Nexon has launched the 1.0.5 replace for looter shooter The First Descendant alongside the intensive patch notes.
The 1.0.5 replace, out now throughout PC by way of Steam, Xbox Collection X and S, Xbox One, PlayStation 4, and PlayStation 5, makes an extended listing of adjustments to the sport.
The highlights embrace the addition of two new playable characters (Luna and Ultimate Valby), a brand new exhausting Void Intercept battle (Gluttony), a brand new Ultimate weapon (Peace Maker), and a brand new module (Arche Concretion).

There are numerous adjustments to the way in which the sport works, too. For instance, Nexon has blocked equipping and eradicating modules, altering presets, and altering loadouts to stop module swapping from turning into a method in Intercept Battles and Infiltration Operations.
Alongside the discharge of the 1.0.5 patch, The First Descendant director Minseok Joo outlined the event workforce’s plans for points which can be much-discussed inside the sport’s group. Minseok Joo confirmed plans to introduce a “assured drop” system the place gamers will probably be assured to get the merchandise they need after repeating an exercise a sure variety of instances, in response to complaints about “the vagaries of drop fee.”
“The First Descendant has numerous missions and Amorphous Supplies with chance-dependent rewards,” Minseok Joo stated. “We’re contemplating how we will successfully implement the ‘assured drop’ in such various reward programs, and we’re working to create a farming construction that gamers will probably be proud of. We hope to make enhancements earlier than lengthy to supply a extra rational and satisfying farming expertise.”

Elsewhere, Nexon is planning a system to dismantle leftover gadgets to get byproducts, and a rotating store system the place you may alternate the byproducts for one thing of worth. “This can enable the gadgets you obtained to have a larger worth within the sport,” Minseok Joo stated.
Minseok Joo additionally mentioned balancing, admitting “we will not promise that every one Descendants and weapons will probably be equally balanced always.” Nevertheless, Nexon intends to maintain altering the “efficient” builds. “To that finish, we promise to make fixed changes and supply alternative ways to play with new content material.”
These enhancements will probably be made to the sport throughout Seasons 1 and 2.
Nexon’s free-to-play co-op centered looter shooter has loved huge reputation with over 10 million gamers in simply 10 days. Nevertheless it has been closely criticized for its extremely aggressive monetization, which incorporates the price of Ultimate variations of its playable characters. IGN has reported on one participant who spent an eye-watering 200 hours to unlock each Ultimate Descendant presently accessible within the sport with out paying cash.

The First Descendant replace 1.0.5 patch notes:
New Descendant: Ultimate Valby
– Added “Ultimate Valby.”
Ultimate Valby Modification Modules
– Spiral Tidal Wave: The bouncy Bubble Bullet has been changed by a projectile that flies in a straight line. Spiral Tidal Wave is stackable and might be fired thrice in a row, and attracts impurities through the Gluttony Intercept Battle.
– Hydro Stress Bomb: As a substitute of “Plop Plop,” she leaps ahead and offers harm to enemies across the touchdown space. The extra enemies within the Laundry state, the extra highly effective the harm.
Added Ultimate Valby Amorphous Supplies
– Amorphous Materials Patterns 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 can now not be acquired. You may proceed to make use of the Amorphous Supplies you have already got as earlier than.
– Added the “AA variants” of Amorphous Supplies 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125. You may purchase the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Ultimate Valby from them. Ultimate Valby’s blueprint and Code Supplies will substitute one of many gadgets accessible from the unique Amorphous.
– The Amorphous Supplies of the “AA variant” might be acquired and utilized in the identical place as the unique.
First Replace Alert! Meet the brand new Descendants, Luna’ and Ultimate Valby, and problem the brand new boss, Gluttony. Don’t miss out on the action-packed looter shooter enjoyable! pic.twitter.com/rTZyEFj63w
— The First Descendant (@FirstDescendant) July 31, 2024
New Descendant: Luna
– Added new Descendant, Luna.
Luna Abilities
– (Passive Talent) Improvisation: Utilizing any talent will increase Inspiration Gauge, which permits Luna to make use of Enhanced Abilities.
