The First Descendant Patch 1.0.2 Makes Some Big Changes — Here’s What It Does
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The First Descendant Patch 1.0.2 Makes Some Big Changes — Here’s What It Does

The First Descendant developer Nexon has issued a major replace for its common looter shooter and defined a few of its considering behind the sport.

Patch 1.0.2, out now throughout PC, PlayStation, and Xbox, provides the promised matchmaking for onerous mode Infiltration Operations, renames monster patterns, eases the punishing grind ever so barely, and makes a raft of bug fixes. Different highlights embrace slowing down the velocity at which the Teacher robotic talks (which was too quick to maintain up with, actually).

As a part of the patch notes, Nexon insisted it has no plans to nerf meta builds gamers are presently utilizing to destroy bosses, referred to as Colossi in-game, in only a handful of seconds. These types of builds, which revolve round character Gley and uncommon machine gun Tamer, had been anticipated, Nexon added.

“It has come to our consideration that the group is anxious about potential nerfs to Tamer and Gley’s infinite journal builds,” Nexon mentioned. “This meta may be very sturdy, however since it’s throughout the scope of what the dev crew has deliberate, there aren’t any quick plans to take action.

“As well as, some weapons are extra highly effective than Tamer and there are a selection of character builds that rival Gley’s infinite journal, so please take pleasure in them totally. We have been wanting ahead to seeing Descendants use inventive builds to take down highly effective Colossi swiftly, so we’re fairly delighted to see this in motion now.”

The First Descendant will proceed to speak transparently and actually.

There’s additionally an fascinating word addressing group concern that the drop charges of sure much-needed gadgets weren’t precisely displayed in-game. In brief, some gamers felt that The First Descendant’s displayed drop charges weren’t the precise drop charges in gameplay, after many struggled to get these specific gadgets as a part of the free-to-play looter shooter’s punishing grind.

“We’re nicely conscious that as many Descendants start farming in earnest, varied discussions are going down concerning drop charges,” Nexon acknowledged. “There isn’t a variable drop charge system in The First Descendant. We’re utilizing the mounted charges displayed within the sport.

“The dev crew has reviewed the acquisition charges throughout all servers and confirmed that they’re dropping in accordance with the charges displayed. We’re presently engaged on varied measures to make sure the group can belief the dev crew akin to disclosing merchandise drop quantities for every content material. And we additionally put together methods to enhance the farming expertise. The First Descendant will proceed to speak transparently and actually.”

Nevertheless, the patch doesn’t deal with the The First Descendant’s extremely aggressive monetization, nor has Nexon defined the exceptional similarities between icons utilized in The First Descendant and Bungie’s rival looter shooter, Future.

Nonetheless, The First Descendant is pulling in gamers, with a peak Steam concurrent participant depend of 264,860 thus far — sufficient to interrupt into the highest 5 most-played video games on Valve’s platform. Microsoft and Sony don’t present participant numbers for PlayStation and Xbox.

The First Descendant replace 1.0.2 patch notes in full:

Content material Enhancements

– Added the ‘Begin Public Operation’ operate (matchmaking) to Infiltration Operations (Arduous). ‘Begin Public Operation’ is on the market even when you change the chosen reward, but when you choose a further choice, solely ‘Begin Non-public Operation’ will probably be out there.

– Eliminated the sequential kind Immunity Spheres from Named Monsters. They’ve been modified to both the default or extermination sorts.

# Director’s Remark

The Dev Group acknowledges the group’s concern concerning the monotonous patterns of Named Monsters and strives to boost them.

Specifically, we have famous that the sample involving breaking spheres in a selected order is not applicable for public matching and have determined to take away it instantly.

As new patterns are developed, we’ll quickly replace the patterns of current Named Monsters one after the other.

As Named Monsters incessantly seem in Arduous problem and Particular Operations, we’ll proceed working in the direction of diversifying their patterns.

– Elevated the amount of uncommon primary supplies dropped from Encrypted Vaults three-fold. The Elite Vulgus that seem in Discipline Missions and Infiltration Operations will now drop them too.

# Director’s Remark

The best method to farm uncommon primary supplies remains to be by Encrypted Vaults, however for individuals who choose looking monsters, we’ve up to date Discipline Missions and Infiltration Operations to drop these supplies too.

The Dev Group will carefully monitor the general farming standing and do our greatest to create a joyful atmosphere for all our Descendants.

– Diminished the time from two 90-second to 2 60-second occupations for the Kingston ‘Vulgus Knowledge Transmitter’ Hacking Mission.

– Improved the Battle Cross Battle Provide Store button’s visibility by redesigning it within the format of the Bonus Store banner.

# Director’s Remark

You will get season-limited skins totally free from the Battle Provide Store. Full pre-season challenges to assert your particular skins!

– Up to date the Library window from closing when the map is opened and closed by the Acquisition Info pop-up.

