Take-Two Buys Gearbox From Embracer, Confirms Development on New Borderlands Game
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Take-Two Buys Gearbox From Embracer, Confirms Development on New Borderlands Game

Take-Two Buys Gearbox From Embracer, Confirms Development on New Borderlands Game

Embracer Group has formally divested Gearbox Leisure, promoting the division to Take-Two Interactive for $460 million.

In a press release, Embracer shared that it’s divesting Gearbox Software program, Gearbox Montreal, Gearbox Studio Quebec, and the franchises Borderlands, Tiny Tina’s Wonderlands, Homeworld, Danger of Rain, Brothers in Arms, and Duke Nukem. Embracer will retain rights to Gearbox Publishing San Francisco (previously Excellent World Leisure, and which it plans to rename), the publishing rights to Remnant, Hyper Gentle Breaker, and different unannounced video games, Cryptic Studios, Misplaced Boys Interactive, and Captured Dimensions. All of its retained property can be built-in into different components of Embracer Group. The sale is predicted to shut by the tip of June.

Gearbox will be part of Take-Two’s 2K division and can proceed to be led by CEO and founder Randy Pitchford. At the moment, Gearbox has each a brand new Borderlands and a brand new Homeworld recreation in improvement, in addition to “a minimum of one thrilling new mental property,” per a separate press release.

Notably, the complete buy value of $460 million can be paid to Embracer Group in Take-Two shares moderately than money. For comparability, Embracer initially bought Gearbox for $363 million, half in money and half in newly-issued Embracer Group shares, with a further consideration of $1.015 billion (additionally partially in shares) to be paid out if Gearbox hit sure targets inside six years.

Gearbox and Take-Two have had a long-standing relationship, with Take-Two serving because the writer of the Borderlands franchise by way of its 2K label. The 2 even have partnered on an upcoming Borderlands movie, in addition to Gearbox’s 2016 recreation Battleborn.

Embracer Group has been steadily shedding various its many, many studios after an multi-year acquisition spree fell aside final 12 months. Most just lately, it divested Saber Interactive, and has made quite a few cuts such because the closure of Saints Row developer Volition, the cancellation of an unannounced Deus Ex recreation, and the layoffs of over 900 workers, with extra anticipated sooner or later.

Rebekah Valentine is a senior reporter for IGN. Obtained a narrative tip? Ship it to rvalentine@ign.com.

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