– (Energetic Talent 1) Stage Presence: Utilizing the talent adjustments Luna’s weapon to her Distinctive Weapon. Performing the notes in time to the music by utilizing abilities or hitting monsters stacks and will increase her Talent Energy Modifier.
– (Energetic Talent 2) Passionate Stage: Utilizing the talent makes Luna play upbeat music, growing the Talent Energy Modifier of Luna and her allies. Gaining the Enhanced Impact will increase the Talent Energy Modifier much more and additionally will increase the Talent Vital Hit Price and harm of allies.
– (Energetic Talent 3) Enjoyable Act: Utilizing the talent makes Luna play stress-free music. Hitting the enemy with a be aware grants an impact that immediately recovers the MP of Luna and her allies. Gaining the Enhanced Impact will increase MP Restoration, and reduces Talent Value.
– (Energetic Talent 4) Pleasant Stage: Utilizing the talent makes Luna play pleasant music. Hitting the enemy with a be aware will increase Inspiration Gauge and decreases the talent cooldown of allies. Gaining the Enhanced Impact will increase the Inspiration Gauge much more and instantly resets the cooldown of allies.
Luna Modification Modules
– Nimble Footsteps: This Modification Module enhances Luna’s Motion Pace and amplifies the impact vary of her efficiency, making it simpler to assist her allies.
– Noise Surge: Transforms all of Luna’s abilities to fight abilities. Performing the notes in rhythm unleashes a strong AoE assault. When the Inspiration Gauge is full, summons a shifting stage the place she dances to recuperate MP and Protect.
Added Luna Amorphous Supplies
– Amorphous Materials Patterns 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094 can now not be acquired. You may proceed to make use of the Amorphous Supplies you have already got as earlier than.
– Added the “AA variants” of Amorphous Supplies 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094. You may purchase the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Luna from them. Luna’s blueprint and Code Supplies will substitute one of many gadgets accessible from the unique Amorphous.
– The Amorphous Supplies of the “AA variant” might be acquired and utilized in the identical place as the unique.
Added New Exhausting Void Intercept Battle: Gluttony
– Added new Exhausting Problem Void Intercept Battle, Gluttony.
– Intercept Gluttony to gather the Hungry Sonic Exterior Elements Set and the blueprint of the Ultimate Weapon Peace Maker.
Gluttony Exterior Elements Set
– Hungry Sonic Set: 2-piece set impact grants Toxin Resistance. 4-piece set grants an impact that recovers MP on hitting the goal with a talent’s Distinctive Weapon in addition to an impact that will increase Talent Period and MP Heal Modifier proportionally to Max MP.
New Ultimate Gear: Peace Maker
– Added new Ultimate Weapon Peace Maker. Utilizing a Dimension talent grants the “Single Reload for Peace” impact.
At most stacks, the “Single Reload for Peace” impact allows you to hearth the loaded ammo in a single fast burst when taking an aimed shot.

New Module
– Arche Concretion: Decreases Motion Pace, Firearm ATK, and all Attribute ATK besides the Non-Attribute ATK each time a talent is used, however every stack of Arche Concretion will increase DEF and MP.
Added New Merchandise
– Added “New Descendant: Unique Luna Bundle” which incorporates Luna and the “Pool Social gathering” pores and skin.
– Added Luna to the listing of normal Descendants within the store.
– Added “Premium Ultimate Valby Bundle” which incorporates Ultimate Valby and the “Vermillion Wave pores and skin,” and “Ultimate Valby Bundle.”
– Added “Valby’s Summer season Theme,” “Viessa’s Summer season Theme,” and “Male Summer season Theme Set.”
– Added “Luna’s Albion Academy Cadet,” “Luna’s Traditional Maid Uniform,” “Luna’s Panda,” and “Luna’s Dinosaur” restricted skins.
– Added “Luna’s Augmented Actuality of Insanity” premium pores and skin package deal.
– Added Luna’s unique “White Mouse” premium head pores and skin.
– Added Luna’s unique Hair & Make-up 1 & 2.
– Added Luna’s “The Ultimate Excessive Feeling” and “Quantity Up” normal skins.
– Added Luna’s make-up “Sly.”
