The First Descendant Hotfix 1.0.1 Improves PS5 Efficiency, Makes Gameplay Tweaks, and More
Windows

The First Descendant Hotfix 1.0.1 Improves PS5 Efficiency, Makes Gameplay Tweaks, and More

Developer Nexon has launched the primary post-launch replace for The First Descendant, which brings some much-needed enhancements to the sport after its tough launch.

Hotfix 1.0.1, out now throughout PC, PlayStation and Xbox, improves efficiency on PlayStation 5 particularly (the PS5 model has vital frame-rate points), makes gameplay tweaks and numerous bug fixes, and fixes the brand sound quantity on sport launch.

On gameplay, knockback and knockdown restoration instances have been sped up by 1.5 instances, and the utmost utilization of the Eterllick protect talent per part has been diminished from two instances to 1 time. There aren’t any adjustments to The First Descendant’s closely criticized monetization, nonetheless, which some have referred to as “microtransaction hell.”

Game News

Among Us 3D Is A New Game That Brings Together PC And VR Gamers, Free Demo Out Soon

Edward M

Innersloth has made a sequence of Among Us bulletins, together with a brand-new sport: Among Us 3D. A demo for the sport, which shifts the attitude to a first-person view, might be accessible throughout Steam Subsequent Fest starting on February 24.

Among Us 3D for Steam permits gamers to affix cross-platform lobbies with individuals enjoying Among Us in VR on Meta Quest, Steam VR, PlayStation VR 2, and PICO. “Followers can anticipate the identical intense, fast-paced gameplay, full with voice chat, new customization choices, sport modes, roles, and all of the deception-filled fun–without the necessity for a VR headset,” Innersloth stated in its announcement.

Take a look at the trailer beneath to get a primary take a look at Among Us 3D.

Among Us 3D shouldn’t be appropriate, nonetheless, with the unique Among Us.

Innersloth additionally introduced that Among Us VR is altering names within the coming months and might be renamed Among Us 3D. The studio additionally introduced that it is launching a brand new in-game foreign money referred to as “Stardust.” Gamers can spend this on customization choices, and this seemingly builds on the sport’s earlier beauty microtransactions.

Among Us 3D is on the market to wishlist on Steam now, and the demo might be accessible February 24-March 3 as a part of Steam Subsequent Fest.

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Windows

Solasta 2 Preview: It’ll Get Recognized in a Post-Baldur’s Gate 3 World, But it Must Do More

Years in the past, a online game like Solasta II may’ve been a area of interest product. Previous-school laptop RPGs, certain by cube rolls and Dungeons & Dragons rulesets, are typically fashionable inside precisely one demographic of the gaming populace; the identical one which possesses fond reminiscences of a lengthy suspended marketing campaign in Neverwinter Nights. Standard pondering said that the quirks of the style—the punishing problem, the baroque questlines, the fixed risk of permadeath—sealed off mainstream avenues. Or, so we thought. As a result of in 2025, we dwell in a post-Baldur’s Gate III world, which proved with out a shadow of a doubt that society at massive may completely fall in love with a quirky traipse by all of those quirky techniques. Solasta II is hoping that lightning can strike twice.

The primary Solasta arrived in 2021, and by and huge each video games are bringing the identical formulation to the desk. Like its predecessor, Solasta II is a turn-based tactical RPG undergirded by D&D buildings, and in the two-hour demo I had entry to, most of the rudiments had been instantly legible. My celebration of adventurers had arrived at a rocky cliffside village, and I point-and-clicked my means by city to be taught, precisely, what was ailing the residents. A tribe of marauding kobolds had been inflicting some issues on the border and unexplained tremors had been destroying buildings, all whereas a crew of misplaced fishermen had been pinned down by flesh-eating big crabs. The core plot factors forked off in refined methods, offering a number of strategies to strategy the crises. Do you need to slaughter the kobolds in their camp? Or, maybe, sneak off and nab one of many dragon scales they cherish, convincing them that you just belong to the identical cult? So, off you go to unravel these issues, hoping for a bounty of loot—or at the least a few gold items—in return.

All of those choices are meted out in garden-variety ability checks, auditing your capability for persuasion, notion, historic fluency, and so forth. One essential change Solasta II has made is that, from what I can inform, it does not matter which celebration member you’re at the moment controlling if you navigate these cube rolls. The celebration is handled like an all-encompassing unit, which cuts down on the annoyance that comes if you unintentionally wind-up in a high-stakes parlay together with your low-charisma barbarian. I additionally appreciated how, with the stroke of a button, gamers can management their group utilizing their WASD keys—ditching the standard top-down view fully. It makes navigating a few of the tighter corridors across the map a lot simpler.

