The First Descendant’s First Season Starts Now
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The First Descendant’s First Season Starts Now

The First Descendant’s First Season Starts Now

The First Descendant has a brand new main replace, and this one marks the beginning of the multiplayer loot-shooter’s very first season. The sport can also be introducing a brand new Descendant with an icy talent set, Hailey Scott.

Replace 1.1.0 marks the tip of The First Descendant’s pre-season interval because it strikes into Season 1: Invasion. The new Invasion episode continues The First Descendant’s story, and gamers who’ve accomplished all the principle quests to this point will be capable to go straight into the Invasion episode’s quests.

Now Enjoying: The First Descendant│Meet Hailey│Character Gameplay Trailer

Progressing via the principle quests may also unlock new content material for the season, together with a development system known as Inversion Reinforcement, and new Invasion Dungeons that may be accessed from the Infiltration Operations Terminal.

Gamers hoping to stage up new Descendant Hailey will be capable to accumulate her analysis supplies from clearing Invasion Dungeons, with sooner clears rewarding extra supplies. Invasion Dungeons can solely be performed solo, can be found twice per day, and can turn into unavailable to the participant as soon as they’ve acquired all of the supplies that may be obtained from clearing the dungeon.

The new season means a brand new battle go is inbound, with each free and paid rewards. The Invasion battle go contains helmetless skins for a number of characters, a brand new final weapon EXCAVA, and a cute kitty-cat backpack.

Together with the brand new content material, Replace 1.1.0 additionally contains numerous bug fixes and tweaks. You will discover the complete checklist of patch notes under.

The First Descendant Replace 1.1.0

■ Platforms

– Steam, Xbox Collection X│S, Xbox One, PS4, PS5

New Descendant: Hailey

– Added “Hailey Scott.”

Hailey Expertise

  • [Passive Skill] Protected Strategic Retreat: The “Weak Level Injury” decreases when attacking close by enemies, and will increase when attacking distant enemies.
  • [Active Skill 1] Cryo Spherical: Fires a number of Cryo Rounds at enemies to deal harm and inflict “Cryo.”
    • Enemies inflicted with “Cryo” obtain extra harm from Hailey’s firearm assaults.
  • [Active Skill 2] Storm Snare: “Knocks again” enemies with a “Chill Vortex” and fires a large Freezing Beam. Hit enemies are inflicted with “Cryo.”
  • [Active Skill 3] Chilly Fury: Grants “Chilly Fury” to herself each second.
    • Whereas within the “Chilly Fury” state, her Motion Velocity regularly decreases, however her Firearm Penetration and Vital Hit Fee for Firearms and Expertise all enhance considerably.
    • As soon as “Chilly Fury” reaches most stacks, she turns into proof against “Knockdown” and her Firearm and Ability Vital Hit Injury will increase.
  • [Active Skill 4] Zenith: Equips her “Distinctive Weapon.” When attacking with the “Distinctive Weapon,” tremendously will increase Penetration and Firearm ATK and offers extra Chill talent harm. Recovers MP upon attacking Weak Factors. When the “Distinctive Weapon” talent ends, decreases the Cooldown of the talent relying on the variety of bullets.

Added Hailey Analysis

  • Researching “Enhanced Cells” requires 36 “Enhanced Cell DNA.”
  • Researching “Stabilizer” requires 36 “Stabilizer Parts.”
  • Researching “Spiral Catalyst” requires 36 “Spiral Catalyst Hyperlinks.”
  • Researching Hailey requires “Enhanced Cells,” “Stabilizer,” “Spiral Catalyst,” and 36 “Knowledge Chips.”

