world on the roofs of the Residential District in New Atlantis.
    • Mounted a spot the place gamers may see exterior the world below the MAST bridge in New Atlantis.
    • Rotated a monitor within the Stroud-Eklund Showroom.
    • Mounted a spot the place gamers may fall out of the world close to the Fishmonger in Neon.
    • Mounted a spot within the sidewalk and grass in New Atlantis.
    • Mounted a number of spots the place gamers may see exterior of the world on the roof of the Pioneer Tower.
    • Mounted a lacking wall close to the Pioneer Tower.
    • Mounted a problem the place characters would out of the blue disappear within the Neon elevator.
    • Mounted a number of spots the place gamers may see out of the world in Neon.
    • Mounted the flickering pc screens present in Apex Electronics.
    • Mounted a spot the place gamers may see out of the world close to the Pioneer tower in New Atlantis.
    • Mounted the netting from disappearing inside Neon at sure viewing angles.
    • Mounted flickering crates in Cydonia’s mine.
    • Mounted flickering textures within the nook of Bayu’s Penthouse bed room.
    • Mounted gaps within the wall inside Galbank of New Atlantis.
    • Mounted a spot the place gamers may see out of the world within the Commerce Authority.
    • Mounted an space {that a} participant may get out of the world within the Generdyne Industries.
    • Corrected a lacking wall contained in the Mercury Tower Foyer.
    • Mounted a backwards polygon floating exterior a Warehouse in Neon.
    • Dropped a floating tree exterior the doorway to the Lair of the Mantis.
    • Made it so a mineral useful resource will be correctly harvested close to Gagarin.
    • Settled a floating tree discovered close to Distant Industrial Website areas.
    • Settled a floating rock arch close to Industrial Mines.
    • Settled a floating tree to the bottom at an Deserted Farm location.
    • Mounted a spot the place the participant may get out of the world in a cave on Procyon I.
    • Improved LOD for Juniper bushes.
    • Improved LOD for Fringe bushes.
    • Improved LOD for Swamp Pods.
    • Improved LOD for Hickory bushes.
    • Mounted a spot the place the participant may get exterior of the world in a cave on Altair II.
    • Mounted a floating tree close to the Lair of the Mantis.
    • Mounted an space that precipitated the participant to see out of the world within the Mining Advanced.
    • Mounted flickering bushes seen throughout Sam Coe’s Matter of the Hart quest scenes.
    • Settled a floating useful resource stone close to Akila metropolis.
    • Settled a floating stone close to Gagarin’s Touchdown Pad.
    • Mounted an space that precipitated the participant to fall out of the world close to Gagarin.
    • Mounted floating fungus discovered on Procyon.
    • Settled floating stone arches close to Gagarin.
    • Mounted a texture mix round one of many Wetland biomes.
    • Mounted textures on the leaves of the Sapling Timber.
    • Settled a floating rock close to the Touchdown web site on Toliman II-a.
    • Addressed texturing points on varied cave sections.
    • Mounted just a few areas that precipitated the participant to fall out of the world.
    • Mounted a spot the place gamers may get caught exterior a mining advanced.
    • Dropped a floating tree to the bottom close to Gagarin.
    • Mounted a spot the place gamers may get caught exterior Cydonia.
    • Settled floating rocks to the bottom round Eren’s Camp.
    • Mounted a spot in New Atlantis Spaceport the place gamers may get caught.
    • Mounted gaps within the caves that allowed visibility exterior the playable house in underground caves.
    • Mounted texture difficulty on the touchdown pad of the Ranshaw Analysis Facility.
    • Settled a floating tree to the bottom across the Dauntless Crash Website.
    • Mounted a flicker on the Quarantine Isolator.
    • Addressed flickering textures on the taps within the Lock.
    • Adjusted Briggs pose when holding a weapon (The Showdown).
    • Adjusted belongings for the “Dwelling Exterior Earth” airlock show (Revelation quest, NASA).
    • Mounted a problem that would trigger the participant to stay caught when traversing the collapsed C Block corridor close to the Armory in The Lock.
    • Mounted a problem that would trigger the participant to change into caught between rocks close to New Atlantis on Jemison.
    • Mounted a problem that would trigger the participant to change into caught inside the steps that lead all the way down to the Purple Mile.
    • Mounted blast defend sometimes disappearing from touchdown pad close to Nishina analysis station.
    • Mounted a problem that would trigger the participant to change into caught after falling down a tube in an Industrial Outpost.
    • Mounted just a few touchdown areas (like Valerie’s Cache) that had been too small for some ships.
  • Gameplay
    • Mounted a problem with ship energy allocations reducing unintentionally because of crew member bonuses.
    • Crew bonuses for ship weapon recharge occasions ought to now be utilized as supposed whereas in focusing on mode.
    • Mounted a problem that would flip the participant’s head to the left when sprinting in third individual.