– Added “Adjustment Management Axis X30” and “Tremendous Adjustment Management Axis 20” assist gadgets.
■ Hotfix 1.0.5
Content material Enhancements
(1) UI/UX
– To stop module swapping from turning into a method in Intercept Battles and Infiltration Operations, equipping and eradicating modules, altering presets, and altering loadouts at the moment are prohibited.
– Added a characteristic to gather all Misplaced and Discovered gadgets directly within the Mailbox.
– After checking the map with acquired info within the Library, closing the map now leaves the Library open.
– Added Digicam Shake ON/OFF characteristic in Recreation Choices.
– (PS, Xbox) Added the power to pick out preset search key phrases to make it simpler to go looking modules and analysis.
– Added commas after each three digits within the sport menu and HUD to make it simpler to learn numerical items.
– Now you can test key stat info within the weapon, reactor, and exterior part inventories.
– Now you can register outfitted gadgets as Hooked up Objects.
– Saving a preset now robotically registers outfitted gadgets as Hooked up Objects.
– Now you can flip the crimson dot crosshair show on or off cities in Recreation Choices.
– Added a picture to some gadgets in Graphics Choices to point out what they do.
– Elevated the velocity of scrolling when scrolling the map with the gamepad’s R-stick.
– Modified the colour of icons for Exhausting problem Void Intercept Battles on the World Map to make it simpler to tell apart them from Regular problem battles.
– The map now not shows the marker when a quest NPC being tracked disappears.
– The Modification Modules for a similar Descendant at the moment are displayed collectively in a row within the Library.
– When the primary clear reward and repeat clear reward are the identical, the Acquisition Information within the Library now not exhibits them each.
– When deciding on all duplicate modules in Dismantle Modules, now you can use a filter to register solely the chosen modules for dismantling.
– Simplified the module combining animation.
– Beginning a analysis within the Supplies tab of the Analysis menu now returns you to the Supplies tab.
– Added the “Depart Social gathering” button to the Social menu to make the perform simpler to search out.
– Added a search perform to the Consumables menu.
– Even when buying skins for Descendants not presently in use the crimson dot nonetheless seems.
– Added the crimson dot when buying paint.
– The crimson dot now seems within the Weapons Record facet tab too when buying a weapon pores and skin.
(2) Descendants, Modules
– Elevated the Poison contagion vary of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.
– Elevated the utmost scaling vary of Valby’s abilities from 200% to 250%.
– Elevated the utmost scaling vary of Blair’s abilities from 200% to 250%.
– Modified the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered immediately at once.
– Modified Valby’s “Albion Academy Cadet” head pores and skin to be dyeable.
– Modified “Incoming Last Harm” to “Incoming Harm Modifier” within the description of the “Protected Restoration” module.
(3) Gear
– Added a characteristic in Recreation Choices that permits some single-shot and burst weapons to fireplace robotically when the hearth button is pressed and held down.
– Elevated Enduring Legacy’s Vital Hit Harm from 1.7x to 2.3x.
– Elevated Secret Backyard’s Vital Hit Price from 35% to 50% and Vital Hit Harm from 1.85x to 2.25x.
– Elevated Nazeistra’s Devotion’s Vital Hit Price from 36% to 45% and Vital Hit Harm from 2x to 2.25x.
– Decreased the set off fee of Bombardment of Greg’s Reversed Destiny, however now it additionally triggers when the weapon is fired at unshielded enemies.
– Gear can now be dismantled directly with no amount restrict.
(4) Area
– Elevated the quantity of Void Shards that may be acquired from Particular Operations by about 7 instances.
# Director’s Remark
Hotfix 1.0.4 added Void Shards as rewards to Particular Operations, however sadly, there have been simply too few. The unique intent was to maintain Void Fragments as the first farming supply for Void Shards, and get extra Void Shards from Particular Operations.
However the group has instructed us that a lot of you do not like this loop, so we have elevated the quantity of Void Shards that may be earned in Particular Operations. We’re additionally engaged on some steps for future enhancements.
Many gamers are presently farming supplies with out spending the Fragments on the Fusion Reactor, so we’re contemplating eradicating the Fragments from the Fusion Reactor startup altogether. This may make the Fragments obligatory solely when the Reconstructing Gadget is used on the Fusion Reactor.