Farming Hailey’s Analysis Supplies

  • Hailey’s “Enhanced Cell DNA,” “Stabilizer Parts,” “Spiral Catalyst Hyperlinks,” and “Knowledge Chips” will be acquired by finishing “Invasion Dungeons.”
    • Clear any Invasion Dungeon to amass considered one of Hailey’s Analysis Supplies with a 100% likelihood.
    • Clear Invasion Dungeons sooner to amass as much as 3 Hailey Analysis Supplies without delay.
    • Invasion occasions happen every day in two dungeons. Invasion Dungeons will be cleared twice per day.
  • Hailey’s Analysis Supplies can be acquired by defeating monsters in Laborious Infiltration Operations. To farm Hailey’s analysis supplies sooner, take part within the following Laborious Infiltration Operations.
    • Hailey Enhanced Cell DNA: [Kingston] [Hard] – Magister Lab, Slumber Valley
    • Hailey Stabilizer Part: [Vespers] [Hard] – The Shelter, [Echo Swamp] [Hard] – The Chapel
    • Hailey Spiral Catalyst Hyperlink: [Agna Desert] [Hard] – The Asylum, [Agna Desert] [Hard] – Caligo Ossuary
    • Hailey Knowledge Chip: [Hagios] [Hard] – The Haven, [White-night Gulch] [Hard] – Thriller’s Finish

New Episode: Invasion

  • After finishing all current foremost quests, the Invasion episode continues with the “Mysterious Phenomena” quest.
  • Progress via the principle quest “Altered Design” to unlock the brand new development system “Inversion Reinforcement.”
  • Progress via the principle quest “Learn how to Disguise the Reality” to unlock the brand new content material “Invasion Dungeon.”

Invasion Dungeon

  • You possibly can enter Invasion Dungeons from the Infiltration Operations Terminal.
  • The Invasion occasion happens every day in two of the “Laborious Infiltration Operation” dungeons.
  • You possibly can select to play both “Infiltration Operation” or “Invasion” in a dungeon the place the Invasion occasion has occurred.
  • Invasion Dungeons can solely be performed solo.
  • Whereas the variety of entries is not restricted, you’ll now not be capable to enter the Invasion Dungeon as soon as you have acquired all the “Ironheart Particles,” that are obtained by clearing the dungeon.
  • Invasion Dungeons have distinctive mechanics for every Vulgus Legion, requiring completely different methods.
    • Legion of Immortality: The “Part Separation Veil” blocks the doorway. Because it nullifies all assaults, it’s essential overload it and shut it down. Defeat the enemies and feed their “Synthetic Brains” into the Quantum Computing Unit. Unlock the doorway whereas the “Part Separation Veil” is down.
    • Order of Reality: You should survive the explosion from Inversion Vitality and historical Arche. Take away malignant tumors from the “Arche Pillar” and establish its image. You should discover the “Ancestor Drone” that matches the image. After surviving the explosion, destroy the “Wall of Malignant Tumors” with the “Inversion Vitality Emitter.”
    • Legion of Darkness: You should disable the encryption system sealed with Inversion Vitality. Climb the “Central Management Unit” and establish the trait of the “Arche Tile” with Information’s assist. Occupy “Arche Tiles” of the identical colour to decode the encryption. The Legion of Darkness Vulgus will attempt to take again the “Arche Tiles.”
  • The sooner you clear Invasion Dungeons, the extra Hailey Analysis Supplies you possibly can purchase.
  • Clear Invasion Dungeons to amass Gold and “Ironheart Particles (Inversion Reinforcement EXP).”

Inversion Reinforcement

  • You possibly can examine the Inversion Reinforcement out of your Stock.
  • Purchase “Ironheart Particles (Inversion Reinforcement EXP)” to stage up your “Inversion Reinforcer.”
  • As the extent of the “Inversion Reinforcer” will increase, you’ll achieve “Vitality” which can be utilized to be taught the Inversion Reinforcement Results.
    • There are 5 kinds of Inversion Reinforcement Results: “Hunt,” “Attribute,” “Restoration,” “Survival,” and “Season.”
    • If you be taught all 4 results in the identical line, the road’s Assortment Impact can be enabled always.
    • You possibly can allow and use 3 of the Inversion Reinforcement Results you have realized.
    • You can not allow 2 results in the identical line concurrently.
    • The Inversion Reinforcement Results are utilized to all Descendants.
  • Inversion Reinforcement can be reset on the finish of the Invasion Season.