    • Addressed a problem that would trigger artifacts to change into inaccessible if the participant left their location for a very long time with out retrieving them.
    • Mounted a problem that would trigger the participant housing ornament to be misplaced when there’s a state change in New Atlantis.
    • Resolved a problem the place Sarah may seem non-interactable if she was assigned to a ship or outpost throughout a dialog with Walter within the Lodge.
    • Resolved a problem the place the participant could possibly be affected by climate whereas inside.
    • Mounted a problem that would forestall the participant from getting 100% completion for Niira’s planet survey.
    • Mounted a problem on Heinlein V-A’s moon, which may trigger Chlorine gasoline vent deposits to be extraordinarily uncommon.
    • Mounted a problem that would trigger climate to happen on planets with no environment.
    • Addressed a problem the place EM harm wasn’t being utilized as supposed to robotic enemies.
    • Resolved a uncommon difficulty the place robots may not energy down after utilizing the “Disable Robotic Workforce” possibility in a terminal.
    • Minibots ought to not seem to affect the Stealth Meter.
    • Boarding encounters ought to now have a greater issue distribution.
    • Mounted a problem that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
    • Alien Reanimation now works on Aquatic and Flying creatures.
    • Resolved a problem that would typically forestall the participant from turning invisible when utilizing Void Type in 1st individual.
    • Resolved a time scaling difficulty that would happen if Phased Time was used earlier than ready/resting.
    • Parallel Self clone ought to now have the power to comply with the participant by means of load doorways.
    • Sunless House ought to now be capable to deal crucial harm.
    • Mounted a problem that would trigger allied ships to change into hostile when utilizing Anti-grav subject inside your ship.
    • Addressed a problem the place utilizing an influence on a Terromorph within the Purple Satan HQ may doubtlessly free it.
    • Resolved a problem with Alien Reanimation which precipitated it to last more than supposed when utilized by one other character.
    • Mounted a problem with the Scavenging Talent problem not incrementing when weapon instances had been looted.
    • Resolved a problem that would trigger Missile Weapon Methods Rank 4 to not recharge as supposed.
    • Mounted a problem with Rejuvenation FX remaining energetic.
    • Mounted a problem the place the EM Weapon Methods talent problem wasn’t monitoring EM harm as supposed.
    • Mounted a problem the place Starborn ship weapons weren’t being improved by ship abilities.
    • Mounted a problem with utilizing the Boostpack in Zero-G Environments counting in direction of Weight Lifting talent problem.
    • Mounted a problem the place the Wellness talent didn’t apply actively when leveling up.
    • Mounted a uncommon difficulty the place Neurostrikes may rely a crowd character as a surprised enemy.
    • Mounted a problem with the Neurostrikes problem progress inflicting it to be tougher than supposed after the primary Rank.
    • Mounted a Rank 4 Concealment difficulty that briefly made the participant undetectable.
    • Contraband is now eliminated when rejecting a beforehand accepted smuggling mission.
    • Addressed a problem that allowed attacking the assigned dwelling ship to progresses ship weapon techniques abilities.
    • Mounted a problem the place Mother and Dad may take part in numerous conversations with one another on the identical time.
    • Mounted a problem that would enable unusable ammo to be positioned on the planet.
    • Mounted a problem the place the boostpack could possibly be incorrectly hidden when utilizing boostpack abilities.
    • Mounted a problem with harm scaling for crucial harm after going by means of the Unity.
    • Mounted a problem that would trigger the Coe Property to be inaccessible for Sam’s Dedication after going by means of the Unity.
    • Water in wetlands biomes ought to now accurately spawn creatures for scanning.
    • Mounted a problem that would sometimes trigger swimming creatures to fly above water or seem on land.
    • Mounted a problem the place flying creatures may typically seem to fall slowly after being killed.
    • Addressed a problem the place sometimes a personality may clip by means of the bottom when knocked down.
    • Mounted a problem that would trigger unstable ragdolls on some mercenaries.
    • Resolved a problem that would trigger a technician’s physique to show invisible if a manipulated character was instructed to examine the corpse.
    • Mounted a uncommon difficulty that would trigger a personality to spin when exiting a seated place.
    • Mounted a problem that would trigger lifeless characters on the Purple Mile to be standing upright.
    • Characters ought to not share the identical chair on the identical time in The Rock.
    • Mounted difficulty that would trigger characters to shift out of the world after getting into sure poses.
    • Mounted varied character head monitoring difficulty that would make some scenes look inconsistent.
    • Diminished the frequency of stun assaults from the Elder Terrormorph throughout Hostile Intelligence.
    • Mounted a problem that would trigger Terrormorphs to not correctly ambush throughout some encounters.
    • Turrets in The Mantis Lair ought to not be invisible after leaving and returning after an extended time period.
    • Boarding Encounter aims ought to now be cleared when quick touring off the boarded ship by way of the Starmap.
