As the producer behind the Grand Theft Auto video games from GTA 3 by means of to GTA 5, in addition to Crimson Useless Redemption and LA Noire, any undertaking with Leslie Benzies’ identify on it’ll be a lightning rod for consideration.
MindsEye, the first recreation from Benzies’ studio Construct A Rocket Boy, is getting loads of it – even when some of that focus has been less positive.
MindsEye is a single-player third-person shooter with car gameplay, set in a Las Vegas-style metropolis referred to as Redrock. It is a techno-thriller story a few former soldier referred to as Jacob Diaz – however it’s clear from visiting BARB in Edinburgh this week that the recreation is envisioned as a gateway into one thing a lot bigger, each in the fiction of MindsEye, and for gamers who choose the recreation up.
That features a user-generated content material platform referred to as Construct.MindsEye, the place gamers on PC can create ranges utilizing comparatively easy instruments that incorporate any object in the recreation.
When requested if third-person shooter ranges or driving sections had been the limits of the construct facet of MindsEye, the builders confirmed different examples of how they can be utilized, like massively rising the proportions of a basketball, dropping it into the world, and functionally making an in-game model of Rocket League.
Nonetheless, whereas MindsEye launches on June 10, 2025, for PC and consoles, many questions stay unanswered, together with the future of its long-gestating In all places undertaking.
Benzies sat down with GamesIndustry.biz earlier this week to speak us by means of his imaginative and prescient for the recreation.
This interview has been edited for brevity and readability.

What’s your grand imaginative and prescient for MindsEye? What’s going to or not it’s at launch, and the place is it moving into the future?
MindsEye is one story in an epic universe. The different tales happen at totally different time durations, and [at] totally different areas in the universe. This story is Jacob Diaz’s story. There are additionally different tales inside MindsEye, so we inform the backstories of different characters Jacob will meet.
That is the method we’ll fill out the universe over time – so while you journey round, all the tales shall be related by one overarching theme, and every story may have totally different mechanics. And we’ll give these mechanics to gamers inside the creator instruments.
What’s going to occur with the recreation after launch?
[The studio] will help the recreation by means of Play.MindsEye, with steady new content material. Some of the content material, like races, are made only for enjoyable. However [with] most of the content material, we’ll attempt and incorporate it into the story. So as soon as you’ve got performed the big overarching ten-year plan, you will have an excellent thought of what this universe seems to be like.
We’ve got plans so as to add multiplayer, [and] we’ve got plans to make a full open world. And of course, we have additionally bought to take a look at what gamers are creating, and incorporate that into our plans. Given the ease of the instruments, we expect there’s going to be a excessive proportion of gamers who will soar in and give it a pop, see the way it feels. Hopefully some will create compelling content material we are able to then promote and make that half of our plans to push to different gamers.
Is it greatest to suppose of MindsEye as the first recreation in a sequence of video games? Or one recreation as half of a bigger expertise?
MindsEye sits bang in the center of our story. So, we’ll return 10,000 years, then we’ll go ahead a certain quantity of time. It is the related piece of the puzzle that can have gamers asking questions of what the greater story is.
We have deliberately not launched footage of big elements of the recreation, as a result of we do not wish to spoil something for gamers. However this story does take some uncommon twists.

What’s your imaginative and prescient for the multiplayer element of the recreation?
I suppose there’s two sides to the reply. The dream from the constructing facet is to permit gamers the alternative to create their very own multiplayer open world video games with ease. So anybody may choose up the recreation, soar in, drive round, cease at a degree the place they see one thing of curiosity, construct slightly mission, soar again in the automotive, drive once more, construct one other mission. As soon as you’ve got constructed a pair of hundred of these, you’ve got constructed your individual open world recreation. So, that is the construct facet.
From our facet, we wish to [create] a spot the place individuals can socialise, play collectively, and have interaction in the tales that we construct. So, we do have plans subsequent 12 months to launch an open world multiplayer recreation that takes place a 12 months after MindsEye finishes. In the interim, we even have an open world free roam recreation that spans from when MindsEye finishes to the launch of the open world multiplayer recreation.
All of these tales interconnect in a reasonably distinctive and authentic method, which I believe gamers like lately. They like the complexity of deeper tales.
You are promoting the base recreation at launch, with a go for upcoming content material additions. Do you might have a imaginative and prescient for a way you are going to bundle future tales in the overarching MindsEye expertise?
It is determined by the scale of the story. Some shall be free, and some shall be paid.
After you left Rockstar Video games, what got here subsequent? What led to you constructing the studio?
I spent a number of years trying into another issues: going [into] some property growth. Utilizing some of the video games expertise, we made a factor referred to as VR-Chitect, which allowed you to construct homes and view them in VR.
I spent so much of time in Los Angeles at this level, and that is when the droughts had been very dangerous. I bought into [making] these machines that will suck water out of the air. Nonetheless sitting in my again backyard in Los Angeles is that this big clunky machine, it really works like an air-conditioning unit. It may suck up one thousand litres of water. So I bought concerned with that.
However there’s actually nothing like making video games. The differing types of individuals – the legal professionals, the accountants, the programmers, the artists, the dancers, the singers – that bunch of individuals in a single big pot, all working collectively, and turning one thing from a bit of paper into [something on the] display – that is the place I get my pleasure.
Since I used to be a child, that is what I’ve needed to do. I believed, ‘I higher get again into making video games’ as a result of nothing else was as a lot enjoyable.

