The success of breakout hit Warhammer 40,000: Space Marine 2 ‘modifications all the pieces’ for developer Saber Interactive, it’s stated.
Talking completely to IGN as half of a sweeping post-launch interview simply over two weeks after Space Marine 2’s record-breaking launch, Saber Interactive Chief Artistic Officer Tim Willits stated the success of the sport would even positively have an effect on its future tasks.
Whereas neither Saber nor writer Focus Leisure have introduced a gross sales determine for Space Marine 2, Focus has confirmed over two million performed at launch. In reality, Space Marine 2 is the most-played Warhammer online game of any kind ever launched on Steam, with 225,690 peak concurrent gamers on Valve’s platform.
Willits will not go into onerous numbers for Space Marine 2’s success, both in income or revenue phrases, however he has gone on the document to say Space Marine 2 is the fastest-selling recreation he is ever labored on, and that features all of the Doom, Quake, Wolfenstein, and Rage video games id Software program launched over the 24 years he was on the studio.
Chatting with IGN, Willits revealed that the funds for Space Marine 2 was lower than half that of Doom Everlasting, the final recreation he was id Software program studio director on earlier than leaving to hitch Saber in 2019. The suggestion right here, of course, is that Space Marine 2, whose normal version at the moment prices $59.99 on Steam and $69.99 on console, is already a extremely worthwhile endeavor for all concerned.

Whereas Space Marine 2 leans on the facility of Video games Workshop’s Warhammer 40,000 model, its back-to-basics strategy to the motion style and eye-catching alien swarm tech that places a whole lot of Tyranid creatures on-screen directly has wowed critics and avid gamers. Simply shy of three weeks from launch, Willits is hopeful Space Marine 2 will find yourself seeing the kind of participant numbers Saber’s co-op zombie shooter World Struggle Z has. World Struggle Z, whose zombie swarm tech was used as the idea of Space Marine 2’s Tyranid swarm tech, has seen 25 million gamers since occurring sale in 2019.
“With Space Marine 2, it actually does change all the pieces,” Willits stated. “Throughout our firm get together, I gave a bit 30-second speech and I advised the entire crew, this modifications all the pieces we do shifting ahead, from our small video games like our third-party publishing video games, to A Quiet Place subsequent month. We now have Poisonous Command developing with Focus quickly. Every thing that we do now, this modifications.
“And as workers, and I do know this firsthand, when you’ve gotten an enormous hit and you’ve gotten that web variety of recognition, there’s extra ardour and there’s extra duty for the standard that you just do. And also you take a look at your self by way of a distinct lens. And typically that success lens is usually a little harmful as a result of then you definitely get so paranoid about ensuring all the pieces is nice that you just overstress about issues, however it’s that success lens that basically drives wonderful video games into the long run. So I do imagine that by way of the success lens that we have now, we are going to simply make much better merchandise sooner or later.”
In sensible phrases, the success of Space Marine 2 means Saber employees can now “dream greater,” Willits stated. Saber will make good on its authentic post-launch plan, which includes new missions, modes, maps, enemies, and weapons, however it can additionally make “changes” fueled by Space Marine 2’s now confirmed success — as soon as the mud settles.
There is now the chance of story DLC, Willits confirmed, with concepts floating round for a possible Space Marine 3. With out spoiling the Space Marine 2 marketing campaign, it strongly suggests a continuation (IGN has reported on the most likely new enemy faction we’ll see in Space Marine 3), and given the success of the sport, that is now a case of when, not if.
“Our recreation director Dmitry Grigorenko, he has proposed some story concepts that would both be DLC or a sequel,” Willits stated. “We’re actually simply catching our breath. That is two weeks out. We simply must get the mud to settle. However I can confidently say that we’ll not disappoint our Warhammer followers sooner or later. It is too huge of a hit! I do know that is an apparent factor to say, however hopefully we’ll be engaged on Space Marine content material for a very long time.”
For Space Marine 3, Willits stated, Saber would wish to work with writer Focus in addition to Video games Workshop as soon as once more. “We simply must determine it out. I might like to do it, sure,” he continued. “Sure, sure, sure! There’s so many various factions… there are different chapters, too, which can be fascinating…”