    • Resolved a problem that would trigger crosshairs to show purple throughout fight when not pointing at an enemy character.
    • Mounted Kodama weapon recoil inconsistency between 1st and third individual.
    • Resolved a problem the place releasing goal whereas delivering third individual may robotically trigger aiming to start once more.
    • Aiming by means of a scoped weapon whereas trying to enter dialogue ought to not trigger the weapon to change into invisible.
    • Mounted a problem that would typically trigger preliminary melee assaults to fail after instantly drawing the weapon.
    • Resolved a problem the place the participant may lose a considerable amount of Oxygen when utilizing a Energy Assault and blocking.
    • Resolved a problem with scopes showing too low if utilized in third individual immediately after touchdown on a brand new planet.
    • The Rattler ought to now use the right reload animation in zero-g environments.
    • Resolved a problem with the Frenzy Particular Impact on the Keelhauler effecting allies.
    • Mounted a problem that would trigger the Autorivet to fireplace in a wider cone when a laser sight was added.
    • Mounted a problem the place the Drumbeat Burst hearth attachment inflicting it to fireplace 3 photographs as a substitute of 4.
    • Particular Weapon Results with a harm improve ought to now perform with EM weapons.
    • Mounted a problem with Anti-Ballistic that precipitated it to not cut back bodily harm taken from Particle Beam Weapons.
    • Mounted a problem the place EM weapons dealt well being harm as a substitute when utilized by a companion.
    • Added Particular Results to the Outdated Earth armor set reward.
    • Addressed a problem that would comfortable lock the participant in the event that they interacted with a stun mine in a particular means.
    • Mounted a problem the place the participant may keep away from legal repercussions by stowing their weapon at a really particular time.
    • Addressed a problem the place companions wouldn’t be dressed accurately if a stolen outfit was eliminated because of an arrest.
    • Quest particular companions (resembling Emma Wilcox or Walter Stroud) are actually prevented from taking weapons from locked chests when they’re out of ammo.
    • Mounted crash that would happen when the participant holds a corpse in entrance of a miner.
    • Characters ought to not response to older our bodies as in the event that they had been new corpses.
    • Mounted a problem the place Sam Coe may nonetheless inform Cora she may check out her joke on a lifeless character. Powerful crowd.
    • Mounted a problem the place the participant may discuss Adoring Fan’s fandom despite the fact that he had by no means joined the crew.
    • Addressed a problem that would trigger the digital camera to look indifferent when instantly boostpacking after getting into a Temple.
    • Resolved a problem the place utilizing a boostpack whereas getting into zero-g may disable boosting.
    • Ammo packs close to Sergeant Yumi throughout Eyewitness ought to now present extra ammo.
    • Docking at a station with a stolen ship ought to now set it as your property ship.
    • Added reward for finishing the injured guard exercise on the Commerce Authority Warehouse.
    • Added loot to a weapon rack hidden behind a Grasp locked door on the Ship Disassembly Platform.
    • Mounted a problem the place a talent journal couldn’t be acquired within the deserted farm.
    • Mounted a problem that would trigger Havershaw to be tucked away from his desired place in Stroud-Eklund’s Staryard.
    • Eliminated an invisible collision that partially blocked motion by means of the plastic flaps on the entrance of The Clinic.
    • Mounted a problem the place typically a provide shelf wouldn’t seem accurately within the Freestar Ranger station in Hopetown.
    • Mounted a texture difficulty that would happen when the tables in Jake’s bar had been shot.
    • VFX and SFX will now happen when participant discovers a scanner anomaly even whereas circuitously dealing with it.
    • Mounted a problem with all guards on The Scow sharing an identical look.
    • Resolved a problem that would trigger a quest for a legendary ship to not seem throughout an area encounter.
    • Mounted a problem the place serving to a Settler through the use of the Drugs talent in dialogue would incorrectly devour a medpack.
    • Adjusted possession of Maurice Lyon’s journal so it may be taken with out “stealing” in New Homestead.
    • Mounted a problem with the ramp of the Razorleaf that would trigger characters pathing issue.
    • Mounted a problem may trigger enemies in fight to slip between cowl spots.
    • Mounted a problem that would trigger Vasco to look incorrectly within the participant’s ship.
    • Mounted a problem that would stall character patrols in the event that they spoke instantly earlier than reaching a idle location.
    • Followers ought to not proceed their conversations if the participant exits a ship whereas they’re talking.
    • Mounted a uncommon difficulty that would trigger Homesteaders to assault with out provocation.
    • Improved crowd fleeing habits.
    • Mounted a problem that would trigger enemies to spawn on the roof areas of ships.
    • Mounted a problem that would trigger a personality utilizing a melee assault to get caught in a floating state.
    • Mounted a problem the place Vasco might not path again to the ship by means of Cydonia when dismissed.
    • Mounted a problem that would depart Followers in zero-g animations if the ship is exited when gravity is being disabled.
