Punch the monkey, an lovely macaque born final July in Japan, captured the world’s consideration not too long ago. He was deserted by his mom and rejected by his neighborhood, solely to search out solace and luxury in a $20 orangutan plush toy from IKEA. His story tugged on the heartstrings of individuals worldwide who felt dangerous for the little man and needed him to search out companionship.
He finally did, and Punch’s prospects are seemingly higher now. But Punch nonetheless lives in a zoo–the Ichikawa Metropolis Zoo–and that is not sitting effectively with everybody. A brand new online game, Zoo Fighter, has gamers taking up the position of Punch and … punching bullies away along with his fist or a swift kick. Knock out 100 and Punch will get to go to a sanctuary, as a substitute of a zoo. And that is the purpose of the online game.
“This sport is a love letter to all animals doing a bid on the zoo. Animal sanctuaries are sometimes higher for primates than zoos as a result of they put the animals’ well-being first as a substitute of public show,” reads a line from the sport’s description. “They provide bigger, extra pure areas and rescue animals from neglect or captivity moderately than breeding them,” the outline goes on. “The focus is on lifelong care and fewer human interferecne, giving primates a safer, much less traumatic place to stay.”

Zoo Fighter additionally features a button that gamers can press to search out and help a sanctuary close to the place they stay. By means of March 6, Zoo Fighter reached greater than 1.1 million distinctive gamers who’ve performed the sport greater than 3 million occasions.
The sport hails from FanArcade and developer Richie Branson. FanArcade is an organization that helps manufacturers and celebrities attain their audiences by way of video video games. The firm’s greatest success is Not Like Us, the free sport impressed by Kendrick Lamar’s fashionable diss monitor.
GameSpot caught up with Branson to debate not solely Zoo Fighter, but in addition his ambitions for FanArcade to create video games based mostly on something and every thing, classes he realized engaged on Fortnite, and the way many individuals really feel video games at this time can really feel “soulless.” Try the complete interview beneath.
Earlier than we get into the viral “Punch the monkey” story and Zoo Fighter, I might wish to ask about your historical past and listen to about why you left Epic to begin FanArcade?
I bought my begin in sport design after being a musician for quite a lot of years. I used to be a lifelong gamer, however after getting the chance to compose music for Marvel Heroes, it piqued my curiosity within the sport growth course of. I finally realized C# and Javascript by way of Youtube tutorials and began making video games in Unity. I bought the eye of Harmonix Music Methods after releasing a trailer for a rap-themed sport, and finally bought my first sport design job with them.
After they have been acquired by Epic Games, I used to be positioned on the Fortnite staff and labored on Competition mode, amongst different issues. My time at Epic was very instructional by way of private progress. After I parted methods with Epic, it introduced a chance for me to rediscover what my goal was by way of sport design. I took a protracted hiatus and moved abroad to search out that new goal. I created the “Not Like Us” sport throughout that hiatus and its success gave me perception on how video games can function an unbelievable software for fan engagement. That epiphany laid the muse of FanArcade.
I perceive FanArcade’s mission is to assist manufacturers and celebrities attain their audiences by way of gaming and different types of multimedia. You say you need to assist them create “genuine” content material that helps deepen connections. What does that imply in apply?
Working on this business has made one factor clear to me: Our tradition drives actual financial worth. Manufacturers and celebrities are always attempting to faucet into it, typically borrowing the language or tone they see resonating on-line. You possibly can see it in the best way main international firms now undertake phrases born from our communities of their social captions, hoping to really feel related.
What makes FanArcade completely different is that we’re not imitating tradition from the skin trying in. We’re constructing from inside it and dealing carefully with expertise to ensure our video games really feel pure, not pressured, and that authenticity is what audiences reply to. Our industrial success is rooted in that fact. We don’t water tradition right down to make it palatable for manufacturers. We safeguard it, honor it and translate it into interactive experiences that carry out as a result of they’re actual.
What did you’re taking out of your experiences engaged on rhythm video games at Harmonix and Fortnite with you to FanArcade? Each of these franchises had, and nonetheless have, very passionate fandoms, so I think about your expertise with superfans left a mark on you.
Harmonix undoubtedly confirmed me that novel gameplay design can create robust loyalty amongst shoppers. Superfans are created once you give them an expertise they cannot simply discover anyplace else. Grabbing a plastic guitar and rocking out with your pals is an expertise that immortalized Harmonix within the gaming zeitgeist.
Fortnite planted the seeds for my obsession with mashing up gaming and popular culture. It was attention-grabbing to have a front-row seat into the method of integrating popular culture characters and IP right into a gaming platform. Seeing the method for answering questions like, “How can we stability Goku’s kamehameha wave into our current gameplay loop?” gave me quite a lot of perception into how you can creatively combine non-gaming IP right into a online game.
FanArcade differs from different gaming firms in that your video games do not require costly {hardware} and are extra informal in nature. Why did you need to go together with no-download, browser-based video games versus video games for, say, console or PC? What does that permit for?
What actually clicked for me was seeing how shortly Not Like Us: The Sport unfold. It proved that once you take away obstacles and let individuals soar straight into the expertise, they’re much extra more likely to have interaction and share it. If somebody can faucet a hyperlink and be taking part in inside seconds, that’s highly effective.
Conventional platforms like Fortnite are unbelievable, however they require a console or app obtain, account setup and time to get began. That form of friction makes it tougher to maneuver on the velocity of tradition. We’re centered on making video games that meet the second immediately, with out asking gamers to leap by way of hoops.
Do you’ve any plans to finally launch FanArcade video games on console platforms?
