Naughty Canine virtually took The Last of Us Part 2 (TLOU 2) in a very totally different route than what was initially launched in 2020. The sport would have been extra akin to an “open world impressed by Bloodborne.”
Because of Grounded II, a documentary primarily based on the making of The Last of Us Part Part 2, we now understand how the studio was initially planning to have TLOU 2 sport play out. Throughout the documentary, Anthony Newman, co-game director, defined that “within the first 4 or 5 months, it was truly an open world impressed by Bloodborne.”
“It was purely melee-focused, prefer it was all hand-to-hand fight,” Newman stated. Additional into the doc, Emila Schatz, the lead sport designer, stated that the studio wasn’t simply “the melee fight,” however it was “ structure construction.”
“Bloodborne had a very–sort of an open house that kind of saved getting larger and larger as you explored. I actually like that feeling you get of mastery over the world. It begins to develop into virtually a personality within the sport itself.” Schatz stated. “And so, that was additionally one thing we have been .”
When Naughty Canine started engaged on TLOU 2, the studio aimed to have it “as totally different as humanly doable from the primary sport.” However as time went on, the studio went again on its choice as a result of it wasn’t working with the story it was making an attempt to inform.
This wasn’t the one information to return out of the documentary. Co-writer and co-director of the primary two video games, Neil Druckmann, stated shared some remarks that make The Last Of Us 3 sound extra seemingly than ever now.