Famed Sq. Enix developer Tetsuya Nomura is thought for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather-based trenchcoats and have means, means too many belts.
Talking to Young Jump and translated by Automaton, Nomura, who was most just lately artistic director on Final Fantasy 7 Rebirth however has labored in lead roles on myriad Sq. Enix initiatives, mentioned a pal in highschool expressed frustration at taking part in as an unattractive protagonist and this formed his perspective for creating characters going ahead.
“Once I was in highschool, a classmate was taking part in a recreation the place the primary character wasn’t good wanting,” he defined. “They mentioned, ‘Why do I’ve to be ugly within the recreation world too?’ Which actually left a robust impression on me.”
Nomura subsequently designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and Kingdom Hearts to be particularly cool and attention-grabbing wanting, although admitted he does not go all out with participant characters as a result of it makes them too laborious to relate to.
“For those who exit of your means to make them unconventional, you’ll find yourself with a personality who is simply too distinct and laborious to empathize with,” Nomura mentioned. His wildest concepts subsequently go into antagonists like Sephiroth, when gamers are anticipated to dislike them.