As somebody who often will get misplaced in the morass of D&D iconography, the UI in Solasta 2 is extremely accommodating.

The fight, too, is retrofitted in some good, trendy methods. Nothing main has modified—you’ll nonetheless roll for initiative, and expense spell slots to forged Magic Missiles. But as somebody who often will get misplaced in the morass of D&D iconography, the UI in Solasta II is extremely accommodating. For example, a few of the high-level strategies obtainable to my sorcerer had been introduced to me proper on my motion bar, in plain English. Identical with my rogue’s financial system of bonus actions. The training curve in Baldur’s Gate is significantly steeper and rife with early-game errors as you are still getting used to the cadence. Solasta II, in the meantime, acquired me up to the mark a lot faster.

And albeit, I believe that is my solely concern going ahead. The entire good issues I can say about Solasta II are cordoned off to good, assiduous quality-of-life enhancements. The demo itself did not do a lot to differentiate itself from different RPGs in the marketplace. That is not essentially a dangerous factor, however it was noticeable—particularly when it appears to be like unfavorable in comparability. One of many calling playing cards of Baldur’s Gate III is simply how pervasively interactive it is. Each NPC might be interfaced, unfurling extra intrigue in seemingly limitless dialogue timber. But the portion of Solasta I noticed was way more cloistered. Doorways would not open, townsfolk did not communicate to me, and my celebration was funneled down the slender streets. The splendor of a tabletop marketing campaign—how all choices are on the desk to the participant, whether or not they need to raze the world or save it—did not fairly current itself. Solasta II has the fundamentals down, however I hope after I play the retail model, it has the capability to strike that erstwhile sense of marvel inside us.

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Nexon’s free-to-play co-op targeted looter shooter, a form of fusion of the likes of Warframe and Future, launched on June 30 and has seen enormous participant numbers on Steam (Sony and Microsoft don’t reveal participant numbers on PlayStation and Xbox). On Valve’s platform The First Descendant has seen 239,513 peak concurrent gamers thus far, sufficient to place the sport in Steam’s prime 5 most-played video games. Try IGN’s The First Descendant overview in progress to seek out out what we consider the sport thus far.

However the launch has endured vital issues, together with the aforementioned frame-rate points and crash issues, with a lot of gamers nonetheless ready for promised rewards together with Twitch drops. Nexon has issued a number of apologies and dished out compensation within the type of in-game assets and gadgets, however that hasn’t stopped the complaints. Nexon even needed to ask gamers to cease shopping for the identical merchandise a number of instances by Steam or the PlayStation or Xbox platform shops as a result of gamers weren’t getting what they paid for.

The First Descendant hotfix 1.0.1 patch notes in full:

Platform & System

  • Mounted the difficulty the place the brand sound quantity was too excessive when launching the sport.
  • Server and shopper stabilization has been carried out.
  • (PS5) Eliminated unintended elements that had been degrading efficiency.
  • (PS5, XSX) Mounted the difficulty the place FSR Upscale was malfunctioning.

Content material Enhancements

  • Knockback and knockdown restoration instances have been sped up by 1.5 instances.
  • The most utilization of the Eterllick protect talent per part has been diminished from 2 instances to 1 time.

Bug Fixes

(1) UI/UX

  • Mounted the difficulty the place the again button didn’t work after closing the capability exceeded popup within the module enhancement UI.

(2) Descendant

  • (XB1) Mounted the difficulty the place the heads of different gamers carrying skins would intermittently not show.

(3) Module

  • Mounted the difficulty the place the ‘Talent Energy Modifier’ quantity was not utilized accurately after stage 5 enhancement of the ‘Deadly An infection’ module.
  • Mounted the difficulty the place the final word module drop animation was used when the conventional module ‘Excessive-Energy Rounds Capability Enhance’ was dropped.

(4) Discipline

  • Mounted the difficulty the place object destruction animations didn’t seem within the Strategic Outpost.
  • Mounted the difficulty the place the title and description of the NPC Dominique within the Hagios area had been displayed incorrectly.

(5) Tools

  • Mounted the difficulty the place the Guided Spherical of the Final Weapon ‘Restored Relic’ didn’t apply the ‘Historic Fireplace’ standing impact.
  • Mounted the tooltip error for the Fireplace Talent Energy of the ‘Energetic Volcano’ Exterior Parts 2-set impact.
  • Mounted the tooltip error for the Weak Level Injury of the ‘Frozen Coronary heart’ Exterior Parts 4-set impact.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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