The First Descendant Patch 1.0.3 Makes More Big Modifications, Nexon Previews New Descendants Coming With Next Update
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The First Descendant Patch 1.0.3 Makes More Big Modifications, Nexon Previews New Descendants Coming With Next Update

Nexon has launched one other large patch for The First Descendant and within the course of made some essential adjustments to the sport.

The headline here’s a change to the icons that have been discovered to be much like these in rival looter shooter Future 2. Nexon had confirmed plans to alter these icons in response, and with the discharge of patch 1.0.3 throughout PC, PlayStation, and Xbox, it’s executed simply that.

“The First Descendant has been developed with deep affection and respect for varied looter shooters, and we take suggestions relating to different related video games very critically,” Nexon insisted within the update 1.0.3 patch notes, beneath.

“By this hotfix, we are attempting to mirror the distinctive id of The First Descendant. We are going to proceed to enhance the sport for the followers of the style.”

It’s additionally price noting that this patch provides “away from keyboard (AFK)” to the participant report menu in response to the prevalence of AFK farming and gamers going AFK throughout co-op missions. Within the patch notes, Nexon mentioned it’s taking a “cautious method” to the way it handles The First Descendant’s AFK downside, and as soon as once more referred to as on the neighborhood to point out restraint as it really works out what to do.

“We now have been holding a detailed eye on latest traits relating to AFK, and we agree that AFK hinders the sport play for different gamers,” Nexon mentioned. “Nevertheless, we consider {that a} cautious method is required on this matter. It’s because AFK judgment mechanisms can typically be bypassed with easy taking pictures or shifting actions, and the AFK kick system may be exploited for different functions.

“First, we are attempting to be taught the patterns of AFK gamers with AFK experiences. By this, we plan to gather the data essential to separate AFK gamers in matchmaking and put together an acceptable measure sooner or later.

“We’re contemplating methods to resolve the AFK problem so that everybody can benefit from the recreation collectively. We ask you to respect different gamers within the meantime, and if in case you have an concept on this matter, please tell us.”

Nexon mentioned it’s going to skip subsequent week’s patch in favor of releasing the sport’s fifth week replace on August 1. This provides the brand new Descendant Luna and Final Valby, new intercept battles, new final weapons, modules, exterior parts, and skins.

Nexon’s free-to-play co-op centered looter shooter has loved monumental reputation with over 10 million gamers in simply 10 days. However it has been closely criticized for its extremely aggressive monetization, which incorporates the price of Final variations of its playable characters. This week, IGN reported on one participant who spent an eye-watering 200 hours to unlock each Final Descendant presently out there within the recreation with out paying cash.

The First Descendant Update 1.0.3 Patch Notes

Content material Enhancements
(1) UI/UX
– An possibility has been added to show off different gamers’ results (projectile explosion).
– With a purpose to enhance the visibility, the explosion impact and the period of ‘Vestigial Organ’ have been diminished.

# Director’s Remark
As Gley’s infinite launcher construct turned fashionable, we took short-term measures to deal with a difficulty the place the explosion impact was disrupting gameplay severely. Presently, we solely present the choice to disable different gamers’ projectile explosion results, however we’re planning to boost this characteristic for different results as nicely.

– A system message has been added to make it simpler to test the DBNO standing of allies, and an additional measure has been added to the occasion member UI.
– Lowered the analysis completion visible impact period for supplies regularly utilized in analysis.
– ‘Away from keyboard (AFK)’ has been added to the participant report menu.

# Director’s Remark
We now have been holding a detailed eye on latest traits relating to AFK, and we agree that AFK hinders the sport play for different gamers. Nevertheless, we consider {that a} cautious method is required on this matter. It’s because AFK judgment mechanisms can typically be bypassed with easy taking pictures or shifting actions, and the AFK kick system may be exploited for different functions.

First, we are attempting to be taught the patterns of AFK gamers with AFK experiences. By this, we plan to gather the data essential to separate AFK gamers in matchmaking and put together an acceptable measure sooner or later.

We’re contemplating methods to resolve the AFK problem so that everybody can benefit from the recreation collectively. We ask you to respect different gamers within the meantime, and if in case you have an concept on this matter, please tell us.