Laborious Issue Subject – Gather Ironheart Particles

  • Added the “Gather Ironheart Particles” activity for the Laborious Issue fields.
  • Full the duty to amass “Ironheart Particles (Inversion Reinforcement EXP).”
  • The progress standing of the “Gather Ironheart Particles” activity can be reset on the finish of the Invasion Season.

New Module: Luna’s Modification Modules

  • Singer’s Mercy: When utilizing a talent, locations a speaker and grants buffs to allies close to the speaker.
  • Aggressive Melody: Adjustments the results of “Passionate Stage” and “Pleasant Stage” to the rise of Firearm Injury and Weak Level Injury.

Battle Cross

Finish of Pre-Season Battle Cross

  • The Pre-Season Battle Cross, Battle Provide Store, and Bonus Store can be closed.
  • You’ll routinely obtain Battle Cross rewards you unlocked by leveling up however haven’t claimed.
  • When you’ve got any remaining Provide Cash, you’ll routinely obtain the remaining gadgets within the Battle Provide Store in sequence.
  • Remaining Provide Cash after the acquisition of all Battle Provide gadgets will expire and can’t be recovered.
  • Unused Bonus Cash will expire and can’t be recovered.

Begin of Invasion Season Battle Cross

  • The new Invasion Season Battle Cross arrives.
  • Get the brand new Final Weapon, EXCAVA, because the Battle Cross reward.
  • Purchase the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Resolution).
  • Additionally take a look at the lovable cat again attachment “With Cats”.
  • Get pleasure from many extra Battle Cross rewards, together with free rewards.

Begin of Invasion Season Battle Provide Store

  • The new Invasion Season Battle Provide Store arrives.
  • The Battle Provide Store is all free. Degree up your Battle Cross and procure varied skins.
  • Purchase Bunny’s “Golden Afterimage” physique pores and skin and “Voltage Management Masks” head pores and skin.
  • Purchase Valby’s “Liquefaction Acceleration” physique pores and skin and “Hydraulic Adjustment Helmet” head pores and skin.

Added New Merchandise

  • Added Hailey to the checklist of normal Descendants within the store.
  • Added “Hailey’s Sniper Squad Full-Gown Uniform” premium pores and skin package deal.
  • Added Hailey’s “Typical Military Beret” premium head pores and skin.
  • Added Hailey’s “Hair & Make-up 1” and “Hair & Make-up 2” packages which embrace her head pores and skin.
  • Added Hailey’s “Southern Entrance” and “Shade from the Unknown” physique skins.
  • Added Hailey’s “Milk Tea” make-up.
  • Added “Lepic’s Infectious Agent Survivor” premium pores and skin package deal.
  • Added “Yujin’s Nightmare on Med Road” premium pores and skin package deal.
  • Added Ajax’s “Mk. Dominator 02 Set” evolving pores and skin.
  • Added “Twisted Worship” feminine occasion pores and skin.
  • Added “Colossus: Useless Bride Pores and skin Set” feminine occasion pores and skin.
  • Added “Colossus: Executioner Pores and skin Set” male occasion pores and skin.
  • Added “Albion Fireplace Brigade Set” unisex occasion pores and skin.
  • Added “Gentlemanly” male occasion pores and skin.
  • Added 10 kinds of paint.
    • Clear Pink-Orange, Shiny Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Solar-Kissed Beige, Sand Mud Beige, Milk Tea Beige, Enamel Deep Black, Actual Matte Black

