The challenges and opportunities Black Fable: Wukong created for China’s developers
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The challenges and opportunities Black Fable: Wukong created for China’s developers

Black Fable: Wukong, developed by China-based studio Sport Science, loved a record-breaking efficiency when it launched in August, reaching a peak of two.4 million concurrent gamers in addition to changing into the top-grossing sport throughout a number of markets for the month.

Impressed by the famend Chinese language novel Journey to the West, Black Fable: Wukong is an anomaly in and of itself, since it is a single-player title solely accessible on PC and the PlayStation 5, whereas many video games which can be developed and made accessible in China are of the free-to-play selection, together with these with gacha mechanics. Nonetheless, as reported by enterprise analysis agency Niko Companions, China’s video games trade has continued to develop quickly; it was cited that the nation had 715.9 million avid gamers in 2023, and this quantity is predicted to rise to 722.5 million in 2024 and 747.9 million by 2028. It is also value noting that the Chinese language video video games market is predicted to generate an annual income of $49.8 billion this yr, with cellular video games accounting for 68.7% of the income, adopted by 28.4% for PC and 2.9% for consoles.

Given Black Fable: Wukong’s success, we spoke with a number of trade specialists and developers from China to study their insights concerning this phenomenon, and whether or not this may result in a shift in enterprise methods for studios and publishers, particularly with reference to free-to-play versus premium/paid video games.

Our respondents embody Steven Wu, the previous head of Tencent’s NEXT Studio Shenzhen and Tencent Video games international publishing. Steven now helms Emina Studio, which is presently engaged on ACE Technique, a mecha-inspired buying and selling card sport.

We additionally chatted with Simon Zhu, founding father of the China Unbiased Sport Alliance (CIGA), the most important indie sport group in China. CIGA organizes a number of annual gaming conventions, such because the WePlay Expo, CIGA developer convention, and indiePlay Awards, and Sport Jams.

Lastly, we spoke with Spark Nexa’s Jingwei ‘Biaoge’ Fang and members of the advertising and marketing group. Fang is the producer of Shenzhou Saga: Three Kingdoms, an upcoming technique role-playing sport (RPG) impressed by Luo Guanzhong’s Romance of the Three Kingdoms which, much like Journey to the West, can also be one of many pillars of Chinese language and East Asian literature.


The challenges and opportunities Black Fable: Wukong created for China’s developers
The success of Black Fable: Wukong may encourage a shift in Chinese language video games growth | Picture credit score: Sport Science

With the success of Black Fable: Wukong, a sport that showcases Chinese language tradition and traditions, how vital is it for studios to current Chinese language tradition to a worldwide viewers?

Steven Wu: As a studio, we’re excited to see Black Fable: Wukong doing so nicely worldwide. For ACE Technique, our sport displays our understanding of sci-fi, mecha, and house exploration themes from all over the world. Personally, I used to be additionally impressed by The Wandering Earth, which is predicated on a brief story by Chinese language creator Cixin Liu.


Simon Zhu, CIGA

Simon Zhu: I believe the final thought amongst Chinese language developers is to combine cultural parts that they are acquainted with in a method that feels pure. This enables gamers to see the developers’ interpretation and expression of our tradition, which could spark their very own curiosity in it.

Black Fable: Wukong is a superb instance of how a well-crafted sport can combine cultural content material in a method that resonates globally. I imagine it is as a result of sure cultural parts have already got an viewers acquainted with these themes, reminiscent of Wuxia (martial arts) and Xianxia (immortality cultivation).

Jingwei ‘Biaoge’ Fang: I used to be launched to video video games 30 years in the past, and many excellent video games from completely different genres and cultures all over the world led me to pursue a profession within the trade. Equally, the story of Romance of the Three Kingdoms captivated me and members of the group from our childhood days to the current. We discover that showcasing Chinese language cultural traditions is vital in our sport, and we wish to proceed selling our wealthy tradition and tales.

Do you’re feeling that the success of a single-player sport like Black Fable: Wukong represents a shift within the Chinese language video games trade the place extra studios would concentrate on single-player or premium video games as a substitute of free-to-play titles?

Steven Wu: I imagine bigger firms are already motivated by Black Fable: Wukong’s success and will begin supporting extra premium tasks. Maybe not a “full shift,” however one which focuses on large-budget titles. Medium-to-large developers have already been specializing in cross-platform titles which have AAA high quality, although most are nonetheless free-to-play as a result of excessive growth prices.