– The UI has been up to date in order that main rewards obtained from quests which have already been cleared are checked within the quest record.
– A perform has been added to view acquisition info straight within the goal part of Library.
– Mounted a difficulty of scrolling to the highest when shifting from the goal merchandise of Library to the corresponding merchandise record.
– Added Firearm varieties and Rounds varieties to the Library Weapon Checklist.
– Mounted a difficulty the place a participant who joined the Void Fusion Reactor may use the Reconstructing Gadget even when there have been no Void Shard after finishing the mission.
– When finishing a Void Fragment mission acquiring two kinds of Void Shard, the quantity obtained has elevated by roughly 1.5 occasions.
– Void Fusion Reactor mission tooltip has been up to date to show the variety of Void Shards.
– Added Linked Amorphous Materials to Void Fusion Reactor mission tooltip.
– Void Shard attribute will now be displayed on the map straight.

# Director’s Remark
We found and glued a difficulty the place a celebration member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor with out consuming any Shards. Whereas addressing this glitch, we additionally thought of why gamers may resort to utilizing it. We realized that the transition from Shard farming to precise Void Fusion Reactor missions was fairly inconvenient and tedious. Subsequently, we not solely mounted the bug but additionally elevated the quantity of Void Shards obtained and improved the farming course of to make it extra handy. Please wait a bit longer, as we are going to considerably enhance the Fragment farming routes within the upcoming Week 5 replace scheduled for August 1st.

The Dev Staff will proceed to be taught and develop out of your enjoying experiences. We are going to at all times take heed to your useful suggestions and attempt to supply a greater gaming setting.
– The variety of Hooked up Objects that may be registered has been up to date to 1,000 every for weapons, reactors, and exterior parts.

(2) Descendants
– ‘Thrill Bomb’ and ‘Lightning Emission’ with the Final Bunny ‘Excessive-Voltage’ module will now goal close by targets reasonably than random targets.
– ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as nicely.
– Final Bunny ‘Electrical Cost’, ‘Excessive-Voltage’ and Bunny ‘Electrical Condense’ sound results have been modified.
– ‘Use Bunny’s Abilities to inflict Electrocution on enemies’ has been faraway from the 2nd and third stage evolution situations of the bunny Evolving Pores and skin ‘Speedy Woke up One’.

(3) Infiltration Operation
– Now you can view mission outcomes by way of the ESC menu after finishing an Infiltration Operation.
– The time restrict for destroying the Ironheart has been eliminated within the Infiltration Operation ‘Fortress – Coronary heart of the Fortress’.
– The location of the provision droid within the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it simpler to produce bullets.

(4) Mission
– The place of immunity spheres of Named Monsters is not going to change anymore because the monsters transfer or rotate.
– The sequential sphere sort of the Named Immunity of ‘Alternate Hand of Nazeistra’ that seems in White-night Gulch ‘Eye of Fact’ has been up to date.

(5) Discipline
– The drop amount on Exhausting problem has been elevated by roughly 1.5.

(6) Miscellaneous
– The stack restrict for consumable objects has been elevated from 1 million to 100 million.
– Up to date some icon pictures.

# Director’s Remark
The First Descendant has been developed with deep affection and respect for varied looter shooters, and we take suggestions relating to different related video games very critically. By this hotfix, we are attempting to mirror the distinctive id of ‘The First Descendant’. We are going to proceed to enhance the sport for the followers of the style.

Optimization Enhancements
– Mounted the reminiscence leak that occurred intermittently in windowed mode.
– Mounted the reminiscence leak when utilizing Body Technology.
– Mounted the problem of short-term body drops when opening stock with DLSS Body Technology.
– Mounted a difficulty the place body restrict was not restored even when extra choices have been modified to Off when DLSS Body Technology or FSR Body Technology is enabled.

Bug Fixes
(1) UI/UX
– [Russian][Spanish][Portuguese] Mounted a difficulty the place the fabric amount textual content was reduce off in Weapon Transmission.
– Mounted a difficulty the place the highest menu remained when Scroll Map > High Library by way of Acquisition Info, after which shifting to the display with ESC.
– Mounted a difficulty the place a black display was briefly displayed when beginning Particular Operation.
– Image results have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Materials’ dropped.
– Mounted a difficulty the place account names beginning with ‘#’ weren’t seen.

(2) Descendants
– Mounted a difficulty the place the Descendant could not be modified after finishing the unique dungeon of the hunt ‘To Bunny, Our Beloved Daughter’ within the Bunny quests.
– Mounted a difficulty the place Bunny’s Lightning Emission was used even when there was no shifting distance when rolling over a field or wall.

