Ultra Realistic FPS Bodycam Aims for Consistent ‘Recreation-Altering Updates’ With First Major Patch Since 2024 Early Access Launch
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Ultra Realistic FPS Bodycam Aims for Consistent ‘Recreation-Altering Updates’ With First Major Patch Since 2024 Early Access Launch

Ultra Realistic FPS Bodycam Aims for Consistent ‘Recreation-Altering Updates’ With First Major Patch Since 2024 Early Access Launch

Paris-based recreation developer Reissad Studio has launched the primary main replace for its Unreal Engine 5 FPS, Bodycam, since its 2024 early entry launch.

The crew, which has grown to incorporate greater than 100 individuals, detailed all the adjustments included within the new replace in a post on its Steam community page. It marks the primary main replace for the multiplayer shooter since launching for PC two summers in the past and goals to enhance efficiency and stability whereas fleshing out the Zombie Mode with new content material.

Reissad says it spent latest months gathering suggestions in hopes of tackling a “huge quantity of bug fixes,” in addition to different efficiency enhancements throughout the board. The aim is to set a extra stable basis with extra updates going ahead, with the final 12 months largely specializing in smaller updates and hotfixes. Different speaking factors – comparable to servers, anti-cheat, and a “full UI rework” – are within the works for the longer term and “stay very excessive precedence.”

“We all know that optimization and stability had been non-negotiable for our group, and this replace represents the primary main success of that promise,” Reissad studio director Luca Dassier stated in a press release detailing the corporate’s dedication to steady improvement. “By migrating to Unreal Engine 5.5 and establishing a devoted inner QA crew, we’ve got essentially strengthened our improvement basis. This structural development, supported by further staffing, ensures we will persistently ship high-quality, game-changing updates all through the Early Access interval. We’re actively listening and dedicated to creating Bodycam the final word visceral FPS expertise.”

Bodycam gamers will discover the most important replace additionally comes with Village, a brand new location the studio calls its “greatest Zombie map up to now,” together with Zombie spawn and conduct tweaks. Although Reissad says it nonetheless sees Zombie Mode as secondary to the core multiplayer providing, gamers are informed to count on extra Zombie content material sooner or later, with at present’s replace additionally including a brand new crossbow weapon. The brand new CQB Powergun multiplayer map, in the meantime, relies on a real-world airsoft location in France.

Bodycam dropped into Steam Early Access June 7, 2024, as a tactical multiplayer FPS with what Reissad calls a “true body-camera view in Unreal Engine 5.” We gave it a 5/10 evaluation upon its launch.

“Bodycam’s early entry model is an fascinating proof of idea for a great trying, GoPro-view shooter, however has little else to supply as soon as the novelty wears off,” we stated on the time.

You possibly can see the Bodycam November 2025 replace patch notes beneath.

Bodycam November 2025 Replace Patch Notes

Patch Notes (Abstract)

PERFORMANCE & OPTIMIZATION

  • Migrated from Unreal Engine 5.2 → 5.5, absolutely tailored to Lumen and Digital Shadow Maps (VSM).
  • Optimized GPU and CPU utilization throughout all main maps.
  • Lowered draw calls, dynamic render targets and shadow complexity on a number of maps.
  • Cleaned redundant sublevels, merged meshes and lowered texture streaming overhead.
  • Improved shader complexity and light-weight culling to cut back overdraw.
  • Lowered Slate tick within the Play Menu frontend from 4.3 ms → 0.66 ms.
  • Lowered Play Menu reminiscence utilization from 250 MB → 180 MB.
  • Optimized asynchronous texture loading and streaming for each UI and environments.
  • A part of our crew is now devoted to GPU optimization to make sure we enhance the rendering pipeline.
  • Effectively built-in Digital Shadow Maps throughout all maps (CQB, Rome, Bomb Home, Airsoft, and so on.).
  • Switched round 90% of textures to Digital Textures with correct LODs and compression settings.
  • Improved texture grouping, compression and international texture reminiscence utilization.
  • Re-baked lighting passes throughout all maps to align with VSM + Lumen.
  • Optimized post-process results and volumetric fog for higher visibility and depth.
  • Improved load occasions and streaming consistency total.
  • Polished props, supplies and set dressing for higher visible cohesion.
  • Improved settings administration and enter responsiveness.
  • Continued cleanup of legacy methods and deprecated logic.
  • Achieved greater and extra constant body charges on Paintball, Logistics, Hospital, CQB, Public Pool, Airsoft, Bomb Home, Russian Constructing, Taking pictures Vary, Rome.
  • Fastened FSR 3 so it now applies the right display share.
  • Enabled FSR Body Technology when DLSS is lively, with out requiring FSR 3.

