The Callisto Protocol director Glen Schofield claimed that the sport was compelled to ship early because of the Putting Distance Studios’ guardian firm, Krafton, and its insistance. Consequently, improvement was impacted and content material was reduce with a purpose to meet deadlines.
In an interview with Dan Allen Gaming, Schofield mentioned that Krafton initially let Putting Distance Studios “put no matter they needed” into The Callisto Protocol and promised extra time to work on it. In the course of the 2021 vacation interval, Schofield formulated extra concepts for the sport, however afterward, Krafton abruptly needed it to ship by December.
Schofield mentioned that he needed three and a half extra months to work on the sport, which might have put its launch date into 2023. Sarcastically, the December 2022 deadline seemingly ended up costing Krafton extra assets.
“It’s not prefer it prices you much less cash since you’re getting it out three months sooner, as a result of if I’d simply saved it on the way in which it was going, I wouldn’t have so as to add anyone,” Schofield defined. “However if you would like it completed, meaning I’ve bought to speed up every part by three and a half months, which suggests I must jam individuals on right here.”
Because of the accelerated timeline, Schofield mentioned 4 bosses and two enemy sorts had been left on the cutting-room flooring. Schofield left Putting Distance in 2023, however he supplied his imaginative and prescient for what the potential sequel may’ve been. It could’ve included a brand-new protagonist in the beginning of the sport, who then would’ve been killed off midway by. Then the primary recreation’s protagonist, Jacob, would make a shock comeback for the remainder of the sport.
In August 2023, Putting Distance Studios laid off greater than 30 builders shortly after releasing The Callisto Protocol’s closing story DLC in June. In GameSpot’s The Callisto Protocol evaluate, we mentioned, “Although it begins off on a powerful word, The Callisto Protocol’s deal with action-heavy spectacles fails to adequately discover its horror and overcrowds its weak fight mechanics.”