Sure! Though our core enterprise mannequin focuses on low-barrier-to-entry experiences that may be loved shortly on any machine, we’re engaged on a number of sport ideas which might be focused for a correct console launch. I am a heavy PC and console gamer, and I can not seem to shake the nagging want to create the following Baldur’s Gate 3.

I learn a earlier interview of yours the place you mentioned you need to assist discover a option to create significant, gamified experiences to assist individuals with dependancy therapy and psychological well being. These are delicate, sophisticated issues, so how are you going about constructing respectful and academic gamified experiences round these matters?
Sure, they’re undoubtedly topics that should be handled with care and respect. As somebody who’s suffered from each despair and dependancy at factors in my life, I perceive the darkness that may encompass an individual within the midst of these sorts of journeys. A lot in the identical approach that music and different artforms can develop into a significant reflection of a number of the darker moments in an individual’s life, I hope to do the identical with video video games as an artwork type.
I feel it takes sincere sincerity and authenticity to make one thing in that vein. I do not need such an expertise to really feel like I am on the high of the hill yelling down recommendation on how you can climb up. I need these experiences to fulfill individuals the place they’re and maintain their hand on the best way up.
What are FanArcade’s objectives in 2026 and past? Something developing sooner or later you’ll be able to tease?
In 2026 and past, the imaginative and prescient for FanArcade is easy however formidable: There’s a sport in every thing, and we need to discover it. We proved that interactive experiences rooted in music and tradition can transfer on the velocity of the web. Now we’re asking an even bigger query: The place else can gamification create actual influence? We’re exploring how interactive mechanics might be utilized to areas individuals don’t historically affiliate with gaming, from psychological well being to dependancy restoration to different elements of on a regular basis life the place engagement and motivation matter.
The objective is to construct experiences that aren’t simply entertaining, however significant. On the identical time, FanArcade continues to face for entry and possession. I got here into tech from music with out a conventional path, and that journey shapes how we construct. We need to present the following technology of Black innovators that you do not want a selected diploma or pedigree to guide on this area. As we scale, you will note larger ideas, broader partnerships, and extra culturally grounded video games designed to maneuver tradition ahead whereas proving that influence and industrial success can coexist.
For Zoo Fighter, are you able to discuss how this got here collectively and the general ambition of the venture?
Throughout my time abroad, I spent quite a lot of time in varied international locations in Africa. Among the most profound experiences I’ve had have been in locations like Kenya’s Masai Mara reserve, the place you’d see lions searching, elephants strolling by way of their pure habitat, and seeing wildlife exist in its true meant nature. Ever since, I’ve by no means had the need to see animals in a zoo once more.
Punch’s story served as a reminder of how zoo animals have unnatural stresses pressured upon them because of the circumstances of their captivity. Ever since Oregon Path taught me that the wheels may break in case you transfer at a grueling tempo, I’ve understood the facility video video games have on the subject of schooling and consciousness. That is the spirit that led me to create Zoo Fighter.
Past the gameplay expertise, the sport directs individuals to study extra about animals in captivity. How do you go about balancing giving individuals one thing enjoyable to play, whereas additionally attempting to speak a message?
I stay by the age-old adage “You catch extra flies with honey than with vinegar.” In the present day we’re bombarded with data from all angles, and it is turning into increasingly more troublesome to seize consideration and ship messaging to audiences. It is not sufficient to easily drop a PSA that claims “Zoos Unhealthy, Sanctuaries Good” on the earth we stay in at this time. If nothing else, I needed to make use of video video games to unravel that downside.
Individuals are nonetheless very glad with the dopamine launch they get from being in a state of play, and so I used a easy, enjoyable gameplay loop to sweeten the deal (no pun meant). Even when they do not click on the “study extra” button, the message is baked in as a plot machine (Punch preventing his approach out of the zoo and right into a sanctuary). To this point over 1 million individuals have performed Zoo Fighter; I am hoping a few of them bought the message.
It is nonetheless early days for Zoo Fighter, so perhaps you do not have the information but for this sport particularly, however what have you ever seen from earlier releases about how the form of “culturally reactive video games” that you just make can mobilize communities? What information do you’ve that reveals that is working and having the meant impact?
So far, all of FanArcades video games and experiences have generated 7.6M distinctive gamers (together with 1.1M from Zoo Fighter). In terms of cultural and well timed video games, these generate quite a lot of buzz and pleasure. We simply launched a meme generator tied to Younger Thug and NAV’s latest monitor, Trimski, and have seen over 50 thousand individuals take part. We’re releasing an interactive album cowl for Anitta’s latest single launch “Pinterest.” Our most viral sport up to now was “Not Like Us” with over 2M distinctive performs.
This 12 months we may have an enormous sport in GTA 6 that’s going to seize numerous time and a spotlight, and make numerous cash. We do not know all that a lot about it, but it surely’s a secure guess the sport will embrace quite a lot of what made earlier installments controversial. Your studio seems to have a unique ambition. What’s it about making socially acutely aware, and culturally fluent, as you name them, video games that speaks to you?
Not like quite a lot of studios, we’re video games as extra than simply leisure. We see quite a lot of ways in which video video games can be utilized to unravel issues and unfold consciousness. Video video games have already got the facility to create moments that develop into core recollections (FF7 finish of disc 1 nonetheless haunts me to this present day), and so we glance to create these experiences in a approach that may be useful in methods exterior of the sport. Cultural authenticity is vital to our enterprise philosophy, as a result of one of many chief complaints in at this time’s gaming business is how soulless video games have develop into. We would like anybody who experiences our merchandise to have the ability to really feel the real love with which they have been made.
Anything you need to share about FanArcade?
We’re persevering with to search out enjoyable, revolutionary methods to construct interactive experiences that captivate individuals. There is a sport in every thing, and we’ll construct it.
Picture credit score: Anadolu/ Contributor / Getty Pictures