We’re taking an in depth have a look at how the reward loop we deliberate works in follow. We’ll attempt to finalize a reward loop that gamers will probably be happy with within the close to future.
– Diminished the space you are knocked down when hit by a entice.
– Lowered the ratio at which the named monster’s immunity sphere HP scales with the variety of gamers in Infiltration Operations, and lowered the period of immunity.
– The Agna Desert, Vespers, Echo Swamp, White-night Gulch, Hagios, and Fortress fields now have a 100% likelihood to spawn Encrypted Vaults at spawn.
– Elevated the hit field dimension in “knowledge assortment” missions to make it simpler to gather knowledge.
– Exterior environmental sounds at the moment are much less audible within the indoor areas in Kingston.
– Adjusted the space that monsters spawn within the Laboratory to be nearer as 15m.
(5) Miscellaneous
– Balanced sound ranges for defend destruction notification, materials analysis outcome window, and so forth.
Optimization Enhancements
– (PC, PS5, XSX, XSS) Utilized AMD FSR 3.1.
– (PS4, XB1) Optimized reminiscence utilization.
– (PS4, XB1) Optimized decision to extend the utmost decision by a minimum of 5%.
Bug Fixes
(1) UI/UX
– Mounted a problem the place enemies defeated by the distinctive results of Ultimate Weapons weren’t counted in Battle Go Problem and Awards.
– Mounted a problem the place the capability price lowered by matching socket sorts was not displayed on the Weapon Module Enhancement display screen.
– Mounted a problem the place closing the Capability Exceeded warning message whereas enhancing a module made the sport inoperable.
– Mounted a problem the place restarting an Intercept Battle, Infiltration Operation, or Particular Operation after finishing it might not matchmake you with allies who utilized to restart with you.
– Revised the outline on the Information display screen that incorrectly acknowledged that the harm taken decreases the upper the “Incoming Harm Modifier,” in order that now it states the harm taken decreases the decrease the modifier.
– Mounted a problem the place finishing a mission with a weapon that has been socketed a minimum of as soon as would seem to provide Mastery Rank EXP, when the truth is it doesn’t.
– Mounted a problem the place the names of the core supplies and blueprints of Ultimate Weapons have been swapped.
– Mounted a problem the place the amount of hooked up paint was not displayed within the Mailbox.
– Mounted a problem the place the DBNO UI animation would persist when a DBNO ally left and one other ally joined.
– Mounted a problem the place altering loadouts whereas in fight shouldn’t be doable however the UI would change to the chosen loadout.
(2) Descendants
– Mounted a problem the place Lepic might set off the “Overkill” talent at 0 MP whereas equipping the “Elevated Effectivity” module.
– Mounted a problem the place Yujin couldn’t goal an ally when utilizing “Solidarity Therapeutic” if a part of their physique was coated by an object.
– Mounted a problem the place DBNO allies rescued by Yujin couldn’t use any abilities for a brief time frame after the rescue.
– Mounted a problem the place switching weapons after utilizing Viessa’s “Frost Street” talent induced the talent’s visible impact to stay.
– Mounted a problem the place the Knockdown vary of Valby’s “Plop Plop” talent was bigger than the precise Talent Vary.
– Mounted a problem the place Enzo’s “Shoot Assist” was not utilized to allies.
– Mounted a problem the place utilizing Ultimate Gley’s “Bloodbath” or “Life Siphon” talent didn’t improve her Talent harm when she is above 50% HP.
– Mounted a problem the place Gley’s “Life Siphon” talent and her Modification Modules “Large Sanguification” and “Explosive Life” may very well be used on objects in Intercept Battles.
– Mounted a problem the place Kyle’s “Repulsion Sprint” may very well be used on objects in Intercept Battles.
– Mounted a problem the place the talent animation of Kyle’s “Repulsion Sprint” talent would intermittently be cancelled.
– Mounted a problem the place the facility of Ultimate Bunny’s “Lightning Emission” was decided by the quantity of Electrical energy she had on the time of use, not like Bunny. The energy of Bunny’s “Lightning Emission” will depend on the quantity of Electrical energy she presently has.