BUG FIXES & STABILITY

  • Fastened the foyer crash when internet hosting or loading a recreation after a pal invite (beforehand the most typical crash).
  • Fastened Bodycam mates detection (inexperienced squares) not displaying appropriately.
  • Fastened a number of circumstances of incorrect scores proven on the TAB scoreboard.
  • Eliminated duplicate gamers showing within the mates listing UI.
  • Fastened Steam invite points stopping disconnected purchasers from rejoining classes.
  • Resolved softlocks throughout map loading on sure maps (for instance Paintball and Hospital).
  • Fastened a UI bug that might present “Defeat” after truly successful a match.
  • Restored lacking sections within the server listing and improved pal visibility in lobbies.
  • Fastened spawn bugs, caught gamers and invalid collisions throughout a number of maps.
  • Fastened a number of map collision points and participant caught spots.
  • Resolved a voice chat initialization crash.
  • Fastened replication errors when the host or consumer disconnects: purchasers now correctly return to the foyer.
  • Fastened weapon switching and digital camera points when biking between weapons.
  • Resolved an infinite loading bug within the locker store.
  • Fastened spherical win or loss desync in on-line matches.
  • Fastened a number of enter rebinding points launched through the engine migration.
  • Fastened lacking bomb sounds and invalid occasion triggers in multiplayer logic.
  • Fastened bots being motionless on sure maps (Airsoft, CQB, and so on.).
  • Fastened bots that by no means reloaded their weapons.
  • Fastened a number of map vote points: black display, gamers kicked out, host caught in freecam, and so on.
  • Fastened freecam spawns on Rome in Group Deathmatch and Bodybomb.
  • Fastened unbalanced groups when internet hosting with mates in Groups mode.
  • Fastened all points associated to finish of spherical and match screens:
    • “Victory” incorrectly displayed as Defeat for purchasers.
    • Rating or consequence not showing on the finish of a spherical.
    • Improper label “Spherical Misplaced” regardless of a victory.
    • “Spherical” displayed as an alternative of “Match” on the top display.
  • Fastened a ragdoll difficulty the place some gamers stayed caught in ragdoll and by no means switched to spectator.
  • Improved dealing with of two participant video games to keep away from bizarre edge circumstances in crew task.

GAMEPLAY & SYSTEMS

  • Added the Crossbow, first launched within the new Zombie Village map.
  • Expanded Zombie spawn and conduct methods with improved wave pacing, loot areas and particular enemy varieties.
  • Added a map voting system on the finish of matches.
  • Up to date Dash to work as a toggle as an alternative of requiring the important thing to be held.
  • Complete fixes to the enter binding system:
    • Keys already in use now correctly show a warning message.
    • The “Reset inputs” and “Clear / Reset” buttons work as anticipated.
    • It’s as soon as once more potential to bind the O key.
    • The Pause Menu now opens appropriately with Escape in each packaged and standalone builds.
    • Fastened a difficulty the place a night time imaginative and prescient message might pop up when rebinding sure keys.
  • Improved zoom and digital camera navigation in a number of interfaces for smoother, extra pure motion and focus.
  • Restricted bizarre participant rotations when turning the top too far to the edges or trying too excessive or too low whereas opening sure interfaces.
  • Posthumous grenade kills (kills after you die) now award the right factors.
  • Adjusted bomb timer to keep away from rounds ending too rapidly.
  • Bots now defuse the bomb appropriately after the participant dies.
  • Fastened and validated a number of achievements or trophies and their in-game monitoring.

ZOMBIE MODE

  • Fastened zombie audio replication so purchasers hear the right sounds in on-line classes.
  • Fastened a extreme FPS drop when zombie sprinters spawned.
  • Sprinters are actually simpler to determine by sound, with an elevated audio vary.
  • Added and tuned a particular audio cue for each sprinters and the scarecrow.
  • Reworked Thriller Field SFX for a extra satisfying really feel.
  • Fastened a difficulty the place sprinters would possibly fail to spawn appropriately through the first wave.
  • Fastened a number of circumstances the place zombies received caught or despawned incorrectly on Village (windmill tower, doorways, particular areas).
  • Fastened a crash associated to explosions on the Village map.
  • Adjusted the zombie garments system and a number of other finish of wave sounds (for instance bells firing a number of occasions).
  • Fastened a bug the place snow might seem incorrectly on gamers.

MAPS & ENVIRONMENT

  • Added the brand new Village (Zombie) map.
  • Added the brand new CQB Powergun multiplayer map.
  • Airsoft: just a few fixes plus a new staircase to enhance stream.

Multiplayer maps (CQB Powergun, Paintball, Public Pool, Rome, Russian Constructing, and so on.)

