It’s honest to say the current announcement of a The Wheel of Time online game being within the works caught followers without warning — and sparked a wholesome dose of skepticism on-line.
The announcement, reported first by Hollywood commerce publication Variety, described an upcoming “AAA open-world role-playing recreation” for PC and consoles primarily based on Robert Jordan’s much-loved 14-book sequence The Wheel of Time. A 3-year improvement interval was additionally talked about.
It’s in improvement at iwot Studios’ new Montreal-based recreation developer, which is led by former Warner Bros. Video games govt Craig Alexander. Alexander oversaw improvement for all Turbine (now WB Video games Boston) franchises, together with The Lord of the Rings On-line, Dungeons & Dragons On-line, and Asheron’s Name. This, on the face of it, would usually spark vital pleasure from followers. However it’s the title iwot Studios, which acquired the rights to The Wheel of Time (as Pink Eagle Leisure) in 2004, and this discuss of an unlikely three-year improvement course of that has raised greater than a few eyebrows.
A cursory on-line search of iwot Studios reveals the corporate has a fractured relationship with the hardcore The Wheel of Time fanbase. I discovered a number of posts from skeptical followers concerning the enterprise, with some accusing iwot of being an “IP camper.” Others consider iwot has “squandered” The Wheel of Time IP through the years, with a number of initiatives that did not go anyplace. Followers usually level to a 10-year-old reddit post that goes even additional with the complaints.
This, coupled with a collective scoffing at the concept a model new online game improvement studio can basically come from nowhere and flip round a triple-A RPG that matches The Wheel of Time followers’ expectations, has led to a “we’ll consider it after we see it” perspective on-line.
Nonetheless, The Wheel of Time has discovered vital current success with its Amazon Prime Video TV sequence, which simply wrapped up Season 3 (Season 4 is but to be introduced). The present has uncovered The Wheel of Time to a new military of followers, and, after upsetting the core fanbase with vital story modifications in Seasons 1 and 2 in comparison with the books, did effectively to show the narrative round with a much-improved Season 3.
It’s with all this in thoughts that I got down to study extra from iwot Studios itself. Over a video name, I spoke with Rick Selvage, boss of iwot Studios, and Craig Alexander, studio head for the corporate’s online game efforts, to get a higher understanding of the place the undertaking is at, its scope, what followers can count on, and to place all that on-line criticism to them for a response.
IGN: How did the online game undertaking come to be?
Rick Selvage: We’ve got a very large, deep story to inform, and we additionally occur to regulate the rights by way of to The Wheel of Time, together with all interactive rights. And video video games are a main platform, fan platform, for any IP like The Wheel of Time. So of course we have been going to do video video games. The query is when and what kind and how we will enter {the marketplace}? So we felt the time is true to now try this.
IGN: Are you able to give me some element on the setup you must notice that imaginative and prescient? You’re speaking about doing a triple-A open-world role-playing recreation right here. Quite a bit is required to make one thing like that occur to a sure high quality degree. Precisely what kind of scope do you will have for this? What setup do you will have now? The place do you hope to get to sooner or later?
Craig Alexander: First step is workforce formation to get began. The plan is to work with the franchise for a few years and develop a sequence of video games, sequels, enlargement packs, DLC, et cetera, and construct out as a lot of the world we are able to. And provided that now we have an expansive set of rights with one of the best fantasy IPs on this planet, it is a labor of love and we’re trying ahead to getting began.
But how we will break that up over time is one thing that must be sorted out in pre-production. But we’re assured that given the richness of the fabric, we’re going to have the ability to construct out a lot of the world. And also you had talked about complexity. We totally notice these are large video games to construct. That is a large IP. I’ve had expertise doing fairly a bit of fantasy video games, constructing MMOs, that are the most important and hardest video games to do of all. I helped pioneer the style, and consider that is the suitable time for a nice Wheel of Time immersive expertise, and the followers have been asking for it for many, a few years.