– Mounted a problem the place Bunny’s “Most Energy” talent’s sound pitch went up infinitely and appeared like a noise.
– Mounted a problem the place Esiemo would change into uncontrollable whereas utilizing the “Arche Explosion” talent.
– Mounted a problem the place after Ultimate Viessa used “Frost Street” with the “Absolute-Zero” module or Valby used “Laundry Bomb,” Ajax inserting a barrier on high of it inflicted reflective harm on Ultimate Viessa or Valby.
(3) Gear
– Mounted a problem the place shifting on a discipline with three or 4 items of an exterior part set prevented the 2-piece set impact from being utilized.
– Mounted a problem the place the harm of hitting the Ultimate Weapon King’s Guard Lance after it was deployed was recorded within the statistics.
– Mounted a problem the place the Ultimate Weapon Executor’s Hip Hearth Accuracy was decrease than what it ought to be.
– Mounted a problem the place the Ultimate Weapon Thunder Cage’s distinctive impact would deal greater than 1.33x harm when monsters have been clustered. As a substitute, Electrical Shockwave now offers 2x harm whatever the variety of enemies.
# Director’s Remark
Throughout inside testing, we found a bug with Thunder Cage. Thunder Cage ought to all the time deal 1.33x harm in response to its description, but it surely was dealing greater than 1.33x harm when there have been numerous monsters. We mounted this bug, however we additionally boosted the 1.33x harm to 2x in order that it does not change into much less environment friendly when looking.
We’re properly conscious that the worth of things you personal is essential to you. To make sure that fixing the bug does not devalue your gadgets, we have given it extra energy than we initially meant. If one thing like this occurs once more sooner or later, we can’t cease at merely fixing the bug however think about learn how to protect the worth of your gadgets to supply an affordable patch.
– Mounted a problem the place you can hear one or two additional photographs when firing single photographs with a repeating firearm.
(4) Modules
– Mounted a problem the place the Firearm Vital Hit Price improve impact was lacking within the description of Valby’s “Provide Moisture” module.
– Mounted a problem the place Valby’s “Tidal Wave” module wouldn’t correctly stack Ending Assault when piercing an enemy.
– Mounted a problem the place equipping Ajax’s “Physique Enhancement” module would have totally different remaining outcome values relying on when it was saved.
– Mounted a problem the place if the “Matrix Recomputation module” was outfitted by Ajax the Protect would recuperate each time after a really quick whereas and the Protect began at 50% after tools.
– Mounted a problem the place the “Pitmaster” passive would stay indefinitely when Blair eliminated the “Traditional Chef” module whereas Flame Zone was in impact.
– Mounted a problem the place the knockback impact wouldn’t set off when Blair used “Lethal Delicacies” whereas outfitted with the “Backdraft” module.
– Mounted a problem the place the title of the “Sharp Precision Shot” module’s buff was incorrectly proven as “Deadly End.”
– Mounted a problem the place Bunny’s Evolving Pores and skin quest necessities weren’t counted when Bunny outfitted a Modification Module.
– Mounted a problem the place Bunny unequipping the “Electrical Condense” module left a standing impact show that didn’t have any impact.
– Mounted a problem the place Gley’s “Predator Intuition” module talent displayed the Frenzied state icon and title twice when used.
– Mounted a problem the place Ultimate Gley’s “Demonic Modification” module typically didn’t deal harm when used.
(5) Area
– Mounted a problem the place defeating named monsters similtaneously Void Fusion Reactor mission was being deleted allowed the participant to make use of Reconstructing Gadgets with out consuming Void Shards.
– Mounted a problem the place the zone map of “Hagios: The Outdated Thriller” confirmed totally different paths from precise paths.
– Mounted a problem the place the traps would stay on restart after dying within the No Resurrection Zone in Hagos: The Haven.
– Mounted a problem the place motion markers would seem whereas progressing by the Void Fusion Reactor.
– Mounted a problem the place roaming monsters wouldn’t spawn on the White-night Gulch: Hatchery battlefield.
– Modified the Amorphous Materials Patterns and Form Stabilizers acquired from Exhausting Infiltration Operations within the White-night Gulch and Hagios.