The phenomena that’s Black Fable: Wukong may result in extra video games that strongly signify Chinese language tradition and traditions, however extra importantly, it may enhance the boldness of Chinese language creators in expressing their distinctive views throughout varied types of artwork.

“Black Fable: Wukong is a superb instance of how a well-crafted sport can combine cultural content material in a method that resonates globally”

Simon Zhu, CIGA

Simon Zhu: The success of Black Fable: Wukong holds vital implications for increasing and positively reworking societal perceptions of video video games in China, however replicating this mannequin or phenomenon is difficult.

Main sport firms have tasks which will resemble AA or AAA titles, reminiscent of NetEase’s Naraka: Bladepoint and the upcoming Ballad of Antara from Infold Video games, however these [and many others] are nonetheless free-to-play as a consequence of exorbitant growth prices. Furthermore, attracting visitors within the PC and console markets just isn’t as simple as on cellular platforms, compounded by considerations concerning pricing for single-player and console video games, particularly since Chinese language customers are notably price-sensitive.

Personally, I really feel that we’d like extra video games that may carry out nicely in each Chinese language and abroad markets inside an inexpensive price vary, alongside enhancements in sport high quality to raise the place of video games which can be developed in our nation.


Enima Studio is presently engaged on ACE Technique, a mecha-inspired buying and selling card sport | Picture credit score: Emina Studio

What are the principle challenges that Chinese language studios and developers face when breaking into Western markets?

Steven Wu: Breaking into any new market comes with challenges, like understanding platform insurance policies, constructing media connections, localization, and fee methods. Since ACE Technique is a sci-fi mecha sport, we puzzled in regards to the stage of high quality that’s “ok” for Western gamers used to AAA titles and blockbuster movies. Our group solely consists of 20 individuals and there’s solely a lot we are able to do, so it is onerous to know the place the bar is.


Stephen Wu, Emina Studio

Fortunately, our considerations eased a little bit after we debuted ACE Technique at Gamescom 2024 in Cologne, Germany. The reception was typically constructive and we obtained nice suggestions from mecha and TCG lovers.

Simon Zhu: In comparison with some international locations and areas with a long-established gaming trade and content material, China remains to be at a stage the place breaking into the worldwide market comes with huge prices. Nonetheless, China’s PC and console sport growth nonetheless lacks the amassed expertise present in another markets. There’s additionally the knowledge hole: insights into Western customers’ behaviors and habits – how they work together with media, social platforms, influencers, and communities – are sometimes inadequate.

That is why many of the Chinese language video games you hear about within the West come from massive firms or are tasks scaling as much as giant scales. The Chinese language video games which have made a reputation for themselves within the PC or console market are those who have vital monetary backing, permitting them to advertise their titles via high-profile occasions like The Sport Awards or different main sport expos.

Do you’re feeling that there is a sure stigma related to Japanese cultures in how they’d enchantment to Western avid gamers, reminiscent of how Asian video games nonetheless have European tropes or characters to have a extra ‘Western’ really feel?

Steven Wu: The energy of Asian tradition, for my part, lies in its open-mindedness. Each gamers and developers are glad to take pleasure in and be influenced by nice video games from different areas. Some Chinese language video games may additionally incorporate extra Western parts, not essentially to enchantment to Western audiences however as a result of the developers themselves wish to present how they’re followers of these concepts.

Simon Zhu: Considering broadly, cultural parts in video games are now not restricted by areas or stereotypes. With the elevated international trade and mixing of cultures, we’re seeing way more versatile variations of those parts in video games [regardless of the studios making them]. Examples embody Ghost of Tsushima (Sucker Punch Productions is a US studio) and Sifu (Sloclap is a French studio).

“Black Fable: Wukong may result in extra video games that strongly signify Chinese language tradition and traditions, and enhance the boldness of Chinese language creators in expressing their distinctive views throughout varied types of artwork”

Steven Wu, Emina Studio

Jingwei ‘Biaoge’ Fang: I in some way agree with this opinion. For instance, numerous Japanese fantasy RPGs are primarily based on Western fantasy worldviews. This is perhaps as a result of quite a few profitable Western fantasy themes already proved the style’s reputation. ‘Western’-style video games are quite a few sufficient to be divided into many smaller niches, whereas many ‘Japanese’ tales stay undiscovered.

I imagine extra Western gamers will step by step come to understand Japanese tales, and vice versa. It is much like appreciating how our tradition and historical past are shared in video games which can be made internationally. For instance, Complete Conflict: Three Kingdoms was developed by Artistic Meeting’s European groups, but the sport was praised by Chinese language gamers for its prime quality and manufacturing values.


