Tron: Catalyst Developer Bithell Games Makes ‘Majority’ of Its Full-Time Staff Redundant After Failing to Secure New Project
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Tron: Catalyst Developer Bithell Games Makes ‘Majority’ of Its Full-Time Staff Redundant After Failing to Secure New Project

Tron: Catalyst Developer Bithell Games Makes ‘Majority’ of Its Full-Time Staff Redundant After Failing to Secure New Project

British indie developer Bithell Games has shed the “majority” of its full-time workers, simply weeks after the launch of its time-loop motion recreation Tron: Catalyst, after failing to land a brand new large-scale challenge.

That quantities to 11 crew members being made redudant, Bithell Games boss Mike Bithell introduced right this moment in a statement posted to social media, and an unsure future for what the studio will do subsequent.

“It grew to become clear main up to the discharge of our most up-to-date recreation that we weren’t immune to the challenges confronted by many recreation growth groups searching for funding companions in 2024 and 2025,” Bithell wrote. “We have luckily been ready to talk these challenges forward of time, and work with affected workers to ease departures as a lot as potential through severance packages.”

Bithell Games beforehand labored on Tron: Identification, a combination of puzzle recreation and visible novel that acted as a proof of idea for the studio to work with Disney on its sci-fi franchise.

Prior to these video games, the studio discovered fame for its tactical RPG John Wick Hex, after early success with its indie darlings Thomas Was Alone and Quantity.

“It’s essential to state that this was an unimaginable crew of exceptionally proficient individuals,” Bithell continued. “If you happen to’re a developer studying this, and also you’re hiring, anybody amongst these affected can be an incredible addition to your studio. Please attain out if we will help to put you in contact.

“This information won’t influence the provision of our current self-published video games and ongoing help for them. We’re extremely grateful for our viewers, and hope that your curiosity in our work follows particular person crew members as they head into different roles. Bithell Games was all the time outlined and elevated by our individuals. At the moment we’re much less.”

Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

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