    • Mounted a problem with companions leaping that would trigger them to change into caught in a floating state.
    • Addressed a problem that allowed gamers to get right into a state the place they may wait whereas standing up.
    • Addressed a problem that would typically trigger allied ships to not retaliate when being attacked by the participant.
    • Mounted the participant typically being caught with a pending grav leap.
    • Mounted a problem that would trigger spaceships to land barely above the bottom on varied planets.
    • Addressed a problem that would quickly alter the view of the ship in third individual after the FOV in Picture Mode was used.
    • Ship weapons ought to now goal the closest module on an enemy ship as a substitute of the middle of mass.
    • Mounted a problem that would typically forestall the participant from gaining restore elements after serving to an allied ship throughout an area encounter.
    • Addressed a problem that would trigger Heller to briefly flicker throughout the boring machine countdown.
    • Mounted a problem that would typically trigger characters to double blink throughout dialogue.
    • Improved a problem that would seem as an odd emotion transition on faces throughout dialogues.
    • Mounted a problem the place characters may reopen their eyes after being killed.
    • Mounted a problem that would trigger a personality to say a generic greeting as a substitute of a customized greeting.
    • Varied fixes for planetary our bodies with faulty orbits.
    • Varied stability enhancements.
  • Graphics
    • Improved lighting on particles at evening when utilizing the flashlight (PC medium / Excessive / Extremely and Xbox Sequence X).
    • Mounted uncommon Depth Of Area visible points.
    • Mounted a problem that would trigger the solar’s lens flare to vanish when partially occluded by an object.
    • Mounted a problem inflicting the solar’s lens flare to have the improper dimension when modifying the FOV.
    • Mounted a problem that would sometimes show the solar’s lens flare by means of opaque objects across the fringe of the display.
    • Mounted a uncommon difficulty that would trigger shadows or lighting to flicker throughout sundown and daybreak.
    • Mounted a problem in Neon Spaceport that would trigger the environment to be overly shiny.
    • Mounted sometimes flickering bloom impact that would happen when the solar began showing behind a planet in house.
    • Mounted occasional display flickering that would happen when utilizing medium graphics preset with vsync disabled (PC).
    • Mounted a problem that would trigger the participant view to have a momentary blur after ready on a chair.
    • Mounted a problem that would show black squares round a planet when different planets rings had been seen within the background of the Starmap.
    • Mounted a problem that would sometimes make lightning bolts seem to have lacking sections.
    • Mounted sometimes lacking lightning impact when the participant was contained in the ship throughout a storm.
    • Improved the look of beards and mustaches within the distance.
    • Mounted uncommon pixelated shadows that would happen on character outfits below sure exterior lighting circumstances.
    • Mounted a problem with shadows sometimes showing inconsistently on asteroids in house.
    • Mounted uncommon difficulty that would sometimes show define on objects when seen by means of smoke.
    • Mounted uncommon difficulty that would result in displaying improper colours on smoke results in Va’ruun Embassy.
    • Mounted fog abruptly showing and disappearing within the The Lock’s shuttle bay throughout Echoes Of The Previous.
    • Mounted popping smoke emitted from the crashed ship the participant approaches throughout Again To Vectera.
    • Mounted white flickering dots that would sometimes seem on moist surfaces.
    • Mounted a problem that would sometimes make glass objects flicker within the distance.
    • Mounted uncommon flickering on characters when DLSS was enabled (PC).
    • Mounted flickering strains on the ground when seen by means of glass in Ryujin (Xbox Sequence S).
    • Mounted uncommon instances of flickering with FSR 2 (PC).
    • Mounted refined flickering that would sometimes happen on the Equinox.
    • Mounted occasional flickering on the Magpulse.
    • Mounted flickering on the Navigator Pack.
    • Mounted a problem the place the participant’s hair may sometimes clip by means of the Chunks Cap in third individual.
    • Mounted a problem the place characters hair may have holes when carrying a cap.
    • Mounted a problem the place the participant’s facial hair partially disappears when carrying the ‘Fishworker Masks’ whereas the helmet is hidden.
    • Mounted a problem that would trigger a mother or father planet’s axis to immediately shift at a sure time of day when seen from the floor of its moon.
    • Addressed a problem with electrical shock VFX that would occur at Argos Extractors.
    • Mounted a problem that would seem with Ship trails emitted from broken ship engines at excessive velocity.
    • Mounted lacking VFX on canisters that would happen with sure weapons within the Akila Metropolis Jail.
    • Mounted a problem inflicting exploding tanks to often miss an explosion VFX exterior the Kreet Analysis Lab.
    • Varied texture changes to repair occasional moiré, flickering and z-fighting points.
    • Varied decals and geometry fixes.
    • Varied shadow high quality enhancements and bugfixes.
    • Varied minor efficiency enhancements
  • Outposts
    • Resolved a problem that would make a workbench seem like obstructed.