Hotfix 1.1.0

Content material Enhancements

(1) Content material

  • Added visible hints (Ecive results, chat messages) for finding Encrypted Vaults.
  • Changed missions in Laborious Infiltration Operations with extra combat-oriented ones.
  • Elevated the EXP reward for finishing Laborious Infiltration Operations. Additionally elevated EXP for defeating monsters by 1.5 occasions.
  • Now you can purchase uncommon fundamental supplies as a reward for finishing Laborious Infiltration Operations.
  • Elevated EXP for defeating monsters in Regular Infiltration Operations by 1.5 occasions.
  • Added instructions to seem when utilizing Ecive throughout missions.
  • Monsters will now not goal gamers who’re taking part in different missions.
  • Story dialogues will now not be repeated in Laborious Issue missions. Consequently, Laborious Issue missions is not going to play extra voice strains or subtitles.
  • Modified the Immunity mechanics of sure Named Monsters. Changed the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with taking pictures weak factors.
  • Elevated the barrier hit vary of Named Monster Eterllick.
  • Gamers will now not be teleported when becoming a member of Largescale Outpost missions.
  • Elevated the Gold reward for finishing Laborious Issue Largescale Outposts by roughly 3 occasions.
  • Improved the routes in order that shards acquired from Void Fragments can be utilized on the Fusion Reactor in the identical battlefield.
  • Greater than doubled the quantity of shards obtained from Void Fragments.
  • Modified monster varieties and spawn places in sure Void Fragment missions.
    • “Hagios: Dune Base,” “Vespers: Moonlight Lake,” “Echo Swamp: Deserted Zone,” and “Fortress: Frozen Valley”
  • Eliminated the beginning necessities (Void Shards) of Void Fusion Reactors and added necessities (Void Shards) to the Reconstructed Gadgets that seem in Fusion Reactors.
  • Made an enchancment in order that just one sort of shard is required when utilizing the Reconstructed Machine in a Void Fusion Reactor.
  • Decreased the time to work together with Reconstructed Gadgets.
  • Summoned Reconstructed Gadgets now expire 10 seconds in spite of everything individuals have used them.
  • Gamers can now view the “Previous Mission Outcomes” from the menu after finishing Particular Operations, permitting them to restart the mission.
  • Improved show of the mission tooltip info on the Particular Operation and Infiltration Operation World Map display.
  • Greater than doubled the quantity of shards that may be picked up in Particular Operations.
  • Purchase extra Descendant EXP when finishing waves in Particular Operations.

(2) UI/UX

  • Fastened difficulty to permit a number of socket varieties to be assigned to a single module socket.
    • The socket sort utilized to Loadout Setting 1 can be used for Settings 2 and three as nicely.
  • For slots with a number of socket varieties, the socket sort will be modified from the chosen menu
    • Every socket sort for Loadout Settings 1, 2, 3 will be modified so all of them might differ.
  • Fastened difficulty to permit the dismantling of apparatus throughout fight.
  • Added lifeless zone settings to the sport controller choices.
  • Made enhancements in order that the Amorphous Supplies linked to Fusion Reactors are displayed within the acquisition info, like Intercept Battles.
  • Made enhancements to permit the flexibility to designate the amount of researches when researching enhancement supplies.
  • Decreased analysis time for [Standard/Precision] Ion Accelerator, Part Exchanger, and Adjustment Management Axis.
  • Made enhancements to show solely modules you may have in duplicate when combining modules.
  • Elevated the variety of symbols that may be displayed, when designating them as Hooked up Objects, to eight.
  • Made enhancements to permit the flexibility to set an “Tools Choice” class in “Filter all as junk” for Reactors and Exterior Parts in gear.
  • Modified the show location and design of the random choices to enhance stock slots. Eliminated shows for the Reactor’s attributes/Arche sort and stuck the show for Exterior Parts set results.
  • The Reactor icon has modified in order that it now varies, relying on the Arche sort.
  • Modified some Exterior Part icons to distinguish their look based mostly on their DEF, Defend, and HP stats.
  • Schematized the “Quantity of Owned Tools” tooltip in stock.
  • Considerably elevated the amount of Form Stabilizer you personal.
  • Improved the map to indicate the placement of information wanted to be discovered when progressing Descendant associated quests.
  • Made enhancements by including a Monitoring On tab when researching, making it simpler to view the tracked goal.
  • Improved the Intercept Battle display to show the variety of Linked Amorphous Supplies gamers have at every Intercept Battle.
  • Improved the flexibility to view “Mission Particulars” via the mission tooltip on the map.
  • Improved the show of the crimson dot when there are unacquired Battle Cross gadgets.
  • Improved the flexibility to buy a one-time, giant amount of enhancement supplies on the store.
  • Improved the flexibility to preview every element of a bundled product with out shifting the display.
  • Improved the flexibility to view every Evolution Stage of an evolving pores and skin within the store.
  • [Console] Added attributes and Arche key phrases, by sort, to the Descendant and Weapon Module screens, making it simpler to seek out modules on console platforms as nicely.