WePlay Expo is a key shopper occasion for Chinese language sport developers | Picture credit score: CIGA/WePlay Expo

From an Automaton interview, it was reported that Sega prevented gacha mechanics in Sonic Rumble as these are “shunned abroad” [or in Western markets]. Nonetheless, we have additionally seen the worldwide success of free-to-play gacha video games, reminiscent of Genshin Affect and Wuthering Waves. Is there a center floor relating to gacha? At what level does gacha turn into predatory or egregious?”

Steven Wu: Each premium and free-to-play fashions concentrate on offering high-quality and distinctive experiences, although free-to-play developers usually must undertake a sport as a service mindset, managing content material releases rigorously whereas balancing the expertise between paying and non-paying customers.

On the finish of the day, developers must earn a dwelling, and each fashions might be wholesome and sustainable offering that there is a clear boundary on industrial methods. Respecting the belief and relationship with gamers is vital to long-term success, whatever the enterprise mannequin.

Simon Zhu: Genshin Affect and Wuthering Waves share a standard component: they’re anime-style video games that entice a definite consumer demographic, a few of whom could have a powerful emotional reference to characters that will increase their willingness to spend.


Jingwei ‘Biaoge’ Fang, Spark Nexa

By way of gacha mechanics, we now have to look at the cardboard/loot/reward pool, particularly how player-friendly it’s. Options like a pity mechanism (which ensures a restricted or uncommon merchandise after a sure variety of makes an attempt) and opportunities to earn extra attracts via in-game occasions can improve participant satisfaction, somewhat than relying solely on monetary funding.

Jingwei ‘Biaoge’ Fang: When a sport can present stat curve upgrades which can be value the price of gacha attracts, there’s a theoretical excellent equilibrium. Nonetheless, in actual life, gamers could have completely different budgets and expectations (even once they play the identical sport). What developers can do is make sure that the gacha mechanics can meet the expectation of most paid gamers, and enhance the proportion of glad paid gamers by refining gacha mechanics in keeping with buying behaviors.

As for Shenzhou Saga, we now have not but absolutely finalized our monetization mannequin, but we [follow] our growth precept – ‘heroes expertise as the main target, strategic depth because the essence’ – so we purpose for monetization that may guarantee a superb expertise for gamers.


Like Black Fable: Wukong, Spark Nexa’s Shenzhou Saga: Three Kingdoms is predicated on a globally recognised pillar of Chinese language literature – on this case Luo Guanzhong’s Romance of the Three Kingdoms | Picture credit score: Spark Nexa

Some firms have launched free-to-play gacha video games earlier than launching single-player premium titles, reminiscent of Cygames with Granblue Fantasy (adopted by Versus and ReLink), in addition to Neople and Nexon with Dungeon & Fighter (adopted by the upcoming The First Berserker: Khazan). Do you’re feeling that this course of – discovering success with a free-to-play mannequin first – is a viable choice that decreases the danger in making a premium title afterward?

Steven Wu: There is no normal reply to this query, however I imagine that firms making free-to-play video games can profit from their market-driven, data-focused strategy, particularly after gaining years of expertise operating multiplayer video games. I hope within the close to future, the larger firms will begin funding extra premium inside tasks and investing in smaller studios. Tencent, particularly, had been doing a terrific job at increasing their affect to assist each free-to-play and premium/indie sport developers.

“I imagine extra Western gamers will step by step come to understand Japanese tales, and vice versa”

Jingwei ‘Biaoge’ Fang, Spark Nexa

Simon Zhu: From my understanding, the funding required when making a free-to-play sport is larger than that of a premium, paid sport. It’s solely when the free-to-play sport is very profitable, with its IP and giant consumer base constructed up, which you can think about creating extra content material. Nonetheless, creating a premium sport [past that point] carries an inherent danger. For groups of a sure scale, the adjustment to a premium sport will contain group upgrades, sustaining operations, sustaining worth, and bettering growth capabilities.

Jingwei ‘Biaoge’ Fang: I personally agree together with your level. The Shenzhou Saga group remains to be a relative newcomer within the trade. From each knowledgeable and enterprise perspective, we first want to ensure our sport succeeds — primarily, we now have to maintain the group earlier than pursuing our future ambitions. If the free-to-play sport does nicely, it’ll pave the way in which for extra bold plans, which are sometimes riskier.

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