IGN: It sounds to me like you might be simply getting began on this actually, that it’s not such as you’ve bought tons of of builders working away on the sport in the intervening time. Is it the case that you should begin hiring aggressively to get this going?
Craig Alexander: Sure. We’re actively recruiting a management workforce now. We’ll be having some bulletins shortly as we fill out the management workforce. Then we will construct a prototype workforce that is going to be pretty small, lower than 20 to 30 individuals over time, construct out our prototype, construct up the vertical slice, and then finally go into manufacturing the place we will have upwards of 200-300 workers.
These numbers are pretty typical for constructing this scope of a world. As you had talked about, these are massive video games, but then as I had talked about earlier than, as a result of we plan on having a sequel technique from the outset, constructing out your complete expertise is one thing that we will have to plan for, as a result of I’m sure that the followers will need extra and we might like to inform the entire story. And that is true of different large fantasy and science fiction IPs the place there’s a lot of content material to work with.

IGN: Is it the case that you just plan to self-fund and self-publish the undertaking? Or will you are taking that vertical slice to market and attempt and get a writer on board?
Rick Selvage: No. First of all, it will not be self-funded. We can have substantial funding to construct out the corporate, in order that’s not a difficulty. And with regard to publishing, I believe it is approach too early to decide to publishing both ourselves or one other writer. As you realize, over the subsequent years know-how and enterprise fashions will change dramatically, and we’re in a place that we do not have to make these commitments now. We simply must deal with making and growing the perfect recreation.
Craig Alexander: I’d add the main target that I had talked about on hiring is for a improvement studio. The publishing features, as Rick stated, come a lot later.
IGN: I am asking this since you’ve most likely seen all of the questions beneath the solar on the web as a consequence of the announcement, and one of them is across the backing that you just might need to appreciate this imaginative and prescient. Whenever you exit and say a triple-A open-world role-playing recreation, that creates a degree of expectation amongst followers as a result of they know what a triple-A open-world role-playing recreation seems like today, and that is not low cost. We have seen fashionable triple-A recreation budgets balloon lately to tons of of hundreds of thousands of {dollars}. So I believe there are questions round how one can notice that with out having big funding to make it occur.
Rick Selvage: We perceive the monetary necessities to construct a recreation like this. Craig has been round that enterprise and actually ran all improvement for the Lord of the Rings On-line MMO, with a few hundred builders. And we perceive the prices, we perceive the challenges, and that is why we’re placing the management workforce now which are succesful of doing that. And the funding side of it’s that now we have no issues about having the funding so as to attain the objectives that we’re establishing in the present day with our Montreal studio.
IGN: The announcement talked about a three-year improvement course of for the sport.
Rick Selvage: Yeah, effectively the three years, I do not know the place that got here from.
IGN: I used to be going to say, that sounds very formidable.
Rick Selvage: The challenge we have at all times had with the Wheel of Time is that there is excited followers on the market, which is nice, and there’s a lot of misinformation that’s began that’s nowhere close to correct. We have simply determined we will do our factor and make tv and video games and motion pictures, and somewhat than try and put out any info that pops up… but at this level is that three years is… dunno the place that got here from. We all know it should take a number of years to do that.
Craig Alexander: It’s going to take time. The first recreation would be the most troublesome and we have to scope it correctly and body it, but we need to have a compelling, high-quality launch in a affordable quantity of time, but then arrange for a success sooner or later in order that now we have the workflow instruments, processes, et cetera, in order that we are able to construct out follow-up releases like I had talked about, sequels and expansions and the like over time, and run this in lots of respects as a reside service and proceed to help the franchise for the long run, as a result of now we have a large story to inform. I do not underestimate the quantity of work to construct out the entire world, but our intent is to do this.
But to debate, ‘When is launch primary going to return out?’ And, ‘What books and what areas of the world is it going to cowl?’ These particulars are nonetheless being sorted out. We’re in pre-production
Rick Selvage: That is an not possible factor to state. It can be inappropriate to attempt to state it as effectively, as a lot because the followers would really like a particular reply to it. There’s a lot of work to do.