    • Mounted a problem with outposts the place the participant may see an infinite loading spinner whereas utilizing the fly digital camera.
    • Resolved a problem with displaying Survey Information on knowledge slate show stands in Outposts.
    • Mounted a problem that would trigger gadgets positioned on mannequins to be displayed incorrectly.
    • Mounted a problem that would trigger objects positioned close to a related hallway to vanish if the containing hab module was moved.
    • Tweaked the snap distance for storage containers.
    • Improved seen line for shifting round objects for hyperlink.
    • Mounted objects stacked onto auto-foundations not shifting accurately if the muse is moved.
    • Resolved a problem the place constructing close to a touchdown zone was prevented if the beacon is positioned exterior of it.
    • Resolved a problem with shifting a Energy Administration Robotic at an Outpost after it was constructed.
    • Mounted a problem that would trigger a wall to vanish when an Industrial Wall Gentle is positioned and then deleted.
    • Mounted a problem that would trigger turbines to not improve energy manufacturing after constructing the Energy Administration Robotic.
  • Quests (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)
    • A Break at Daybreak: Mounted a problem that would get the target caught on ‘Discover Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue choices had been exhausted with Hugo.
    • Absolute Energy: Mounted a problem the place the companion wouldn’t go contained in the air flow shaft with the participant in Generdyne Industries.
    • All That Cash Can Purchase: Mounted a problem that would forestall this from beginning if all of Ryujin Industries questline was beforehand accomplished.
    • All That Cash Can Purchase: Mounted a problem that would trigger the ship and its technician to vanish after getting the ship again from impound.
    • Again to the Grind: Resolved a problem the place attempting to sit down throughout the “Take a Seat” goal typically precipitated a control-lock.
    • Again to Vectera: Addressed a problem the place the participant may later change into control-locked on the ramp in the event that they missed Lin’s preliminary greeting and assigned her contained in the ship.
    • Again to the Grind: If the TerraBrew Worker is killed whereas the participant is in fight with Tomo, the search will now correctly deal with the search goal.
    • Again to Vectera: Mounted a problem the place the participant could possibly be unable to talk to Lin & Heller and be prevented from recruiting them as Crew.
    • Background Checks: Resolved a problem leaving the realm of Ularu’s pc may trigger a complicated quest marker.
    • Naked Metallic: Mounted a problem at Neon Tactical the place Styx nonetheless had graffiti regardless of the participant having a dialogue possibility indicating in any other case.
    • Naked Metallic: Mounted dialogue inconsistencies with Frank when speaking about Styx.
    • Bone Dry: Mounted a problem the place hailing the stranded ship after ending the preliminary dialogue may restart the dialogue from the start.
    • Breach of Contract: Mounted a problem the place Ellie Yankton wouldn’t speak to the participant in the event that they sat in Barrett’s chair.
    • Breach of Contract: Mounted varied dialogue and digital camera inconsistencies that would happen if the participant talked to Ellie earlier than Barrett may enter the room.
    • Breach of Contract: Mounted a problem the place canceling the dialogue with Keala may trigger the target to replace sooner than supposed.
    • Breach of Contract: Mounted a problem that would trigger varied points with the aims when hacking the Safety terminal earlier than speaking to the group members to seek out Helgi.
    • Breach of Contract: Mounted a uncommon difficulty the place Barrett’s quest didn’t seem within the quest tracker.
    • Breach of Contract: Addressed a problem with the digital camera panning to Barrett throughout his dialogue.
    • Castillo’s Revenge: Mounted a problem the place canceling out of dialogue didn’t make Mathis hostile to the participant.
    • Dedication with Barrett: Mounted a problem that would trigger Ellie Yankton to stay in her condo after agreeing to have her officiate the ceremony.
    • Deep Cowl: Addressed a attainable management lock when boarding UC Vigilance after loading a earlier save the place the participant is an enemy of UC SysDef.
    • Delivering Devils: Addressed a problem with an goal not disappearing when chatting with Cambridge after already paying the debt.
    • Delivering Devils: Mounted a problem that would forestall companions from following the participant to Percival on the finish of the mine.
    • Divided Loyalties: Mounted a problem that would trigger zealot ships to not seem throughout the encounter with Jaeda Huang.
    • Echoes Of The Previous: Resolved a problem the place failing to pickpocket a Rook contained in the Lock may trigger Delgado to change into inaccessible.
    • Entangled: Mounted a problem that would hardly ever trigger a management lock when Raphael greets the participant.
    • Eye of the Storm: Addressed a uncommon difficulty that would forestall docking with the Legacy.
    • Eye of the Storm: Mounted a location the place the participant may get caught on a bit of wires whereas escaping from the UC Vigilance.
    • Eye Witness: Mounted a problem that would trigger members of the Fireteam to expire of ammo.
