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The Elder Scrolls IV: Oblivion Remastered Update 1.2 Finally Adds Performance Enhancements, Tunes Journeyman Difficulty Setting

by 9 July 20259 July 202503
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The Elder Scrolls IV: Oblivion Remastered lastly has a brand new replace with much-needed efficiency enhancements and tweaks to the issue settings.

Bethesda stated replace 1.2 focuses on fixes for quests, gameplay, and efficiency, and consists of new harm settings. 1.2 received’t roll out to all platforms simply but, Bethesda added, however it will likely be launched at this time, July 9, on Steam Beta.

A efficiency patch was a lot wanted. Oblivion Remastered has loved a vastly profitable launch, with over 4 million gamers and a ‘very optimistic’ consumer evaluate ranking on Steam (though that is since fallen to ‘largely optimistic’). Nevertheless, if there’s one situation that continues to crop up, it’s efficiency issues.

The tech consultants at Digital Foundry discovered Oblivion Remastered on consoles to have vital issues throughout the board. DF’s Thomas Morgan stated of Virtuos’ Unreal Engine 5 overhaul:

No platform is spared of points: whether or not it is PS5, PS5 Professional, or both Xbox Sequence machine, all battle with traversal hitches whereas roaming the open world. Secondly, there’s main sub-60fps frame-rates, the place I’ve additionally found that efficiency slowly degrades with extra enjoying time — fairly presumably right down to a reminiscence leak. And eventually, software program freezes are the icing on the cake, with all PlayStation and Xbox platforms crashing to the system menu on loading a save one too many occasions.

How does this present itself in-game? In line with DF, a “charged” playthrough with extra steady play time behind it performs worse than a recent boot. Biking by saves additionally introduces bugs within the charged playthrough, Morgan revealed.

And that is significantly curious: this additionally results in the digicam place being too excessive whereas driving horseback. You’ll be able to repair this by resetting the sport. The replace 1.2 patch notes, beneath, embrace “Fastened participant character peak scaling,” which can be a repair for this particular situation.

“It is a dire place for any remaster to be in and developer Virtuos wants to handle the sport’s stability – the crashes – as a precedence,” DF continued. That’s a damning evaluation of Oblivion on console, however what about PC? DF known as PC efficiency “dire.” It’s price testing DF’s analysis in full for extra.

Oblivion Remastered, developed by remake specialist Virtuos utilizing Unreal Engine 5, has an extended listing of visible and have enhancements. It runs at 4K decision and 60 frames per second, as you’d count on, however different modifications are extra significant. Every little thing from the leveling techniques to character creation, and fight animations to in-game menus have been improved. In the meantime, there’s a lot of new dialogue, a correct third-person view, and new lip sync know-how. The modifications are taking place nicely with followers, a few of whom consider Oblivion Remastered can be extra precisely described as a remake. Bethesda, nevertheless, has defined why it went down the remaster route.

Quickly after launch, The Elder Scrolls IV: Oblivion Remastered gamers began warning newcomers to do Kvatch earlier than the extent scaling makes it an absolute nightmare. We’ve additionally received a report on a participant who managed to flee the confines of Cyrodiil to discover Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

And you should definitely try our complete information to every part you will discover in Oblivion Remastered, together with an expansive Interactive Map, full Walkthroughs for the Fundamental Questline and each Guild Quest, The way to Construct the Excellent Character, Issues to Do First, each PC Cheat Code, and way more.

The Elder Scrolls IV: Oblivion Remastered replace 1.2 patch notes:

SETTINGS CHANGES

  • We’ve added extra issue settings to permit gamers to additional tune their “Participant Fight Injury” & “Enemy Fight Injury”. Gamers can now choose from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Knowledgeable”, and “Grasp” choices within the Gameplay menu. We hope the “Journeyman” setting, particularly, will act as a greater bridge between “Adept” and “Knowledgeable” for gamers.

UI

  • Fastened map markers disappearing
  • Fastened lacking punctuation in Simplified Chinese language textual content
  • Fastened “Toggle All” button on Map display screen to work as a ‘Maintain’
  • Numerous fixes to localized textual content
  • Fastened controller points in Spell making menu
  • Fastened menus being cropped incorrectly in 1280×1024
  • Fastened the inaccurate participant stance within the stock menu after quick journey
  • Fastened rebinding keys for Lock Choosing
  • Fastened keybinds not updating in AZERTY
  • Fastened comfortable lock with controller in Enchanting menu
  • Fastened stats not updating when equipping enchanted gadgets
  • Fastened a personality pores and skin glitch when closing the stock menu

CRASHES

  • Fastened crashes that would happen whereas preventing Jyggalag
  • Fastened crashing when killing a paralyzed NPC with an arrow
  • Fastened crashing when paralyzing an already-paralyzed NPC
  • Fastened crashing in Spellmaking menu when quickly eradicating & implementing results
  • Fastened varied GPU crashes
  • Fastened crashes that would happen throughout auto saves

