Still Wakes the Deep Review
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Still Wakes the Deep Review

When a recreation is attempting as laborious to terrify and unsettle me as Still Wakes the Deep is, and as a substitute I principally really feel type of bored a whole lot of the time, I begin to query whether or not this kind of expertise merely would not tingle my backbone anymore. However digging deeper, there are a whole lot of particular causes this looks like a lackluster try at that system. It has virtually all of the hallmarks of a creepy, Amnesia-style, first-person horror recreation with a powerless protagonist – the exact same type I have been enjoying and having fun with for nearly 15 years now. However regardless of nice dialogue, very good voice-acting, and a memorable setting, irritating stage design and generally foolish eventualities meant this dreary story by no means absolutely obtained its Lovecraftian tendrils into me.

The premise is straightforward however promising: You play as Caz, an electrician on an offshore Scottish oil rig in the Seventies, diving head-first right into a world that has been meticulously realized – from the period-accurate outfits to the know-how to the pleasant dialects of the forged. They even have dialogue subtitles and a full translation of the UI into Scottish Gaelic, a language with lower than 100,000 native audio system, and I’ve to respect that. It clearly wasn’t going to spice up their gross sales, so that they should have included it for cultural or inventive causes.

The rig, sadly for everybody on it, drills down into some type of deep sea alien nonsense that begins remodeling the setting and the crew into Cronenbergian physique horror abominations, leaving poor Caz to traverse storm-swept decks and cramped corridors to attempt to escape. And rattling, it’s a stunning recreation. From the weathered, hulking, industrial presence of the rig itself, to the unsettling an infection spreading all through it, to detailed climate results that I might virtually really feel alone pores and skin, developer The Chinese language Room has gone above and past in taking full benefit of Unreal Engine 5 right here.

It’s a disgrace, then, that these environments find yourself being completely, tyrannically linear most of the time. Still Wakes the Deep feels prefer it completely hates the idea of exploration, and that obtained on my nerves. There’s usually precisely one path, not often greater than an arm’s size broad, by means of any given space. The very starting sequence lets you gather some lore in your fellow crewmates by visiting their cabins, however by no means once more was I rewarded for attempting to go off the predominant monitor or snoop round in facet areas – of which there actually aren’t many to start with.

There’s a lot “yellow paint” it virtually looks like a parody of the whole debate.

Virtually each door you discover is locked, until you want to have the ability to break it open for plot causes. Exterior that very starting space, there aren’t any hidden collectibles, not even stray bits of paper strewn about that provide you with extra context on the story. A single six-hour playthrough, sprinting to the finish, will present you 95 % of the whole lot there may be to see. There are whole plot factors that might have been resolved by somebody with the ability to match by means of a niche that appears simply large enough for his or her physique.

And I do know “yellow paint” getting used to point interactable objects or the right path ahead has change into some extent of discourse once more lately, however Still Wakes the Deep is like Yellow Paint: The Sport. There’s a lot yellow paint in all places that it virtually begins to really feel like a parody of the whole debate. They’ve gotten sufficient suggestions on it, in truth, that the studio knowledgeable us the day I completed penning this evaluate that it’s planning so as to add an possibility to cover most of the paint in some unspecified time in the future after launch. However I am unsure that is truly the predominant drawback. The actual concern is that the stage design would not appear to have some other manner of indicating the place you are truly, bodily allowed to go, so I feel folks would get hopelessly confused with out it.

I would generally come throughout obstacles about the peak of my shins that could not be jumped over because of invisible partitions. Why even give me a bounce button then? Sure fences cannot be climbed, besides at one particular level the place they put a yellow blanket over considered one of them and now, magically, you’ll be able to! And this occurs mainly in all places. There’s so little in-world logic to which areas could be traversed and which might’t, that I usually wanted the yellow paint to determine what the hell they even anticipated me to do. It is a very heavy-handed repair for a elementary failing in the manner areas are introduced and laid out.

Gaps in logic lengthen to the story as nicely. In truth, considered one of the predominant emotional moments, which I will not spoil right here, is significantly undercut by the undeniable fact that it solely occurred because of the type of willful, “Let’s break up up, gang!” stupidity that you simply’d anticipate in a schlocky slasher flick or an episode of Scooby Doo. One developer described the story as “The Factor on an oil rig,” which is an unflattering comparability, because it solely highlights the lack of intrigue and interpersonal drama that made that movie a basic. The one characters you should have any significant battle with have already clearly became monsters, for the most half. It would not actually dial up the paranoia.

You will pull some levers, flip some valves – it is all fairly unsurprising stuff.

And that is the place my largest level of disappointment is available in: Still Wakes the Deep just isn’t that scary. Not for an absence of attempting, after all. I performed it in the darkish, with the home windows shuttered, in 4K HDR, whereas utilizing high-end, noise-canceling headphones – doing it as many favors as I might – as all horror video games need to be skilled. However the worry I hoped would grip me, prefer it did in earlier video games by The Chinese language Room like Amnesia: A Machine for Pigs, by no means arrived.

I even needed to cease and ask myself if that was an indication I’ve simply change into fully jaded and inoculated to those types of “Amnesia-like” horror experiences. It is laborious to say. Definitely, this one would not do something new or shocking which may have put me on my toes proper once I thought I knew I used to be in for. Typically it’s a must to run from a monster down a hall whereas it screams bloody homicide behind you. Typically it’s a must to sneak round by means of the vents, or throw a bottle to distract them. You pull some levers, flip some valves, and infrequently have interaction in some fiddly swimming and platforming. It is all fairly acquainted, uninspiring stuff to me at this level, which does not actually retain its influence once I’ve seen it so many instances already. Somebody fully new to this type of recreation would possibly discover it extra affecting, however I can solely speculate on that, as a result of I actually did not.

There is not even something I might actually describe as a puzzle. It is all going from one place to a different after which interacting with clearly-labeled equipment. You by no means actually even need to backtrack, besides in a pair instances the place one linear section is simply going by means of the earlier linear section in the wrong way. I by no means even needed to seek for a door code or a key or something like that. So Still Wakes the Deep not solely discourages exploration, it would not even need you to need to suppose too laborious about find out how to overcome its obstacles, which makes it extra underwhelming.

All the similar, I did care about Caz and his crewmates. The voice performing, as I discussed earlier than, actually is top-notch, with a forged of principally Scottish actors talking in genuine and evocative dialects. Few video games are this efficient at making me really feel transported to a particular place at a particular time limit, and the backdrop of the tempestuous, unforgiving North Sea provides quite a bit to the expertise – particularly when the storms actually begin raging. And the nice sound design solely enhances this.

We be taught a good bit about Caz’s backstory and why he is right here, which lends heartbreaking context to his plight. The ultimate moments are an emotionally-affecting payoff to his character arc, however as soon as once more, the stifling lack of something approaching participant company all through the story undersells it a bit. We’re watching another person’s story, by means of his eyes, however I by no means got here to establish with him as strongly as I might need if no less than a few of these essential decisions had been inside my management. I most likely would have made the similar decisions Caz did anyway, however it could have been good to have a alternative.

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