    • Eye Witness: Addressed a problem that would trigger some confusion with incapacitating the Thralls.
    • Eye Witness: Added a message to handle attainable confusion about why the Lodge is inaccessible.
    • Eye Witness: Resolved a attainable development difficulty associated how Thralls had been incapacitated by the participant.
    • Eye Witness: Addressed a uncommon difficulty that would forestall Yumi from being current on the quest goal location.
    • Ultimate Ideas: Addressed a problem that allowed the participant to drop the “For Claire Maensah New Atlantis” dataslate.
    • Discover the Lacking… : Mission Goal ought to now full when the focused Quest Character is discovered and healed.
    • Associates Like These: Mounted a turret within the Va’ruun embassy that was at all times hostile and couldn’t be turned off or turned pleasant.
    • Associates Like These: The door contained in the Va’ruun Embassy will now be accurately opened if the participant left the Embassy and returned later.
    • Associates Like These: The door contained in the Freestar Embassy will now be accurately opened if the participant left the Embassy and returned later.
    • Fueling Greatness: Buying any velocity shade from Madame Sauvage ought to now replace the target.
    • Grunt Work: Addressed a problem that would forestall Hadrian from shifting to the microscope if she was downed earlier than the pattern was collected.
    • Grunt Work: Mounted a problem that would trigger the Terrormorph to idle as a substitute of stalking the participant.
    • Grunt Work: Mounted a problem the place the target would repeat to Restore Energy to Kill lanes.
    • Grunt Work: Eliminated an empty dialogue response that would happen after the participant is aware of about Tau Ceti II.
    • Responsible Events: Mounted a problem that would happen with entering into the Hideout if the participant didn’t speak to Dalton.
    • Laborious Luck: Clover MacKenna will probably be downed as a substitute of killed earlier than the search is accomplished.
    • Hostile Intelligence: Resolved a problem the place Hadrian might not comply with the participant out of the Steam Tunnels.
    • Hostile Intelligence: Mounted a problem that would trigger Toliman II guard ships to repeat the scene after the participant had already checked in with Hatoum.
    • In Memoriam: Resolved a uncommon difficulty with dialogue close to the waterfall that would forestall romance with Sarah Morgan.
    • In Memoriam: Addressed a problem that would forestall development if the participant left Sarah whereas she was on the Colony Struggle Memorial.
    • Incoming Storm: Mounted a problem that might grant the participant double the supposed reward.
    • Juno’s Gambit: Added a marker again to Juno if the participant chooses to depart earlier than finishing the search.
    • Retaining the Peace: Mounted a problem the place trying to talk to Yumi whereas ‘Eye Witness’ was energetic wouldn’t work as supposed.
    • Chief of the Pack: Resolved a problem that would happen if Davis died simply earlier than the Alpha Ashta.
    • Legacy’s Finish: Crimson Fleet bounty is now eliminated if the participant sides with UC SysDef because the Crimson Fleet will at all times be hostile.
    • Legacy’s Finish: The safety door contained in the Key will now be opened if the participant left the station and returned later.
    • Legacy’s Finish: Mounted dialogue inconsistencies with Commander Ikande and Lt. Toft.
    • Legacy’s Finish: Addressed a uncommon difficulty that would trigger Naeva to stay within the elevator longer than supposed.
    • Legacy’s Finish: Credit score value now seems accurately in dialogue with Lt. Toft after finishing the search.
    • Legacy’s Finish: Mounted a problem with Lavatory’s dialogue that would enable it to happen earlier than supposed.
    • Misplaced and Discovered: Made it simpler for the participant to seek out Dirk throughout the ‘Converse To Dirk’ exercise.
    • Mantis Shakedown: Addressed an exploit that allowed entry to extra credit than supposed.
    • Issues of the Hart: Addressed a problem that would happen if progressing ‘Missed Past Measure’ concurrently.
    • Issues of the Hart: Mounted a problem which allowed Neon Safety to interrupt Cora’s lockpicking scene.
    • Issues of the Hart: Mounted a problem that would trigger the participant to reach in the course of the Victor compound.
    • Miner Inconvenience: Mounted a problem that would make discovering the creatures tougher than supposed.
    • Missed Past Measure: Addressed just a few points that impacted different overlapping quests.
    • Missed Connections: Mounted an inconsistency with progressing the search in a unique order than anticipated.
    • New Driver: Mounted a problem the place markers would sometimes not seem contained in the ship.
    • One Big Leap: Addressed a problem that would seem to stop grav leaping when artifacts are break up between the ship and an outpost.
    • One Big Leap: Mounted a problem the place companions nonetheless needed to speak about much less related data after Revelation is accomplished.
    • One Big Leap: Addressed a problem that would trigger a management lock when trying to leap to the Unity whereas in Focusing on mode.
    • One Small Step: Mounted a problem that would trigger an odd dialogue digital camera when Walter speaks.