– Improved the period of occasion invitation messages to make them simpler to substantiate and settle for.

– Improved the period of the Descendant Teacher’s traces.

# Director’s Remark

Many Descendants have commented that the Descendant Teacher’s dialogue incorporates many helpful sport suggestions.

At present, it is not potential to revisit earlier dialogues, however we’re planning to repair this.

We’ll proceed to make enhancements in order that Descendants can simply entry the data they require.

– Moved the information NPC you meet after first arriving in Albion nearer.

Optimization Enhancements

– [PC] Improved the soundness of the shader preparation course of by decreasing the CPU load throughout shader technology.

At present, we’re actively monitoring this problem, and when you encounter points with a thirteenth or 14th gen Intel, please confer with Intel’s official guide.

– [PC] Lowered GPU reminiscence utilization when set at Excessive or larger high quality.

– [PC] Fastened a difficulty the place character skins had been displayed abnormally in low graphics settings intermittently throughout prolonged play.

– [PC] Fastened a bug that allowed body limits to be set when utilizing Nvidia and AMD’s Body Era.

– [Common] Fastened a difficulty the place shadows had been intermittently displayed abnormally relying on the view.

– [Common] Made varied different fixes for optimization functions, and we’ll constantly monitor them.

Bug Fixes

(1) UI/UX

– Fastened a difficulty displaying unused gadgets within the Library.

(2) Descendants

– Fastened a difficulty the place Descendants couldn’t get out of DBNO when their HP was beneath -100% from module settings.

– Fastened a difficulty the place Kyle would often go up into the air when utilizing ‘Superconductivity Thrusters’ throughout ‘Repulsion Sprint’.

– Fastened a difficulty the place Esiemo couldn’t get again up whereas utilizing ‘Arche Explosion’ and being inflicted with Knockback.

(3) Modules

– Fastened a difficulty the place the rise in Firearm ATK per stack within the ‘Sharp Precision Shot’ module was summed as an alternative of multiplied.

(4) Gear

– Fastened a difficulty the place a weapon’s attribute injury didn’t apply injury over 100,000.

– Fastened a difficulty the place larger values had been displayed because the Final (Gold) choice regardless of the Reactor’s Ability Cooldown and Ability Price stats being preferable with decrease values.

– Fastened a difficulty the place decrease values had been displayed because the Final (Gold) choice regardless of the Weapon Change Velocity stat being preferable with larger values.

(5) Discipline

– Fastened a difficulty the place ‘Amorphous Materials Sample: 118’ and ‘Form Stabilizer Kind 8’ weren’t dropped at ‘Frozen Valley: Vulgus Strategic Outpost’ in Fortress (Arduous).

– Fastened a difficulty the place Elite Vulgus within the White-night Gulch ‘Higher Hatchery’ Battlefield Missions didn’t drop rewards.

– Fastened a difficulty the place monster spawning was interrupted at some Vulgus Strategic Outposts.

(6) Occasion Dungeon

– Fastened a difficulty the place Vespers useful resource field supplies had been dropped from Echo Swamp, Agna Desert, White-night Gulch, Hagios, and Fortress Infiltration Operation useful resource packing containers.

(7) Analysis

– Fastened a difficulty the place the core supplies of Final Descendants had been incorrectly displayed as Uncommon as an alternative of Final Tier.

(8) Miscellaneous

– [French] Fastened a difficulty the place the ‘Go to title display screen’ menu was displayed with the identical phrase as ‘Exit Recreation’.

– [French] Fastened a difficulty within the story the place ‘Final Chimera’ was used for ‘Dreadful Abomination’.

– [French] Added lacking phrases within the likelihood show for Executioner Tier 3 Set 4.

# Director’s Further Remark

It has come to our consideration that the group is anxious about potential nerfs to Tamer and Gley’s infinite journal builds.

This meta may be very sturdy, however since it’s throughout the scope of what the Dev Group has deliberate, there aren’t any quick plans to take action.

As well as, some weapons are extra highly effective than Tamer and there are a selection of character builds that rival Gley’s infinite journal, so please take pleasure in them totally. We have been wanting ahead to seeing Descendants use inventive builds to take down highly effective Colossi swiftly, so we’re fairly delighted to see this in motion now.

We’re nicely conscious that as many Descendants start farming in earnest, varied discussions are going down concerning drop charges. There isn’t a variable drop charge system in The First Descendant. We’re utilizing the mounted charges displayed within the sport. The Dev Group has reviewed the acquisition charges throughout all servers and confirmed that they’re dropping in accordance with the charges displayed. We’re presently engaged on varied measures to make sure the group can belief the dev crew akin to disclosing merchandise drop quantities for every content material. And we additionally put together methods to enhance the farming expertise. The First Descendant will proceed to speak transparently and actually.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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