I’m thrilled to lastly be capable to ship updates on Silent Hill: Townfall, following our announcement again in 2022. Display Burn could also be a small improvement staff, however they’ve taken their time to craft a sport that we are able to now current with confidence. In as we speak’s State of Play, we revealed a new trailer that provides you a glimpse into the world that awaits. Please get pleasure from.
To clarify extra, I’ll hand it over to Jon McKellan, Author and Director at Display Burn Interactive on Silent Hill: Townfall.
A new chapter
With Silent Hill: Townfall, we at Display Burn Interactive needed to each evolve the distinctive narrative design that we had experimented with in our previous video games whereas pushing into bold territory, with a new city to discover, horrific enemies to struggle and evade, and story-driven puzzles that assist ship a new however distinctly Silent Hill story of thriller, tragedy and loss.
With our first full trailer launch, we have now proven a slice of what to anticipate, answered some lengthy lingering questions, and sure raised some new ones too…
The CRTV – reimagining the long-lasting radio
The new trailer picks up the place the 2022 teaser trailer left off, exhibiting an outdated pocket tv enjoying cryptic video indicators on its show. This time, although, we get to satisfy its proprietor, Simon Ordell, and see the gadget in motion.
Drawing on our earlier expertise designing interactive ‘retro’ consumer interfaces and VHS-style aesthetics, we needed to take the hand held radio – an iconic instrument of the Silent Hill collection – and evolve it in our personal method. The results of that evolution is the “CRTV” – a lovingly crafted gadget that makes use of actual retro expertise and revolutionary strategies to provide the gritty, genuine audio and video used all through the sport.
Whereas the Silent Hill radio has typically been a passive gadget, alerting the participant to close by enemies by means of the sound of static, the CRTV takes this idea additional. Not solely is it a useful gizmo in encounters – permitting Simon to ‘see’ by means of the atmosphere and find close by threats – nevertheless it additionally picks up indicators from across the city that unveil extra of the story and even assist information Simon by means of a few of the different challenges he faces.
A terrifying perspective
As proven in the latter a part of the reveal trailer, the gameplay is skilled straight by means of the protagonist’s eyes in first particular person, in a change that we felt greatest matched our narrative, puzzle and design intentions.
Environments really feel wealthy with element as gamers seek for clues, whereas narrative-driven puzzles really feel tactile and complex, requiring an consideration to element that solely this viewpoint might present.
The CRTV particularly might solely really work in first particular person, permitting the participant to boost it into view whereas they discover, tune into indicators and uncover broadcasts, and acquire a bonus in in any other case terrifying conditions.
Horror-oriented Fight – realizing when to not struggle
This attitude additionally lends itself properly to our new model of fight, the place violence is visceral and nerve-wracking, and there’s no third-person perspective separating you from the horrors of the city.
Whereas there are a lot of completely different melee and ranged weapons to make use of in a pinch, typically preventing isn’t the most suitable choice. Utilizing a mixture of the CRTV, some environmental alternatives, and an intuitive peek system, stealth is an equally essential technique wanted to outlive.
With these various gameplay choices comes various challenges from the enemies themselves. Draw an excessive amount of consideration and they’ll dynamically hunt the participant, utilizing their senses to trace them down as greatest they will. Having the choices to run, distract, cover or tackle the enemies in fight – in addition to switching techniques if issues don’t go as deliberate – is a very important a part of what we think about a really horror-centric encounter design.
PlayStation 5 – feeling them draw close to
To spherical off the expertise, we’ve regarded to make the most effective of the DualSense wi-fi controller in Silent Hill: Townfall, leveraging its many options to weave intricacies into interactions, add weight to the texture of fight, and amplify the stress of encounters dynamically.
Being stalked by a terrifying enemy by means of the streets of the city is one factor, however feeling its footsteps rumble because it strikes nearer to your hiding spot out of sight is one other completely!
That’s all from myself as we speak, so I want to hand issues again over to Silent Hill Collection Producer Motoi Okamoto.
Whereas the story and setting could differ from Silent Hill 2 or Silent Hill f, this sport will nonetheless retain the sensation of Silent Hill that gamers are conversant in. A wealthy narrative, difficult puzzles, and moments of quick-thinking throughout stealth come collectively to craft a really artisan expertise. This sport shines as one of the aesthetic and complicated entries in the collection.
Gamers who search a extra refined expertise will particularly recognize this sport, because it affords mental discoveries by means of puzzles and evaluation, whereas the city’s environment and the portrayal of the Otherworld will entertain gamers by means of its aestheticism.
Wishlists are open as we speak on PlayStation Retailer. Keep tuned for extra data on the upcoming launch for Silent Hill: Townfall.


