As a part of its newest monetary report, Sega highlighted that it plans on constructing on the present momentum of its video games enterprise by “accelerating the transmedia improvement of the group’s IP.”
This strengthening of its transmedia technique has been at the coronary heart of the agency for a couple of years now, with the success of the Sonic movies after all, but in addition the Offended Birds Films, a Like A Dragon collection for Amazon Prime, a lately introduced Shinobi collection with Common Photos, and extra.
Earlier this yr, it appointed former Disney exec Justin Scarpone as head of world transmedia to spearhead these efforts. We caught up with him at Gamescom Asia final month, with Scarpone telling us he desires to assist make Sega an leisure firm that may compete on the international stage.
“Truthfully, my aspiration for my time at Sega is that this can be a nice international gaming firm, and thru the transmedia phase in our initiatives, [I want to] assist them turn into a fantastic leisure firm. And it is a very grandiose assertion however I am fairly earnest about that.
“Gaming is [today] the irreplaceable type of leisure for the total world, far larger than another type of leisure, [and] it is excessive time that there’s a replication of the studio system from Hollywood for the gaming business.”
He provides that it is a mannequin that might work for the “high 5, high ten international recreation IP corporations,” the place video games would introduce new IP, from which sequels could possibly be made, and the property expanded and licensed in a Marvel-style method. Scarpone spent 17 years at Disney, so it is a technique that he is very aware of.
“Sport corporations do not have that content material flywheel historical past that Walt Disney mainly invented, of taking that IP and having a five-year, ten-year roadmap of content material, like Kevin Feige does for the movies,” he continues. “And connecting that into all the different companies and evolving story over these completely different experiences, , content material product and companies.
“It is excessive time that there’s a replication of the studio system from Hollywood for the gaming business”
“Serving to Sega get to that degree of proficiency is form of my mission. If I can depart – every time I depart – and we’re simply actually good storytellers which might be at all times planning for the next franchise, for the next launch of a preferred franchise, engaged on the merchandise a yr earlier than the recreation’s launched, and work on the next movie two years earlier than the recreation’s going to be launched as a result of it is all coordinated… That is form of the massive factor {that a} Disney or a Warner Bros has {that a} video games firm nonetheless doesn’t have. However I feel Sega is nudging nearer to that.”
He notes that it is not an accident that Shadow isn’t solely the lead character in the Sonic the Hedgehog 3 movie releasing next month, however can be a core element of Sonic X Shadow Generations, which Sega launched final month.
“And [there are] issues we’re doing on different channels: Shadow merchandise, Shadow character appearances… We wish to flip Shadow into an evergreen, particular person character. That is all deliberate.”
Sega’s first half monetary report highlighted how the agency is anticipating “a rise in character licensing revenues from transmedia improvement centred on Sonic,” with a slide additionally displaying how the firm’s completely different Sonic-focused media are feeding off one another (see under).

In additional sensible phrases, Sega’s transmedia unit is split into a number of groups, with Scarpone introduced in to unite and construct them up since final April.
“I used to be inheriting a core crew in the US that was very sturdy and had some momentum round the [Sonic] IP specifically, and [there] was a transparent set of methods round the place we wished to take it,” he remembers.

“So the six months and alter that I have been in the firm, have been very a lot about shifting as shortly as I can to the massive focus of constructing out the organisation capabilities, diversifying the crew slightly bit by way of area and skillset, after which bringing in some folks and actually clarifying the imaginative and prescient for the crew in order that it is simple for them to do their jobs and achieve success.”
Sega primarily has two groups now looking after the cross-media initiatives of its IP: Transmedia East and West.
“West is mainly our Burbank workplace and UK workplace,” Scarpone explains, saying that represents round 85 folks between North America and Europe. “However we’re on a trajectory to get that up to 100 by the finish of the fiscal [year].”
Till Scarpone joined, the Burbank workplace was solely targeted on Sonic, encompassing the movies and the client merchandise enterprise, amongst others.
“However as a result of they have been profitable, their reward for that’s extra work, after all,” Scarpone smiles. “And so what I’ve mentioned is: now you are 100% Sega transmedia. Which signifies that we’d like to construct out the crew to scale, to deal with extra IP that’s under-leveraged from a transmedia standpoint. Profitable recreation franchises like Persona, Like a Dragon, and Offended Birds, and a few of what we name our legacy IP, which date again extra to once we had been in the {hardware} enterprise. However we’re now saying movies and streaming companies round these IPs.
“And for Asia it was a really completely different scenario. We didn’t have a core crew but. We had folks in numerous divisions doing slightly little bit of merch, [but] not a lot on the linear storytelling movie or streaming. After which we had [a] model advertising group unfold out as effectively. So all of them consolidated underneath this new organisation of transmedia.”