(3) Descendants

  • Jayber
    • Fastened a difficulty the place some stats weren’t mirrored in Jayber”s “Turret.”
    • Ability Energy Modifier, Further ATK for abilities when attacking Colossus/Legion of Darkness/Order of Reality/Legion of Immortality, Incoming Injury Modifier
    • Improved Jayber’s “Turret Sync” impact to use to summoned turrets.
    • When equipping talent module “Turret Engineering,” as a substitute of bettering summoned turrets to create a “Turret Zone,” elevated cooldown of “Turret Engineering.”
  • Blair
    • Improved Blair’s “Pitmaster” Ability so it now will increase the Vital Hit Fee by the variety of “Flame Zones” he has, as much as a most of 5.
    • Elevated Blair’s “Flame Zone” Ability DMG.
    • Elevated the DMG dealt by Blair’s “Burn” Ability impact.
    • Made adjustments in order that Blair’s “Extinguish” Ability now not retrieves “Flame Zones.”
    • Improved “Style of Aggression” impact to stack for the “Extinguish” Ability.
    • Improved the MP Heal per “Flame Zone” from the “Style of Aggression” and “Energy of Fireplace” results to be proportional to Blair’s Max MP.
    • Elevated the utmost quantity of “Flame Zones” that may be absorbed via the “Extinguish” Ability.
    • Elevated the period of the “Blaze Up” Ability, lowering its MP value.
    • Improved the “Burn Style” Ability in order that the talent will be halted when urgent the button throughout use.
    • Elevated talent DMG of the “Burn Style” talent and improved it to be affected by duration-related modules.
    • Elevated the Max Stack when equipping the “Incendiary Bomb” talent module, and decreased MP value.
    • Elevated the variety of “Small Fireballs” for the “Lethal Delicacies” talent when the “Basic Chef” talent module is provided, and elevated the impact of the “Pitmaster” talent based mostly on the Flame Zone depend.
  • Ajax
    • Improved Ajax’s “Orbit Barrier” and “Hyper Dice” barrier to be affected by attribute resistances, and elevated the boundaries’ HP and DEF ratios.
    • Elevated the ratios of barrier-related stats when the “Life Barrier” and “Void Barrier” talent modules are outfitted.
    • Fastened a difficulty with repeatedly recovering defend for “Void Stroll” and “Matrix Recomputation” abilities and elevated the Max Defend Up ratio.
    • Improved the “Void Stroll” talent to have sooner movement transitions when used whereas enhanced.
    • Modified the “Physique Enhancement” talent to extend HP, DEF, and Defend, and improved it to grant 100% Void Vitality when used, however elevated the Cooldown and Ability Value.
    • Modified the “Void Stroll” talent in order that it may be stacked when the “Void Cost” talent module is provided, and elevated the harm dealt proportional to DEF when utilizing the “Void Stroll” and “Expulsion” abilities.
    • Improved “Void Cost” to revive “Void Stroll” stacks and reset the Cooldown of “Expulsion” when used whereas enhanced.
  • Improved stage steadiness for Descendant spawn sounds.
  • Eliminated a voice that might play repetitively each time hitting a observe whereas Luna’s “Noise Surge” talent module was outfitted.

(4) Tools

  • Modified the 4-piece set impact of the Final Exterior Part “Bravery” to extend “Ability Period” with none situations.
  • Elevated the “Incoming Injury Modifier” values for the “Ache Reliever”, “Sensory Dep (HP)”, “Sensory Dep (MP)”, and “Psychological Victory” modules.