What was the journey in the direction of creating MindsEye as your first standalone launch?
Your first recreation’s at all times your hardest. You need to construct programs, you must construct the workforce. The whole lot is new. You do not actually see so much on the display till method down the line, since you’re constructing underlying programs, physics programs, the gameplay programs.
It is a sluggish begin, however what you find yourself with is an engine, and clearly we use Unreal, which supplies a sure stage of help and constructing. On prime of that, we have got to construct our personal stuff.
[Plus], we’ve got to pack up every little thing we construct and current it properly for the creator instruments. So it provides this further layer of complexity to every little thing. However now, given the place we’re, the pace that we are able to iterate, we are able to in a short time place enemies, place automobiles, place puzzles, no matter, and get a really feel for a recreation.
We have now bought an important, skilled workforce – so much of proficient guys in there. In the previous days, you’d get a recreation, stick it on the shelf, and you’d wave goodbye. It isn’t like that anymore. You are frequently fixing issues.
While you launch a recreation, you’ve got abruptly bought, not 100 testers, however hopefully thousands and thousands of testers. You have to frequently repair, frequently optimise, and particularly with the instruments that we have got, we wish to frequently create new content material.
So MindsEye is a standalone recreation, and In all places shouldn’t be talked about anyplace on the Steam web page. However clearly there is a robust ‘construct’ element to this recreation, which was half of the In all places pitch. What does this imply for In all places, and what was behind the resolution to bundle the recreation this manner?
That is all half of a much bigger story and ecosystem that we have got deliberate.
In all places goes to indicate up once more fairly quickly. The whole lot we’re engaged on, there is a story behind it – a big overarching story. So In all places will come again, and it matches into this story someplace. I can not inform you [where], as a result of it could be a spoiler. However that is going to reappear quickly, and it would all be an element of the identical product.
“I am undecided it could’ve been sensible as an organization to say, ‘we’re going to compete with the largest recreation on the planet'”
Leslie Benzies, Construct A Rocket Boy
In phrases of the instruments, the software does not actually care what world you are constructing in. It sits individually. So any recreation we create, it would naturally work on prime of it. However we’re big followers of holding every little thing thematically related, or related by means of a story, and you will see it.
The greater story will grow to be apparent, as soon as you’ve got performed by means of all of MindsEye. You then would possibly begin to see the way it all connects collectively, to the In all places world.
Has the panorama for one thing like In all places, or the construct element to MindsEye, modified as platforms like UEFN have taken off or Roblox has grow to be so big?
It is nice to see these instruments being utilized by individuals. I construct so much with my son, and when he builds, I see the pleasure he will get. It jogs my memory of after I was a child with my Dragon 32 pc, managing to get slightly character transferring on the display – that pleasure of, ‘wow, I did that’. Giving that to different individuals is huge.
It is nonetheless very troublesome to construct in Roblox. For instance, when my son needs to do it, I’ve to leap in. I was a programmer, and I battle to construct in there.
When he needs to run round and scream together with his pals he is in Roblox; when he needs to construct he’ll soar into Minecraft, as a result of Minecraft is a a lot simpler system to construct inside. And I believe we sit someplace in the center: you may get very top quality, enjoyable video games, however they’re very straightforward to construct.
I believe we’re at the infancy of this in video video games. We’re at the very starting of it, and we’ll see method, far more of it. It does not essentially should be presenting it to your mates, or to an viewers. I believe the course of of creating for a human being is enjoyable in itself.