“There is a actually excessive affinity for the broad set of IP throughout the area. And gross sales in Asia of Sega video games, significantly thanks to the Steam platform, are actually rising”
He highlights that Sega’s transmedia efforts in Asia are “in all probability two or three years in the course of behind the place the US and Europe are” however notes some benefits of the agency’s Asian department.
“There is a actually excessive affinity for the broad set of IP throughout the area. And gross sales in Asia of Sega video games, significantly thanks to the Steam platform, are actually rising.”
He takes the instance of the launch of Metaphor: ReFantazio in early October: the title bought effectively in Japan, however it additionally carried out extraordinarily positively throughout the total Asian continent, he tells us.
“So now it is about gearing up our organisation, constructing that up in Asia as effectively, to scale. So I feel we’re shut to 40 folks now and it is closely weighted in Tokyo. The next part of that’s placing folks in China. We simply employed in Korea, employed right here [in Singapore], however simply steadily scaling that as the income scales.”
When it comes to the Asian market, a subject we significantly targeted on as we met in the context of Gamescom Asia, Scarpone says it is all about having properties that cater to this fragmented market’s tastes.
“From a transmedia standpoint, I’d say [IP like Sonic and Angry Birds were] had been much less profitable [in Asia] however a smaller proportion of our general P&L. Asia general, in the event you take a look at transmedia, our P&L is rather more balanced between the completely different IPs. And I feel my intestine tells me that the final combine, as we attempt to develop all of those, will nonetheless look very completely different from the US.
“Should you had to ask me at this time, in all probability the greatest single client merchandise alternative in the next three years in China, for instance, I’d in all probability say Persona. And the quantity two may very well be what we name Challenge Sekai, which is the cell and PC title we’ve that leverages the Hatsune Miku IP, which we solely partially personal. We personal all the rights on client merchandise and we publish the recreation with our companion Crypton. That monetises in client merchandise extraordinarily effectively in Asia. Much less so in the West.
“The Chinese language licensee and retail response to Persona, and Metaphor now, has been considerably overwhelming to me. I did not count on it to be that sturdy”
“And Persona [is] a large upside. The Chinese language licensee and retail response to Persona, and Metaphor now, has been considerably overwhelming to me. I did not count on it to be that sturdy.”
Looking forward, Scarpone says the successful recipe to make a transmedia technique profitable for different Sega IPs, equally to what Sonic and Offended Birds have achieved in the West, is “moreso about organisation and course of” than the rest.
Completely different IPs shall be dealt with in numerous methods relying on the place they hail from, for example.
“So, in the case of the Atlus properties, [Katsura Hashino, Persona’s director] relies in Japan. So considered one of the challenges is, how can we work to take a few of that DNA and put it in different territories?”
He continues: “So it relies on the property. Like a Dragon is form of like Persona – it could be Japan-led. Sonic is basically US-led, Offended Birds clearly [is] by Rovio, after which we’ve one other pillar, which we name Legacy, which is all the IP from the {hardware} days, the Shinobis and the Streets of Rages and the Virtua Fighters, all that nice stuff.”To that impact, Sega simply employed LucasFilm veteran Hez Chorba as VP of enterprise and inventive for Transmedia West, who will focus significantly on Sega legacy IP.
“After LucasFilm, he labored at Common in LA and I form of mentioned, ‘hey, are you able to run this factor?’ As a result of at coronary heart, he is a storyteller. And for our Legacy titles, most of the fandom is in the western territories. So we’d like a western storyteller to increase that lore and work with the studios in Tokyo who’re making new variations of these video games at this time.”
“I feel Sega’s positioned to develop on the again of this evolution of our firm into an leisure firm”
Concluding our chat, we ask Scarpone for his imaginative and prescient and ambitions going ahead, specifically in the context of the difficult instances the business goes by.
“Properly, there’s the challenges that the core business goes by at the second, however at the similar time we should have perspective that it is now not a query: video games is the major type of leisure on the planet. So, these are first-world issues.
“And it is powerful in the event you’ve been made redundant. I’ve skilled that. So I perceive, I do. However my perspective at the second is: there’s a lot constructive momentum on recreation IP, in linear codecs, be it streaming platforms [or] movie studios wanting recreation IP, and there is additionally momentum [of] these studios wanting Japanese IP.”
He factors out that, as well as to its video games, Sega additionally owns animation studio Tom’s Leisure, which has skilled nice success at the Japanese field workplace with Detective Conan this yr (an IP often known as Case Closed in North America). So Scarpone says it is all about realizing how to leverage Sega’s wide selection of IP going ahead to create extra video games and tales, and introduce new IP over time.
“I feel Sega’s positioned to develop on the again of this evolution of our firm into an leisure firm. There’s different gaming corporations getting in the similar path and with various levels of success, that we respect, and Nintendo is a good one, proper? They’re form of the massive brother to all the Japanese recreation corporations…
“However I feel we’re doing fairly good and there is a variety of extra alternatives for us to evolve what the Sega model means to customers round the world. So that is what I would like to obtain.”