Optimization Enhancements

  • Made some efficiency enhancements when preventing many enemies.
  • [PC, PS5, XSX] Made some efficiency enhancements when utilizing ray tracing.
  • [PC] Optimized the Shader preparation stage.

Bug Fixes

(1) UI/UX

  • Fastened a difficulty within the stock the place the DPS worth throughout the weapon icon would change when designated as junk whereas in “View Module Stats” mode.
  • Fastened a difficulty the place the amount tracker on the HUD wouldn’t replace when you’ve got Monitoring On for an merchandise you should not have on the Library display.
  • Fastened a difficulty the place the “Begin with the present squad” button wouldn’t show on the outcomes display after finishing the ultimate wave of Particular Operations.
  • Modified the squad recruitment countdown to now not seem within the heart of the display when “Restart Mission” is chosen in matchmaking.
  • Fastened a difficulty the place the icons for Excessive-Worth Mark for Arrest and Mark for Arrest’s icon regarded unnatural when viewing their acquisition info.
  • Modified “Firearm Vital Hit Resistance” to show to three decimal factors within the stock’s data display as nicely.
  • Fastened a difficulty with the Kingston Particular Operation not being counted for the Useful resource Protection award.
  • Fastened a difficulty the place the “None” setting was exhibiting as “Mates Solely” within the Assist Requests choices.
  • Fastened a difficulty the place skipping the Descendant and Weapon analysis cutscenes would skip the acquisition end result display sound.
  • Improved the show of names and weak factors for enemy commanders and assassination targets in order that they’re now solely displayed throughout the Ecive radius.

(2) Descendants

  • Fastened a difficulty the place, when utilizing Bunny’s “Lightning Emission” and “Excessive-Voltage” abilities, the primary hit’s connection impact wouldn’t seem.
  • Fastened a difficulty the place the standing impact icon for Bunny’s “Electrical Transition” talent would seem like the identical as her Velocity of Mild icon.
  • Fastened a difficulty the place the “Ice Sphere” for “Viessa” and “Final Viessa” regarded the identical.
  • Fastened a difficulty the place notes wouldn’t show in sure conditions whereas Luna’s “Noise Surge” talent module was outfitted.
  • Fastened a difficulty the place some Descendants’ talent harm was not being utilized appropriately to Void Fragments.

(3) Tools

  • Fastened a difficulty with the Final Weapon “Smithereens” the place the Fireplace Fee discount from the impact of the Distinctive Means “Fearlessness” was slower than said.
  • Fastened a difficulty the place every impact’s icon regarded the identical on the Distinctive Means data display of “The Closing Masterpiece”.
  • Fastened a difficulty the place some Final Exterior Parts would show the identical icon when triggering their set results. (Annihilation, Polar Evening, Venom Essence, Frozen Coronary heart, Lively Volcano)

(4) Modules

  • Fastened a difficulty the place the Shotgun module “Focused Vulnerability” module would seem to have the identical identify because the “Weak Level Sight” module.
  • Fastened a difficulty the place icons for results triggered by some final modules have been displayed as icons for different modules (Decimator, Passionate Sponsor, Psychological Focus, Actual-Life Fighter)

(5) Miscellaneous

  • Improved a difficulty the place characters would get caught in some areas of the world.
  • Fastened a difficulty the place characters might transfer via terrain that was not meant to be traversable.
  • Fastened a difficulty that prompted results to stay in some areas.
  • Fastened a difficulty the place the named monster Sigvore’s Grenade talent generated 2 AOEs.
  • Fastened a difficulty the place the named monster Sigvore’s Explosive talent was generated mid-air.
  • Fastened a difficulty the place named monsters would intermittently fail to teleport of their immunity section.
  • Fastened a difficulty the place urgent the quantity 0 key in Kingston would briefly pan the digital camera to a unique space.
  • Fastened a difficulty the place the goal gadgets could be flung round excessively in Seizure missions.
  • Fastened a difficulty with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.

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