    • Operation Starseed: Mounted a problem the place a door could be inaccessible if against the law was dedicated at Crucible and the participant returned a lot later.
    • Operation Starseed: The door to the restricted wing ought to now be accurately opened if the participant leaves the power and returns later.
    • Operation Starseed: Resolved a uncommon difficulty the place the door resulting in Franklin Roosevelt was inaccessible on Charybdis III.
    • Operation Starseed: Mounted a problem the place the participant could possibly be unable to speak to Genghis Khan after the civil conflict on Charybdis III.
    • Energy From Past: Mounted a problem that would trigger the Temple to to not seem the place supposed.
    • Energy from Past: It ought to now be simpler to speak to Vladimir.
    • Prank Caller: Mounted a problem the place the joke ship didn’t grav leap away after ending the dialogue.
    • Purple Tape Reclamation: Addressed a problem that would trigger Hank to be away from his desired place.
    • Purple Tape Runaround: Mounted a problem with the pirate chief unintentionally altering poses in dialogue.
    • Analysis Outpost: Addressed an inconsistency that would happen when boarding Dr. Sohla’s ship.
    • Analysis Outpost: Added the power to switch gadgets to Dr. Sohla from the ship cargo.
    • Social gathering Cruise: Addressed some inconsistencies that would happen relying docking and boarding interactions.
    • Revelation: Mounted a uncommon difficulty that would trigger the search to not efficiently full.
    • Revelation: Mounted a problem the place a steerage path wouldn’t seem within the Hand Scanner.
    • Revelation: Resolved a problem the place “Actions” could be robotically set to Energetic after finishing Unearthed.
    • Revelation: Mounted a uncommon difficulty the place the Hunter/Emissary may seem in an unreachable part of the Astral Lounge.
    • Robotic Survey Crew: Addressed a problem that would result in inconsistent robotic habits.
    • Rook Meets King: Mounted a uncommon difficulty that would trigger Naeva to stall throughout the tour of The Key.
    • Rook Meets King: Mounted a problem the place the participant may unintentionally get higher gear from Dmitri Moldavski.
    • Rook Meets King: The Captain can not be Instigated stopping just a few inconsistencies.
    • Rook Meets King: Addressed a problem that would forestall journey after coping with the Ragana in a particular means.
    • Rook Meets King: Addressed a problem with accepting the Ragana’s hail if the system was left and returned to later.
    • Rook Meets King: Addressed a problem with accepting the Astraea’s hail if the system was left and returned to later.
    • Rook Meets King: Repair a dialogue inconsistency that would happen when loading a save onboard the Ragana.
    • Sabotage: Mounted an exploit that allowed the participant may keep away from arrest after stealing.
    • Sabotage: Addressed a problem that would happen if the participant was arrested after utilizing manipulation on Demarcus at Ryujin HQ.
    • Sabotage: Resolved a problem that would happen if fight was began earlier than attempting to sit down on the Neurosurgery Working Desk.
    • Sabotage: Mounted a problem that would make David Barron tough to seek out.
    • Smart Ship: The “Gather your new ship” goal ought to now clear if the participant destroys the ship first.
    • Provide Missions: Mounted a uncommon difficulty that would record unobtainable gadgets because the goal.
    • Supra et Extremely: The Quest Marker ought to now level to supposed elevator flooring.
    • Supra Et Extremely: Addressed a uncommon difficulty that would interrupt Tuala from reaching his mark below the celebrities.
    • Supra Et Extremely: Mounted a problem with energy distribution altering whereas utilizing focusing on mode throughout the simulation.
    • Supra et Extremely: Mounted a uncommon difficulty that would trigger John Tuala to not seem at his supposed location.
    • Surgical Strike: Ben Armistead ought to now extra rapidly head towards Ari Miller.
    • Surgical Strike: Mounted a problem that allowed gamers to change into trapped below the mine elevator within the Bonner Eklund Excavation Website.
    • Survey Says: Mounted a problem that prevented the target from clearing if the ship was destroyed.
    • The Audition: Addressed a problem with later passing a door if the realm was left whereas Andrea escorted the participant.
    • The Finest There Is: Resolved a problem that allowed quick journey after the Jade Swan docked.
    • The Finest There Is: Mounted a problem that would happen if Jasmine was downed throughout the dialogue with Naeva.
    • The Finest There Is: Added the power to progress the search if any ship docked on the Key.
    • The Devils You Know: The door to the cockpit of The Warlock ought to now be open if the ship is left and returned to later.
    • The Empty Nest: Addressed a uncommon difficulty the place Sam Coe would typically not seem on the Akila Spaceport.
    • The Outdated Neighborhood: Addressed a uncommon difficulty that would trigger Sarah Morgan to not communicate when touring to Venus.
    • The Uncommon Outpost: Mounted incorrect quest log textual content.
    • Unearthed: Addressed a problem that would trigger the door resulting in the Artifact to stay locked if the realm is left.