(6) Miscellaneous
– Mounted an intermittent terrain rendering bug.
– [XB1, XB1S] Mounted a problem the place textures would intermittently show black traces when rendering terrain.
– Mounted a problem the place the Sub Quest “Receive Freyna’s Analysis Supplies 1” would full after clearing “Rockfall: Vulgus Strategic Outpost” even when the “Amorphous Materials Sample: Freyna” was not obtained.
– Mounted a problem the place the Sub Quest “Put together to Receive Further Supplies for Freyna Analysis” couldn’t be accomplished with Ultimate Bunny.
– Mounted a problem the place the digital camera would intermittently freeze when eradicating elements throughout Intercept Battles.
– Mounted a problem the place the Elite Vulgus Particular Impact “Chasing Orb” wouldn’t deal harm.
# Director’s Further Remark
Greetings, that is The First Descendant Director Minseok Joo. At present, I’ll define the Dev Workforce’s plans for points which can be mentioned regularly by the group.
The workforce is presently engaged on Season 1 and Season 2 updates, whereas additionally responding to enchancment points found through the dwell service. At present, I’ll speak extra about how we plan to enhance the present state of The First Descendant slightly than concerning the Season 1 and 2 updates.
Drop Price Enchancment Plans
Whereas all of our drop fee programs are working pretty in The First Descendant, we do perceive that some gamers are battling the vagaries of drop fee. To handle this, we’re planning to introduce a “assured drop” system the place you are assured to get the merchandise you need after repeating the exercise a sure variety of instances.
The First Descendant has numerous missions and Amorphous Supplies with chance-dependent rewards. We’re contemplating how we will successfully implement the “assured drop” in such various reward programs, and we’re working to create a farming construction that gamers will probably be proud of. We hope to make enhancements earlier than lengthy to supply a extra rational and satisfying farming expertise.
Disposing of Leftover Objects
Subsequent is an replace on gadgets which can be piling up in your Consumables. There’s presently no technique to dispose blueprints for Descendants and weapons that you have already accomplished, so there are circumstances the place gamers are getting a number of copies of blueprints they already personal through the farming course of.
We have been listening to the group, who’ve instructed us that there must be a technique to dispose of those undesirable gadgets. Whereas we might think about merely changing them into some Gold or Kuiper, we need to reward you with extra worth for the time you’ve got put into the sport.
To resolve this, the Dev Workforce is planning a system to dismantle leftover gadgets to get byproducts, and a rotating store system the place you may alternate the byproducts for one thing of worth. This can enable the gadgets you obtained to have a larger worth within the sport.
Supporting Construct Variety
It is numerous enjoyable for us to see the number of builds being posted locally these days. We love seeing you strive so many various builds and are amazed by the surprising methods you have developed them.
We hope for extra builds to exist in The First Descendant, and we would like an surroundings the place gamers are free to experiment with totally different builds. Nevertheless, we have discovered that it’s troublesome to make the most of loadouts after assigning socket sorts, which matches towards our purpose of experimenting with totally different builds freely.
Because of this, the Dev Workforce is planning to supply an surroundings the place utterly totally different builds might be created by assigning every loadout with totally different socket sorts. We hope this may provide help to experiment with totally different builds with out feeling overwhelmed.
Balancing
Lastly, some information about balancing. We’re seeing a dominance of the talent damage-focused builds of some Descendants. Descendants and weapons which can be well-suited for these builds are fairly well-liked now.
We wish the meta builds to alter from season to season. We wish the Descendants and weapons which can be efficient in new content material to be totally different from these in earlier seasons. Additionally, we’re seeking to improve the proportion of firearm-based fight within the endgame.
We will not promise that every one Descendants and weapons will probably be equally balanced always, however our purpose is to maintain altering the efficient builds. To that finish, we promise to make fixed changes and supply alternative ways to play with new content material.
We intention to implement the enhancements I talked about in the present day throughout Seasons 1 and 2.
Your suggestions means quite a bit to the Dev Workforce. We’ll do our greatest to supply a greater expertise as we construct the sport collectively, and we’ll proceed to hearken to you as we try to make The First Descendant even higher.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.