AUDIO

  • Fastened underwater SFX persisting after leaving exiting water
  • Fastened lacking ambient SFX in Shivering Isles

QUESTS

  • Fastened NPCs floating after being knocked down throughout Priory of the 9 quest
  • Fastened crashing when getting into Flooded Mine throughout Last Justice quest
  • Fastened pathing for Shaleez in Flooded Mine throughout Last Justice quest
  • Fastened crashing when opening Gate to The Fringe throughout Retaking the Fringe quest
  • Fastened mages loading with out garments in Fort Ontus throughout The Necromancer’s Amulet quest
  • Fastened NPC pathing points in Gardens of Flesh and Bone throughout ‘By the Fringe of Insanity’ quest
  • Fastened lacking VFX in the course of the closing of the Nice Gate
  • Fastened Ilav Dralgoner’s lacking facial animation throughout ‘Saving Time Itself’ quest
  • Fastened Sir Thredet’s speech throughout ‘Umaril the Unfeathered’ quest
  • Fastened NPC pathing points throughout ‘Baiting the Entice’ quest
  • Fastened Obelisk Crystals spawning disconnected throughout ‘Baiting the Entice’ quest
  • Fastened crash at finish of ‘By a Nightmare, Darkly’ quest
  • Fastened wall crumbling in Malada throughout ‘Nothing You Can Possess’ quest
  • Fastened misaligned meals on the Citadel Leyawiin County Corridor ceremonial dinner throughout ‘Sanguine’ quest
  • Fastened a problem with visibility of ghosts throughout ‘Ghosts of Vitharn’
  • Fastened cutscene not enjoying throughout ‘Gentle the Dragonfires’
  • Fastened lacking textures in Cropsford Campsite after ending ‘Goblin Bother’

PERFORMANCE

  • Fastened body charge drop in Deepscorn Hole
  • Fastened body charge drops in Black Rock Caverns
  • Fastened body charge drop between Skingrad and Skingrad Citadel
  • Fastened body charge drop south of Bravil Citadel courtyard
  • Diminished the frequency of hitches within the open world.
  • Normal enhancements to border time in lots of areas.
  • Optimize updating of character attachments.
  • Optimize rendering of water volumes within the open world.
  • Optimize mild/shadow updates in a number of lairs.
  • Optimize waterfall particle FX and rendering.
  • Optimize the climate system.
  • Optimize character animation system.

GAMEPLAY

  • Fastened participant character peak scaling
  • Fastened armor gadgets hiding Argonian and Khajiit tails
  • Fastened gradual digicam motion when initiating NPC dialogue
  • Fastened comfortable lock when a participant with a excessive bounty goes to jail
  • Fastened Orrery animations
  • Fastened physics bug with floating necklaces
  • Fastened vampire sleeping animations
  • Fastened NPC beards not following facial animation.
  • Fastened ghost NPCs being fully invisible
  • Fastened lacking animation when speaking to Shamada in Leyawiin
  • Fastened occasional very lengthy load occasions when quick touring
  • Fastened lacking facial animation for Snak gra-Bura
  • Fastened falling unconscious in water stopping participant from getting up
  • Fastened NPCs shedding collision when swimming
  • Fastened NPCs stopping fight when participant is obstructing
  • Fastened feminine Dremora enamel clipping
  • Fastened comfortable lock after selecting participant class
  • Fastened Amber weapons clipping in first particular person view
  • Fastened vines clipping into columns
  • Fastened helmets clipping into participant character’s head
  • Fastened lacking textures on Daedric statues
  • Fastened duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

  • Fastened flickering shadows when utilizing XeSS Upscaling
  • Fastened title correctly restarting after buying the Deluxe Improve on PC
  • Fastened settings correctly migrating between PC and XBOX
  • Fastened water disappearing after quick journey
  • Fastened cursor slowdown when enabling excessive body charge V-Sync
  • Fastened shaders not preloading because of cloud save replication
  • Fastened lengthy blackout throughout loading screens
  • Fastened climate VFX flashing whereas exterior
  • Fastened movement blur artifacts whereas within the Oblivion Airplane
  • Fastened NPCs not obeying the Wait motion from the participant

This replace will likely be within the Steam Beta. If you want to choose in to the The Elder Scrolls IV: Oblivion Remastered Beta replace, please observe these directions:

1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered

2. Proper click on on “The Elder Scrolls IV: Oblivion Remastered” and choose “Properties”

3. Within the new properties pop-up window, choose “Betas”

4. Within the beta drop right down to choose into, choose “[beta]”5. Await app to obtain new construct and launch.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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