MindsEye has been positioned as a linear recreation. You’re greatest recognized for creating open world video games. What was behind the resolution to make MindsEye a extra linear, narrative-driven expertise?
I believe sure tales are harder to current to gamers in an open world setting. Open world offers you freedom – you do not essentially need freedom to painting a narrative. For MindsEye, it is a very set time in a personality, Jacob Diaz’s, life. You choose up as Jacob when he arrives in Redrock, and then you definitely depart Jacob at a sure level in the future.
And so, it would be very troublesome for us to have an open world in there. It is horses for programs: it relies upon what you are doing. However for Jacob’s story, it needed to be a linear recreation.
Having mentioned that, there are open world experiences in there, and we are able to construct them by means of Construct.MindsEye. There’s a free roam open world mode, the place you play [as] a unique character and you see his time, from the finish of MindsEye, to the level of our subsequent big deliberate launch.
Once more, they’re all related by means of a story, and we actually wish to present the universe, present the tales which have taken place in the universe, the characters in that universe, and see how they’ve skilled the identical expertise however from totally different viewpoints.
“The dream from the constructing facet is to permit gamers the alternative to create their very own multiplayer open world video games with ease”
Leslie Benzies, Construct A Rocket Boy
Was there ever a dialogue about making a extra conventional GTA competitor?
In design, you take a look at so much of totally different choices.
I am undecided it could’ve been sensible as an organization to say, ‘we’re going to compete with the largest recreation on the planet’. I am undecided that will be the greatest enterprise resolution to make. We went by means of a bunch of totally different designs, and to inform our story, that is what we landed on.
MindsEye is priced extra like a recreation from a decade in the past at $60, and it’s going to take round 20 hours to complete. Are you able to speak about the way you settled on the recreation’s size and scope, and the way you made that call round worth?
So you’ve got bought the MindsEye marketing campaign, and sure, it’s going to be about 20ish hours. However you do have all this different facet content material: there’s going to be this steady stream of content material.
As of late, there are such a lot of totally different choices for individuals. It isn’t simply video games: there’s streaming TV, so many good exhibits on the market. I do not suppose you possibly can have filler content material in video games. I believe individuals need the meat, and they need the potatoes. We have tried to make as a lot meat as we are able to, if that is smart.
I believe that is a superb size for a recreation. What you additionally discover by means of knowledge, is that [with] big video games, individuals do not play all of them. The majority of individuals – 60% or 70% of individuals – do not truly play video games to the finish.
So while you’re making one thing, I would favor – I am positive the workforce would say the identical – [that] you had the entire expertise from begin to end, and not create this 200-hour recreation. Create one thing that’s finishable, however have some facet issues that can fill out the universe. Quite a bit of the facet missions on the play facet of MindsEye do fill out the characters’ again tales, or do fill out what was occurring in the world.
On worth: the world’s in a humorous place. Persons are apprehensive about the worth of eggs. So worth for cash, I believe individuals admire that when instances are troublesome.

I used to be curious why you waited till fairly late in the day to disclose the construct aspect of the recreation, solely as a result of it appeared you had been being fairly church and state with how MindsEye is releasing versus what In all places is.
So usually, we imagine – and once more, it goes again to the quantity of info, the quantity of choices individuals have lately – I do not suppose you possibly can have prolonged advertising instances. It’s extremely costly, we’re a start-up. I believe you lose curiosity from individuals.
There are such a lot of issues for individuals to do, that should you lengthen it, you are not punching by means of to the place you should be.
I’ve seen different video games, 9 years earlier than launch, it is getting talked about. I am undecided that is the method of the world lately. You may see there are video games that by no means go to market: the day of launch was the advertising marketing campaign, and it labored very nicely. So I believe we tried to compress ours down for that motive.
On the MindsEye.Play [continuous content] half of it, yeah, possibly we must always’ve bought that on the market sooner, however it’s a good little shock to offer gamers.
That is the factor with advertising – you by no means know what’s the proper or flawed approach to do it, you have to go along with your intestine, your senses, and check it.
Being who you might be, it brings a sure stage of expectation and consideration. Do you discover it a double-edged sword, launching a brand new studio and launching a brand new recreation, along with your background?
Sure. There’s at all times comparisons, and I believe that is how people work.
As children, we’re taught to place a triangle right into a triangular gap, and a sq. right into a sq. gap. I believe we try this for the relaxation of our lives, and we like to explain one thing new as ‘it is X plus Y, with a bit of Z in there’. It makes issues straightforward for us. It is possibly people optimising the method we talk.
So there are comparisons. It serves us nicely in some methods, it does not serve us nicely in others. Dave Grohl mentioned it nicely when he fashioned the Foo Fighters: no person’s occupied with the Foo Fighters, all they had been occupied with was Nirvana.
The guys have constructed one thing very cool, and I simply hope individuals can see it for what it is making an attempt to be.