IGN: The announcement additionally talked about you count on to launch on PC and consoles. Is that correct?
Craig Alexander: Sure, the intent is to be multi-platform. I can not communicate to precisely which consoles as a result of there’ll seemingly be a console transition developing. For instance, the Change 2 unclear, but Xbox and PlayStation more than likely, and then clearly the PC and perhaps even the Macintosh as effectively, as is typical of most open-world RPGs.
IGN: Primarily based on what you are saying, that is most likely a PS6 recreation and regardless of the subsequent Xbox is. PC is PC of course, but this does not sound like one thing that is going to be out by the tip of this console era.
Craig Alexander: Yeah. Now it is doable we could need to help the earlier era as effectively, and help the Collection X, help the PS5 similar to you are saying. But clearly if we are able to launch a title that coincides with the launch of the brand new platforms, that may be nice. But none of us have these particulars but on precisely when that is going to happen. But the excellent news is we will develop the know-how in order that it is scalable, that it might probably help a number of platforms and execute on a triple-A plan that is been performed earlier than. Sure, that is troublesome, but we all know do it.
We do not need the expertise too small and launch too fast and doubtlessly have high quality compromises. Then again, we’re not going to be growing this recreation over 10 years for the primary launch. That is not going to occur.
So sure, the primary one’s essentially the most troublesome, but we’ll stability all these issues and we’ll get that Goldilocks proper within the center, not too lengthy, not too quick. However it’s necessary we do the primary one proper, as a result of that is going to set expectations. And there is tons of nice materials, even the order wherein you inform the fabric. As you realize as a Wheel of Time fan, the entire expertise has a nonlinear nature to it. That is the core of the IP, so we will lean into that closely.
IGN: It is smart for me to comply with the story of the books and the story that the TV present has adopted, a minimum of from the outset as a result of that is what’s entrance and heart in most individuals’s minds. Individuals who have not learn the books but have watched the present will acknowledge it in that case, proper?
Rick Selvage: We actually have two issues. One is, actually a huge quantity of individuals worldwide have learn the books, and actually the present has been distributed over 200 nations. So that they’re acquainted with that and actually we’ll comply with that story.
The different piece I need to add although is that we’re doing the origin film, The Age of Legends now, and we’re about able to solid on that. The excellent news is that I consider the Age of Legends is one which followers and even non-fans can perceive very simply. You begin to perceive the origins of The Forsaken and the trollocs and how the world broke, and that story actually hasn’t been instructed. And we will have a possibility to do this in an epic function movie. And of course we might be loopy in improvement that we do not use belongings from that within the recreation as effectively. That’s most likely a logical path, is the Age of Legends in addition to following the books. But the place can we begin is, we’ll determine that out.
IGN: Craig, your background is in MMOs, proper? So is that what the plan is right here? You talked about reside service earlier, which suggests it isn’t essentially a conventional single-player open-world recreation like a Bethesda recreation or a Baldur’s Gate 3 kind recreation, I suppose.
Rick Selvage: Or Assassins Creed or Avowed?
IGN: Yeah.
Craig Alexander: The quick reply is I’ve performed every kind of video games. Yeah, we did convey up the MMO expertise primarily since you have been asking about scope and measurement. We particularly didn’t put MMO within the announcement as a result of I believe that’s a degree of endeavor that… I am unsure it is proper for the IP, partially as a result of the Wheel of Time is so character centric. I imply there’s nearly 3,000 characters on this planet. I need to have the ability to give the participant the chance to play these of us. And usually in an MMO setting, you must play an unknown character. You would possibly be capable of work together with these iconic characters from the fantasy or sci-fi franchises, but you do not get to actively play them. Which is why treating it extra like a single-player expertise with multiplayer parts is a significantly better solution to go. But even the video games that you just had talked about like Balders Gate 3 and the like, there are alternatives to do on-line integrations.