# Director’s Remark
We love how Bunny runs quick, unleashes electrical power to take down her enemies. Bunny is a Descendant who beneficial properties her energy in proportion to the gap she travels. Nevertheless, rolling round in a nook and utilizing her abilities was not what we anticipated from her, so we determined to repair this.

Moreover, we’re detecting the usage of varied macros and unauthorized packages by way of our monitoring system, together with the rolling in place macro. We’re presently taking actions in opposition to macros and unauthorized packages, and can proceed to attempt to create a extra pleasurable gaming setting for everybody.

– Mounted a difficulty the place sound impact was not performed intermittently when touchdown on the ground with Kyle’s ‘Superconductivity Thrusters’.
– Mounted a difficulty the place the charging movement was repeated with Kyle’s ‘Repulsion Sprint’.

(3) Modules
– Mounted a difficulty the place the ‘Arche Acceleration’ module didn’t improve the pace and distance of projectiles.
– Mounted a difficulty the place Ajax’s ‘Physique Enhancement’ module didn’t mirror the max protect within the present protect after shifting to the map.
– Mounted a difficulty the place the Firearm ATK of the ‘Shoot Focus’ module was utilized as a sum operation and never as a multiplication operation.
– Mounted a difficulty the place the module record scroll was reset to the highest after Module Enhancement.

(4) Mission
– Mounted a difficulty the place monsters wouldn’t spawn if the primary monsters spawned upon coming into the Vulgus Strategic Outpost have been instantly killed.
– Mounted a difficulty the place the subsequent quest couldn’t be began below sure circumstances.
– Mounted a difficulty the place the sphere would tremble when it was far-off in the course of the Named Monster’s sphere gimmick.
– Mounted a difficulty that prevented discipline change by eradicating the protect created in the course of the ‘Higher Hatchery’ mission within the White-night Gulch Hatchery.
– Mounted a difficulty the place monsters would spawn even with out an precise battle within the White-night Gulch ‘Fortress Outskirts’.

# Director’s Remark
The Fortress Outskirts have develop into a preferred farming space, with many monsters pouring in from the start of launch. We love the ‘run and kill’ play and consider working, taking pictures, and bursting are the basic elements of a looter shooter. Nevertheless, utilizing the terrain to use and collect monsters with none motion was not what we supposed. If everybody merely stood nonetheless and hunted, the sport’s enjoyment would shortly diminish. Subsequently, we determined to make a change.

We maintained the spawn fee by holding the 4 Vulgus Useful resource Storages lively concurrently, however monsters is not going to improve when gamers are idle. Run, shoot, and create some explosions! Many extra monsters will proceed to seem.

(5) Discipline
– Mounted a difficulty the place ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault within the Exhausting problem.
– Mounted a difficulty the place falling whereas utilizing a grappling hook in a sure part of the prologue precipitated you to spawn on the subsequent location with the Mission Unfinished standing.

(6) Void Intercept Battle
– Mounted a difficulty the place the Elimination didn’t occur intermittently and the grappling hook was maintained throughout a battle.

(7) Miscellaneous
– Mounted a difficulty the place objects weren’t collected when buying a number of objects of the identical product.

# Director’s Further Remark
Due to the love and curiosity that you’ve proven us, we really feel the brimming power of the neighborhood. Hotfix 1.0.3 consists of many fixes, which we hope will enhance your gaming expertise.

Lately, we noticed a video in the neighborhood the place the Colossus was defeated extra shortly by way of module switching. If we had a bit extra time, we might have appreciated to incorporate a repair for this in Hotfix 1.0.3, however sadly, it did not make it into this replace.

The Dev Staff doesn’t need module switching to develop into one other technique. This technique makes fight tedious and doesn’t match nicely with the run-and-gun playstyle. The Dev Staff needs abilities, weapons, modules, and exterior parts to be a part of the technique. We hope that in-depth construct analysis will progress, however methods requiring inconvenient management will not be what the event workforce goals for.

Final however not least, we’re planning to skip the patch subsequent week for the upcoming fifth week replace on August 1st. Please sit up for the brand new Descendant Luna and Final Valby, new intercept battles, new final weapons, modules, exterior parts, and skins on August 1st.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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