    • Runaway: Ought to now be seen on the Misc Mission Tab when energetic.
    • Struggle Relics: Mounted an inconsistency that may happen by looking for Kaiser earlier than his place is thought.
    • Struggle Relics: Addressed a difficulty with the search beginning if Demeter was lifeless.
    • Worlds Aside: The door to the Hephaestus Mine H-363 location will now be accurately accessible if the participant left the planet and returned later.
    • Mounted varied lore points occurring throughout the dialogue with Amanda Oxendine.
  • Save and Load
    • Resolved a problem that would trigger bonus skins to seem like faraway from saved gadgets after loading a save.
    • Mounted a problem the place loading a save previous to repairing Nia Kalu’s ship may forestall the participant from activating the switches.
    • Addressed a uncommon difficulty that would trigger areas to be positioned incorrectly after loading a save.
    • Mounted an uncommon difficulty that would trigger the participant to seem like in a falling state, unable to work together with characters or rotate the digital camera as supposed.
    • Mounted a problem that would trigger a crash or create a corrupted save file when trying to sync with 0 native storage accessible (Steam).
    • Mounted a problem that precipitated the flashlight to remain on when reloading a save with no helmet geared up.
    • Resolved a problem that would trigger characters to attempt to path by means of ships after loading a save.
    • Resolved a problem the place loading a save may trigger characters to shift within the furnishings they had been utilizing.
    • Mounted a problem the place scars and tattoos may seem eliminated when loading a save made within the Unity.
    • Varied fixes for points when loading saves.
  • Ships
    • Mounted a uncommon difficulty the place New Atlantis would seem to comply with the participant ship.
    • Mounted a uncommon difficulty the place the participant may find yourself in a foul state if process swapping whereas quick touring in house (PC).
    • Mounted a problem that would trigger furnishings to be doubled.
    • Mounted floating gadgets discovered aboard some ships.
    • Mounted a problem that would lead to lacking gadgets in ship after a module modification.
    • Addressed muddle gadgets blocking pathways and ladders in ships.
  • Textual content and Localization
    • Particular descriptors in weapon names now seem correctly when enjoying in localized languages.
    • Up to date ship persuasion minigame textual content for localized languages.
    • Mounted varied typos and translation errors.
    • Mounted varied textual content show points.
  • UI
    • Added potential to invert the X-axis on a controller within the Settings menu.
    • Holding RB or Alt on the Starmap will now present the names of all star techniques.
    • Mounted a problem that would hardly ever trigger the improper ship to look on a touchdown pad after enhancing ships.
    • When utilizing a keyboard, the participant can now management their ship’s energy allocation when urgent the Left Alt key and keys 2, 4, 6, and 8 on the quantity pad (PC).
    • Addressed some inconsistencies with Character Creation sliders the place typically switching again and forth wouldn’t produce anticipated outcomes.
    • Mounted a problem the place physique/face attire wouldn’t be hidden when visiting Improve.
    • Mounted a problem the place the participant’s pores and skin tone may seem to vary when quickly scrolling by means of Attire.
    • Mounted a problem the place urgent sure buttons on the identical time may trigger the mission goal to stay on display whereas the Scanner is closed.
    • Mounted a problem the place the calibration picture may disappear whereas adjusting Brightness in Show Settings.
    • Resolved a problem that precipitated the Incoming Hail immediate to vanish when Picture Mode was entered.
    • Mounted Allow VRS setting not resetting accurately when all Show settings had been reset to default.
    • Mounted a problem that would forestall touchdown after binding “Activate” to “X” whereas utilizing a controller (PC).
    • Mounted a problem that would trigger the participant to flicker when equipping attire within the Stock menu.
    • Mounted particular characters from not showing in Precognition responses in English.
    • Mounted a problem the place urgent sure buttons whereas utilizing a controller may forestall utilizing the Ship Builder (PC).
    • Gas and distance ought to now calculate as supposed for lengthy grav jumps.
    • Particle Beam weapon kills ought to now increment Laser Kills in Fight Stats.
    • Mounted a problem the place the compass wouldn’t correctly point out the participant is in fight.
    • Ship Builder Improve Mode now highlights each optimistic and detrimental stat modifications.
    • Mounted a problem with the merchandise card typically not showing after inspecting an merchandise.
    • Mounted a problem that precipitated tracked assets to not seem accurately on unvisited planets in the identical photo voltaic system.
    • Mounted textual content show points with varied scopes.
    • Mounted a problem that would make the participant character disappear when Present Character was switched to “On” in Photomode.
    • Adjusted the identify of The London Landmark on the planet map.
    • Mounted varied icon inconsistencies on the planet map for Landmark areas.
    • Varied fixes for Massive Menu Fonts.

Taylor is a Reporter at IGN. You’ll be able to comply with her on Twitter @TayNixster.

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