So far as the reside service, I used to be simply making an attempt to level out that releases are going to happen over time. There’s going to be tons of them. And I do know there’s this consideration on, when’s the very first discreet launch for the primary and most troublesome title? That is only one of many selections on how you are going to deploy this content material out over the a long time.
There’s a lot materials we might spend our careers engaged on this. However the magnificence is that there is sufficient content material to attract upon. And this was true for me, for Lord of the Rings, the place the sport’s nonetheless going. It’s been reside for 18 years now, and they’re constructing out all of Center-earth. And likewise, we are able to do the identical right here.
Take your large Murderer’s Creed releases, oftentimes there’s round 300 hours of content material in every launch. Could you think about the hundreds of hours we’re going to have the ability to put in, if we have been capable of construct out a quantity of sequels to the expertise and cowl all of the books and the prequels and all of the issues that Rick talked about. We’ve got the posh of doing all of this as a result of the medium helps it and the gamers need it. Versus, once you’re making an attempt to help different mediums, you must be rather more slender in your focus. And that is one thing we do not have to do once you’re constructing these large open-world experiences.
IGN: One of the issues I wished to speak to you about is the reception from the group on-line to the announcement. I believe it is honest to say there most likely was a diploma of skepticism concerning the announcement and the undertaking and certainly the studio firm that you’ve. Doing my analysis on-line, persons are pointing to earlier issues which have occurred, earlier bulletins, Reddit posts from 10 years in the past are developing. Why ought to followers be assured that this recreation or this sequence of video games as you are speaking about, goes to satisfy their expectations?
Rick Selvage: As you realize, it is a large world with a lot of individuals and there’s a lot of followers. We’re not involved about these which have been uninformed prior to now and made feedback. I believe I discussed to you earlier within the interview, we simply cannot handle each single piece of misinformation.
There’s been feedback about Hollywood, feedback about video games. Individuals stated that after we did the take care of Sony and Amazon and we introduced within the showrunner, ‘We’ll see if it occurs.’ Properly, that is an instance of issues that followers or that minority within the market have talked about that has come to life in a very vital approach. And we’re having a lot of success on Season 3. Regarding the new function movie with Kari Skogland, who’s an A-list director, we’ll begin seeing main solid members. All these items will come to fruition when the timing is true and once they’re performed and they’re performed in a right approach.
We have had alternatives for a very very long time to place the Wheel of Time on tv. We had a possibility – I am going to convey it up now – we did an announcement 20 years in the past with Obsidian. That was the time when there have been film primarily based video games. Craig is aware of this from The Lord of the Rings. And we had a large publishing take care of EA. We had a improvement take care of Obsidian. The downside is, we set the undertaking up at Common Photos to do a film and it was all primarily based on green-lighting the film. Properly, the film by no means occurred out of Common, due to this fact there was no recreation improvement. And that was our first and solely effort straight within the recreation enterprise. We have had a lot of alternatives since then to enter the market in a vital approach and determined it wasn’t proper for the market. It wasn’t the suitable recreation.
We wished to see the tv sequence come out and have some success earlier than we made a choice. We might have put the Wheel of Time on the Sci-Fi channel at a $2 million episode finances approach earlier than that. And we did not announce that, but we have been very cautious as custodians of the model to guarantee that we do the suitable factor on the proper time and now we have success doing it. And so a lot of these items like the primary recreation effort actually wasn’t attributed to us, have been those that we did the deal and lined up all of the companions to do this. It simply did not ship a film.
Now the excellent news out of that’s nice for the followers as a result of I do not suppose that you can actually arrange a world in a two-hour film again in these days. And we had the chance to see Game of Thrones come out and do effectively, and that demonstrated that fantasy with large budgets may be performed on cable. And as you realize, the Wheel of Time is so large with a breadth and depth that tv is one of the simplest ways to inform that story and one of the simplest ways to launch it.
