Suicide Squad: Kill the Justice League has simply obtained its first huge post-launch patch, plugging a number of exploitable holes within the recreation with quite a lot of fixes. The most outstanding of those was a bug discovered when dealing Burning injury, as gamers found that they might exponentially stack this elemental impact to be much more deadly than what was meant.
Because it defined on the Suicide Squad Discord group, Rocksteady initially deliberate for Burn to scale extra modestly as gamers took on more durable Mastery ranges within the recreation’s Elseworld missions. As an alternative, a “main unintended” bug noticed these injury numbers soar and it “mainly meant that for those who used a Burn construct, each Mastery Degree had the identical issue,” the developer stated.
This replace will see Burning injury scale accurately, and Rocksteady plans to introduce a brand new leaderboard as properly. All unlocked Mastery Ranges, Finite Disaster rank, and equipment earned in Elseworlds missions utilizing the Burn exploit will not be eliminated, and Rocksteady expects gamers to find different game-breaking builds sooner or later.
Different huge exploits being jettisoned out of the airlock embrace infinite XP grinds, as gamers found methods to shortly attain the extent cap of every character by paying a go to to Toyman to stack XP-generating augments on their gear or by working a Gizmo help squad mission to generate an infinite provide of enemies to annihilate.
Lastly, Rocksteady has barely tweaked the Warmth Wave’s Molten Pores and skin and The Turtle’s Shell, and you may anticipate these things to cut back injury by 90% as an alternative of creating you invincible for a number of seconds.
Suicide Squad: Kill the Justice League is out now for PS5, Xbox Sequence X|S, and PC, and its first season will introduce a brand new Joker when he joins Job Pressure X in March. Followers have additionally unearthed clues round Metropolis, probably hinting on the return of a beloved Arkhamverse character.
“Rocksteady’s first recreation in practically a decade cannot shake the superhero-as-a-service style’s ubiquitous feeling that it exists to maintain gamers mindlessly engaged,” Mark Delaney wrote in GameSpot’s Suicide Squad: Kill the Justice League assessment.
Suicide Squad: Kill the Justice League patch notes
Bug fixes
- Mounted a bug that was inflicting Burning injury to scale with each participant injury buffs and enemy debuffs. Burning injury ought to solely be scaling through enemy debuffs.
- Mounted a bug that allowed Toyman to stack a number of of the identical Increase in your gear.
- Mounted a bug that generally prevented modifications to Augments in your gear from saving after exiting a multi-player session and becoming a member of a single-player session.
Adjustments on this launch
- Warmth Wave’s Molten Pores and skin & The Turtle’s Shell have had their injury discount decreased from 100% to 90%.
- Because of some gamers exploiting sure mission mechanics, automobile kills throughout Gizmo’s Help Squad missions now not grant XP. You might be nonetheless awarded XP for mission completion.
- With the repair to Burning injury, gamers might be much less more likely to get to the identical Mastery Degree as earlier than. Because of this, we might be creating new Leaderboards within the curiosity of equity. Worry not although, as we might be archiving the prevailing Leaderboards, so these at present atop the rankings will dwell on in infamy!
- With the repair coming to Burning injury scaling and listening to the issues round hitting a wall when climbing Mastery ranges, we’ve got decreased enemy well being scaling for Mastery ranges 46 and above.
- To maintain issues difficult, enemies at Mastery stage 46 and above will now deal extra injury.