  • CQB Powergun
    • Massive optimization and polish move (Tech Artwork, collisions, lighting).
    • Fastened bots getting caught on CQB.
    • Fastened footstep sounds on metallic surfaces comparable to stairs.
  • Paintball
    • Fastened a damaged wall materials.
    • Accomplished a full Tech Artwork validation and repair move.
  • Public Pool
    • Fastened a Hardpoint that was inaccessible to gamers.
    • Accomplished a Tech Artwork validation and repair move.
    • Corrected overly darkish beginning lighting.
    • Polished Hardpoint areas for a greater gameplay stream.
  • Russian Constructing
    • Fastened partitions and atmosphere parts.
    • Fastened a sky that was too brilliant at night time.
    • Corrected a Hardpoint that didn’t perform appropriately.
    • Fastened a beginning state the place the map may very well be too darkish.
    • Restored the attribute blur impact, now utilized persistently throughout all maps for visible cohesion.
    • Fastened a spot the place gamers might get caught when reentering by way of a picket plank.
    • Eliminated a leftover “trailer bot” that spawned by mistake on the map.
  • Warehouse
    • The map is now not locked in debug mode with out bots and is playable once more.
  • Worn Home, Hospital, Asylum, Bomb Home, Taking pictures Vary, The Backrooms
    • Full Tech Artwork passes (collisions, supplies, lighting, readability).
    • Added or fastened lacking Hardpoint areas on a number of maps.
  • Airsoft
    • Fastened bots that had been motionless on the map.
    • Accomplished Tech Artwork validation plus a submit course of polish.
  • Normal
    • Fastened a number of caught spots for gamers throughout totally different maps.
    • Improved Village and background areas with extra foliage and visible element.

UI / UX

  • Built-in full facet ratio scaling and partial controller help for all menus.
  • Optimized Play Menu efficiency utilizing asynchronous texture streaming.
  • Added new Play Card visuals and knowledge property for map and mode choice.
  • Carried out a useful Pause Menu with correct layering and again navigation.
  • Redesigned the enter rebinding interface for Unreal 5.5’s Enhanced Enter System.
  • Optimized font scaling and unified international UI visuals for consistency.
  • Fastened scoreboard, map voting and match finish shows so they’re constant and dependable.
  • Fastened scaling points on non commonplace resolutions and facet ratios.
  • Fastened a bug the place the rank UI appeared blurry as a result of blur impact.
  • Fastened participant nameplates not appropriately following gamers.
  • Improved international visibility by fixing eye adaptation points that might break participant visibility.
  • Fastened the Bodycam detection icon (inexperienced sq.) so it shows appropriately once more.
  • Improved the general conduct of the Escape key, menus and international navigation (map listing, again button, and so on.).
  • Lengthy participant names (for instance from Steam) now not break UI layouts.
  • The Rating Tab now reveals clearer details about the match state (time left, win situations, and so on.).
  • Fastened the Again button that might break navigation and clear the map listing.
  • Within the store, when scrolling, the primary merchandise of the newly seen space is now routinely chosen for smoother navigation.
  • When enhancing a category, the digital camera now not zooms out to the complete weapon and as an alternative stays targeted on the edited aspect.
  • Further eye adaptation fixes had been made to additional enhance visibility.

AUDIO & VFX

  • Built-in new footstep, impression and melee sound results.
  • Eliminated looping fowl and ambient noise litter on a number of maps.
  • Balanced the international audio combine and adjusted sound occlusion, particularly on Village.
  • Added finish of wave audio cues and new voice traces for zombie spawns.
  • Fastened greybox VFX that appeared after the Unreal 5.5 migration.
  • Up to date Niagara particles for blood, muzzle flashes, particles and impacts.
  • Reworked blood decals and improved their reflections within the lighting.
  • Enhanced submit course of visible suggestions comparable to movement blur, depth of discipline and chromatic aberration.
  • Added the Important Zombie Theme.
  • Rebalanced:
    • World reverb and environmental atmosphere to make maps really feel extra coherent.
    • Footsteps and floor variations.
    • Bullet impacts, fly by and ricochet audio to spice up immersion.
  • Improved environmental atmosphere and audio on Village.
  • Adjusted wind sounds whereas turning and restored a number of blood associated particles to get a really feel nearer to the earlier variations.
  • Fastened audio parameters that weren’t utilized appropriately on some sounds.

NETWORKING & MULTIPLAYER

  • Improved the host to consumer disconnection stream: purchasers now persistently return safely to the foyer.
  • Fastened incorrect recreation mode transitions in some circumstances.
  • Enhanced replication efficiency and diminished lag spikes throughout participant updates.
  • Improved foyer and matchmaking stream with higher state synchronization.
  • Optimized server journey and diminished session recreation occasions.
  • Fastened disconnected purchasers that couldn’t be a part of a brand new host.
  • Fastened duplicate entries for a single participant within the foyer.
  • Fastened a difficulty the place map voting might kick gamers and put the host into freecam.
  • Fastened a bug the place becoming a member of or rejoining a foyer might trigger an infinite loading loop.
  • Fastened a number of points with participant names displayed within the TAB rating and finish screens.
  • Accomplished VOIP QA checks to stabilize and validate voice chat conduct.
  • Fastened nameplates replication in order that they monitor gamers appropriately for all purchasers.
  • Adjusted edge circumstances the place two participant matches might behave surprisingly with crew task.

Michael Cripe is a contract author with IGN. He is greatest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Be sure you give him a observe on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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