So there’s a lot of the explanation why there’s info on the market. The solely factor we are able to do is simply ship good high quality fan experiences, which we have performed with the Sony Amazon relationship, which my associate and I, Larry Mondragon, our govt producers there, we will do the identical factor on the online game aspect. We’ll do the identical factor with the Age of Legends. And the one factor we are able to do is ship on our commitments on these initiatives in a approach that the followers are thrilled about.
And we’re lastly glad that followers got here round on the Wheel of Time tv sequence. As you effectively know, there have been a lot of individuals saying the identical issues concerning the tv sequence till Season 3 got here out, and then it was a totally different story.
I assume all of this comes from good intent, concern, pleasure, curiosity. No person desires to be disillusioned. We do not need to be disillusioned as effectively. And we’re dedicated to ship the perfect fan experiences on totally different platforms as we presumably can. In order that’s the place we’re. We’re retaining our heads down. We’re doing what we’re saying we will do. There have been a couple missteps. One was – I would not name it a misstep – but the entire console recreation that we have been going to do with Obsidian for instance.
IGN: I think about I’m typical in that I got here round with Season 3. Is that typical suggestions from the group?
Rick Selvage: It is. And Game of Thrones took three seasons, too, to return round, and ours is a rather more troublesome adaptation as a result of it is a a lot deeper story and sophisticated. And the very fact we bought it proper on Season 3 is nice.
I imply, you had followers throwing rocks at Rafe [Judkins], the showrunner. I believe all of the actors and Rafe and his workforce did a unbelievable job and caught to it, similar to we’ll proceed to do and we’ll win over the followers on the finish of the day. But these items take time. They are not simple. There’s a lot of challenges available in the market occasionally relying on the trade. But we’re custodians of the model and it is to our profit that we ship to the followers premium experiences and performed proper.
Craig Alexander: Group formation goes extraordinarily effectively proper now and we’re getting very prime quality expertise. I do know we have been speaking a bit concerning the narrative and the writing aspect. We’ve got some of the perfect recreation writers within the trade which are approaching us that need to do that. In lots of instances they’re going to inform us, ‘Wheel of Time is why I bought into the trade.’ That is large stuff. They usually need to do that as a showcase undertaking for them.
Rick Selvage: And you may see that beginning as early as subsequent week and happening for the subsequent month, there will be a lot of bulletins across the management workforce that we’re bringing aboard. And I believe that demonstrates dedication. Individuals with the expertise like Craig have of their space of experience, some of them Craig has labored with earlier than on groups, are all going to return collectively.
We’re going to make a deliberate effort to start out speaking to the followers in a rather more direct approach sooner or later somewhat than letting our work communicate for us. We’ll talk locally in a approach of being proactive. And at one cut-off date we’ll have our day and we’ll be capable of repair all of the misinformation that is been unfold during the last 10 or 20 years by the few individuals, but we’re not involved about it now. The effort and our dedication and our dedication is in our work. We expect the TV present is one of these examples, and you will see different ones as we transfer ahead, each in a 3D animated function and reside motion function and the video video games we’re doing.
IGN: I can not allow you to go with out asking you if Season 4 is going on. What is the deal?
Rick Selvage: That is a query for Sony and Amazon. I’ll simply depart you with that.
IGN: Properly, are you proud of how Season 3 has turned out? Not simply from a vital reception and fan reception level of view, but commercially are you proud of it?
Rick Selvage: Yeah, we’re thrilled. I am going to use the phrase that’s not usually used within the enterprise, but the value efficiency ratio, which means the fee of manufacturing versus the worth that is created each commercially and from a fan perspective, I believe similar to different fantasy sci-fi exhibits. I believe we’re doing remarkably effectively. I am going to depart it at that.
We’re very proud of the efficiency of the TV present and the workforce and Rafe and your complete solid. And of course we will weigh in with the followers and we consider that the present deserves extra seasons.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
