Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy’s Villains So Wild and Unconventional
Windows

Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy’s Villains So Wild and Unconventional

Famed Sq. Enix developer Tetsuya Nomura is thought for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather-based trenchcoats and have means, means too many belts.

Talking to Young Jump and translated by Automaton, Nomura, who was most just lately artistic director on Final Fantasy 7 Rebirth however has labored in lead roles on myriad Sq. Enix initiatives, mentioned a pal in highschool expressed frustration at taking part in as an unattractive protagonist and this formed his perspective for creating characters going ahead.

“Once I was in highschool, a classmate was taking part in a recreation the place the primary character wasn’t good wanting,” he defined. “They mentioned, ‘Why do I’ve to be ugly within the recreation world too?’ Which actually left a robust impression on me.”

Nomura subsequently designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and Kingdom Hearts to be particularly cool and attention-grabbing wanting, although admitted he does not go all out with participant characters as a result of it makes them too laborious to relate to.

“For those who exit of your means to make them unconventional, you’ll find yourself with a personality who is simply too distinct and laborious to empathize with,” Nomura mentioned. His wildest concepts subsequently go into antagonists like Sephiroth, when gamers are anticipated to dislike them.

The Final Fantasy collection is stuffed with excessive characters, after all, with even the extra reserved ones, by Nomura’s requirements, nonetheless standing out amongst the group. Final Fantasy 7 protagonist Cloud, for instance, has large spiky blonde hair and a six foot lengthy sword on his again.

Final Fantasy 7 Rebirth is the newest recreation within the lengthy operating franchise, although the PC model of Final Fantasy 16 launched simply earlier this week. Each video games have brought about a change in technique at Sq. Enix, nevertheless, as they every underperformed and sparked a shift to multiplatform releases as a substitute of focusing totally on PlayStation.

Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.

Related posts

Leave a Comment